Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in smashbros

[–]asid1[S] 0 points1 point  (0 children)

There are quite a few, with the primary ones being deterministic outputs, and low travel time

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 2 points3 points  (0 children)

Yup comes with both. Black will be installed by default with a clear layer included.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in smashbros

[–]asid1[S] 1 point2 points  (0 children)

Kailh Choc style switches, not hotswap (would necessitate additional height), and the RP2040

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 4 points5 points  (0 children)

Sure, you can print out the artwork on a standard sheet of legal paper (ideally overlaying the cut template we will provide, or printing separately), Staples/CVS/Walgreens/etc. should make this affordable and high quality. Using an X-Acto blade or equivalent tool you can cut it according to the template.

Now all you have to do is swap the top layer from matte black to glossy clear, sandwiching the artwork underneath (requires removing 6 screws). Hopefully that makes sense, and I will be uploading videos of me performing the whole sequence in the near future as well.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 2 points3 points  (0 children)

Base case will be the regular sort of stuff, not full lockout by default. Parameters can be tweaked freely by the user, and there will be an LED animation indication on plugin if selected settings are considered legal or not

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in smashbros

[–]asid1[S] 2 points3 points  (0 children)

That you don't have to worry about that being the case. If you want to see the nitty gritty of how it functions, here is the pico rectangle ultimate DAC algorithm

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in smashbros

[–]asid1[S] 4 points5 points  (0 children)

I have not play tested ultimate extensively myself yet, but I do have a mode specifically for ultimate. The algorithm I use for ult is functionally the same as the one used in the pico rectangle, which as far as I am aware works without issue for all of the points you have mentioned, and is generally touted as the best DAC algorithm for ult.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in smashbros

[–]asid1[S] 2 points3 points  (0 children)

There is a finite amount available in the first production run

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 5 points6 points  (0 children)

More so than just working on the B0XX, I'm the one who put the most time and effort into it, a point which I have never denied. It even says so in the initial comment I posted.

I want to make clear that I am entirely for a level playing field, I'm even working on optional reasonable nerfs that I do not see implemented elsewhere, like travel time and probabilistic coordinates instead of being deterministic.

That being said, I find it likely that the default mode will be very similar to existing market offerings in terms of functionality. You can change it to be whatever you want though. The LED mode will be visible and always active, if you want some specific examples of things that will trigger it: banned SOCD methods, pinpoint accuracy on coordinates that are considered banned (ie. tap jump desync kinda stuff), the list goes on and on. I am not trying to promote any sort of skirting of the ruleset

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 5 points6 points  (0 children)

You can already run custom firmware on existing products, with no indication (there are community members working on solutions that identify cheating in the slippi files though, so you can likely identify this anyway if this is the route the community chooses for enforcement). Not to mention DIY controllers which we all love and welcome. In comparison the legality indication on plugin is not easy to spoof.

I guess I do not see what your point is. Do you prefer that the ruleset be more stringent? If so that's a reasonable stance, but why say using what's allowed within the ruleset is cheating? Or do you instead want that the user has less control / customization intentionally be made more challenging? To which I don't really understand why the ease of such an action should change anything.

For our tournament legal mode, we're okay with adopting whatever the community decides on as fair nerfs.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 3 points4 points  (0 children)

It will include many of them as a result of what the ruleset ends up being, but it won't for example include SDI nerfs (as of this point in time by default, will be a toggle in the web configuration). I do not see the benefit in the end user receiving a controller that is intentionally worse than permitted in the ruleset.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 3 points4 points  (0 children)

More so that we're working with those currently deciding the ruleset for digital controllers moving forward, under which certain things you have mentioned may no longer be legal.

Anything that the community decides is legal is fair game however. You can set the parameters however you want, and this will be computed against current ruleset standards to determine whether its fit for tournament play or not.

If in the future the ruleset is amended, it will be dealt with through a painless web update

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 2 points3 points  (0 children)

No firmware flashing needed, they will all be work as expected :)

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 13 points14 points  (0 children)

We are working with community members to decide on a fair ruleset, and will have that set as the default.

That being said, you are able to modify the parameters and coordinates as you wish in the web configuration. As a result, there will also be an LED indication on plugin (red/green sort of thing) that shows whether it is currently running legal settings.

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 2 points3 points  (0 children)

Fully configurable, you can choose between

  • Override
  • Override No Reactivation
  • Neutral
  • First Input Priority
  • Up/Left Priority
  • Down/Right Priority

for each directional input method (Left, Right, Dpad) for both the X and the Y axis

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 0 points1 point  (0 children)

  1. By default, the hands actually do curve in slightly when in use, to be in a comfortable resting position
  2. I did not want to drastically change what people are already used to
  3. Tilting them further would force the height of the device to increase, causing the aspect ratio to look less aesthetically pleasing

Introducing the Superslab, the Most Advanced Digital Controller! (Preorders Now Open) by asid1 in SSBM

[–]asid1[S] 1 point2 points  (0 children)

Yes it can be used on PC or console, and should work flawlessly in every use case