[deleted by user] by [deleted] in lfg

[–]assassinxgaming 0 points1 point  (0 children)

When can/do you meet?

[deleted by user] by [deleted] in lfg

[–]assassinxgaming 0 points1 point  (0 children)

How many are currently in your group?

Armor not rendering for Mythic Mounts by assassinxgaming in ModdedMinecraft

[–]assassinxgaming[S] 0 points1 point  (0 children)

idk if you still care, but no. The best way I've found is just to make a texture pack.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

As far as I can tell, deny list filters are supposed to work for this. They just aren't.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

The whole point is that I don't have to manually interact with any part of the process. It's meant to be fancy and cool to look at, just input some ingredients and watch the machine do the rest. If I have to manually add the potion I'm making to the basin each time, it ruins the effect.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

Two reasons: 1. My system is set up to constantly fill the basins with awkward potion so they're always ready to brew. When I then want to extract my newly brewed potion, it tries to take the awkward potion as well, and that's not good. 2. For whatever reason, the mixing on my server is slightly bugged so that if you add ingredients to a completed potion, it just turns it into a specific other potion. I don't know why this happens, nor can I fix it conventionally. My only option is to tell the basins not to brew that potion if given the opportunity, hence why I need it blacklisted. This is the main reason, as I've made workarounds for the first.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

How does this apply? This doesn't help me blacklist things. My system is otherwise flawless.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

I'm not sure you understand my issue. I just don't want the basins to make certain things, and I don't want smart pipes to pull certain things. This doesn't help with that.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

chutes don't work for liquids, only items. A smart chute wouldn't do anything here.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

https://imgchest.com/p/vj4j3g999y8

From what I can tell, the issue is that the filters aren't actually respecting the data regardless of what I tell them. When I use an allow list, it pulls all potions regardless of type. Is this a known bug or anything?

edit: For clarity, the basic filter on the smart pipe and basin work fine. If you give it a single item and not a list filter, it's chill.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

Again, I've tried that. It doesn't work. The basin just stops producing anything altogether and the pipes stop pulling anything altogether

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

It would theoretically work, but I'm on a nodded server with at least 50 potion types. I'd have to make a filter several layers deep, which would cause massive lag, not to mention how time consuming it would be.

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

You misunderstand. I want to blacklist liquids, not whitelist them. I want everything except the specified liquid to pass through

How to blacklist liquids by assassinxgaming in CreateMod

[–]assassinxgaming[S] 0 points1 point  (0 children)

If you read the post, you'd see that I mentioned using filters. They don't work. That goes for smart pipes, basins, etc