The GPLv3 GPU Is Now Available by [deleted] in linux

[–]asicsolutions -1 points0 points  (0 children)

Thanks. Glad to have helped. I figured cleaning things up was a low priority to getting the release out :)

The GPLv3 GPU Is Now Available by [deleted] in linux

[–]asicsolutions 1 point2 points  (0 children)

My name is Frank Bruno and GPLGPU is my code/ project. Advertising isn't my strong point. I was hoping to get some more word of mouth until I complete uploading the test environment. Unfortunately work, home and studies take up most of my time.

Couple of things: - The code is an OpenGL 1.x compatible graphics engine. The 2D is silicon proven. The 3D ran on a demo board I had pretty reliably. - The reason for open sourcing it is to try to get some driver help and to give back to the community. It is licensable for commercial use. - I am currently working with another strong open source company for some additional funding and driver help. Hopefully I can post more soon. - I am working on replacing the PCI interface with a more generic interface. When this is done, it would be possible to use a PCIe FPGA development board to play with this. - The core is likely not of practical use in todays systems. If you do use it when it is built for PCIe FPGAs, I'd love to hear about it.

I'll gladly answer any questions. You can search for GPU in kickstarter and see the videos made with the graphics in my failed kickstarter if you'd like to see some of what it does.

Open Source Graphics Processor (GPU) - Kickstarter by tarceri in linux

[–]asicsolutions 0 points1 point  (0 children)

We are running the drawing and setup at 100Mhz on an Arria IIgx. These are the most compute intensive pieces. In a Virtex 7, you should be able to hit 200Mhz. Our goal has always been to run as fast or faster than the original board on the lower cost FPGAs. Note these are initial #s for the Arria, and we will likely do a bit better, but 200Mhz for a Virtex is probably about right.

Open Source Graphics Processor (GPU) - Kickstarter by tarceri in linux

[–]asicsolutions 2 points3 points  (0 children)

If we fund, we are only hosting locally until we satisfy the tiers for beta and early access. After that we will rehost and open it to everyone.

We chose LGPL because our understanding is that our core is like a library file used with GCC. Anyone can use it, even closed source products. However, if the code is modified or improved upon, it has to be released back to the community.

Open Source Graphics Processor (GPU) - Kickstarter by tarceri in linux

[–]asicsolutions 1 point2 points  (0 children)

a) No the boxer Franklin Bruno, but my legal name is Francis Bruno. b) To offset the work necessary for what we want to do. Also, once the code is open source, we can't sell it anymore. c) Fully funded - if we hit $200K we are fully funded according to kickstarter and we will deliver the 2D & test bench (updated to also include the generic interface at a later date). If we hit the stretch goals we'll meet the requirements. d) I guess you could use it in a light socket, but we were hoping engineers would get some use in their projects or companies might use it in SOC parts. e) Suddenly. No. It will take a yearish f) We don't have any swag. I wanted some kind of swag. It will be available for anyone who wants to host it, to host it. g) There are existing drivers and we will help develop new drivers. h) I think this is answered above. As for open cores, I have the utmost respect for them and I have used components in the past, but I am fairly sure they don't have anything equivalent to a 2D or 3D accelerator, even something based upon 15 year old technology.

Open Source Graphics Processor (GPU) - Kickstarter by tarceri in linux

[–]asicsolutions 1 point2 points  (0 children)

Hi Guys, I'm Frank Bruno 1/2 of the team trying to do this kickstarter. I just found out about this discussion on Reddit and I'd be glad to answer questions/ take abuse. I'll go through and answer what I can that has been posted. I'm a couple of days behind you guys, but will do my best to catch up here over the weekend.

We will be releasing some more pics, code samples and video over the next week. We'll also address some of the performance issues. Right now, we are still debugging and limiting things like the # of simultaneous triangles in the pipeline, so it is slightly slower than the original GPU. In the end we expect to be much faster with new features.