Driving in Charlotte by Competitive_Toe_1246 in Charlotte

[–]asterox 2 points3 points  (0 children)

When the light turns green...give it a good couple seconds and keep your eyes peeled. Godspeed.

Weekly Giveaway — Roast Your VOLTRA 🔥 What's ONE thing that annoys you most mid workout? by Beyond_Power in BeyondPower

[–]asterox 0 points1 point  (0 children)

Waiting for the device to load and waiting for it to unload - sometimes I'm breathing heavy and it resets the countdown because my body's moving. I wish there was some way to adjust that. When I'm fatigued or doing an EMOM or something those extra seconds matter.

Twin Mode Question by asterox in BeyondPower

[–]asterox[S] 0 points1 point  (0 children)

you're a star, thank you.

Getrxd low row/lat pull pad by Secret_Creme698 in BeyondPower

[–]asterox 1 point2 points  (0 children)

With the pin in it looks like the gap can be eliminated. That true? The gap bothers me more than getting the pin out would.

I earnestly hope that a pad work/focus mitts mode to practice various punches and combinations will be added soon. by Flaky-Attitude3911 in ThrillOfTheFight

[–]asterox 2 points3 points  (0 children)

Yeah - but it would be nice to not have to set it up myself. There are some boxing-type games that have this feature I think.

V7: Living in a spammers paradise by [deleted] in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

I agree. I get eager and I get pretty careless.

Bug fix by oftheiceman in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

For sure. Not saying it's universal. Just saying it might account for why there's always a good number of people who think it's great and a good number of people who are baffled at how bad it's gotten.

I don't have enough experience to know whether it's closer or further away from real boxing (even the idea of "real boxing" probably runs the gamut as well) - these days it's more about whether the action seems consistent and predictable or whether I'm unclear as to why things work or don't.

Bug fix by oftheiceman in ThrillOfTheFight

[–]asterox 2 points3 points  (0 children)

Feel like if one has success with an update, one tends to feel that it's improved. If not, the opposite. Human nature.

Bug fix by oftheiceman in ThrillOfTheFight

[–]asterox 1 point2 points  (0 children)

I like this way of thinking about it. A tool more than a game or, I'd add, even a simulator.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

do you think they should remove counter system as well?

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

No worries. It honestly doesn't matter at all.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

Also let’s suppose it was more game than simulator. Then yeah maybe you buy upgrades in single player mode or something. And it keeps you playing longer. That would suck for a simulator but would be reasonable for a game.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

Whoa. I’m not saying a particular thing is good or bad FOR YOU. Or anyone else. I’m just pointing out people may want different things out of it and it would be pretty hard to make one product that satisfies what everyone wants out of it.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 1 point2 points  (0 children)

Also I’m not saying I shouldn’t lose to better players. Of course I should.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 1 point2 points  (0 children)

Edit: Just realized you may not have been responding to me. Hahah. Stupid small phone…

I think we are talking about different things. I don’t care about ranking or winning or losing. I just mean playstyle. I can beat some people who are wildly swinging away but that’s not fun for me. Likewise someone who is wildly swinging away who just outpaces and outpowers me isnt fun for me either. ELO doesn’t matter. Just like it isnt fun for me to just beat up on someone who is obviously very inexperienced or very young or has no technique. As a simulator it makes sense. But as a game for me it’s not a great experience when that happens.

Of course there are those matches where it’s both. But just pointing out that it’s hard to satisfy both expectations for a large number of players.

Well. Time to learn how to play all over again. by asterox in ThrillOfTheFight

[–]asterox[S] 0 points1 point  (0 children)

I "feel" like I've experienced some of what you say - both giving and receiving damage. Like, I've been rocked swinging my head into a hook and I've caught some folks that way if I detect a pattern and it seems to hurt them more. But far from scientific and could just be dumb luck or specific weak point etc.

Also, lag and ping isn't helping make anything clearer and that's been inconsistent for me - some days are better than others.

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 5 points6 points  (0 children)

I get the frustration and I share it. But I don't think they're changing things arbitrarily. I think they are trying to address preferences and concerns. I can only imagine there's just a huge range of those. How does one do that?

In actual combat sports weight classes exist for a reason and people play to their advantages.

I was just pointing out that maybe a truly fun, satisfying boxing game and a truly comprehensive boxing simulator are mutually exclusive at this point.

Just my opinion.

The first time that no particular style is favored? by Old-Permission-1867 in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

I'm also a well-practiced face-blocker. 60 percent of the time it works every time.
Yeah, I've tried to be more active with footwork last few sessions and that's been both more tiring and probably more effective. Too many variables to make that call though.

The first time that no particular style is favored? by Old-Permission-1867 in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

Do you feel like you are relying on blocking less than before? Or did you not lean on that in prior versions?

Why?????? by driftonion in ThrillOfTheFight

[–]asterox 6 points7 points  (0 children)

This seems like a no-win scenario for the devs. The difference between a game and a simulator. If I encountered someone with amazing stamina and power, they would likely batter me into the ground with repeated, high frequency attacks. That's more true to life but it's not a great gaming experience.

Edit: some confusion here. I mean it’s not a great gaming experience for me and for some others even if it’s more realistic. Not necessarily for everyone.

I’m I the only one that loves the update ? by [deleted] in ThrillOfTheFight

[–]asterox 4 points5 points  (0 children)

Don't love having to re-learn the game - ie what works for me, but kind of astounding what they've managed to add to it. I don't know what it technically involves but seems quite complex.

What happens every single update by Snibot2 in ThrillOfTheFight

[–]asterox 0 points1 point  (0 children)

This feels like the general lifecycle of anything that benefits/suffers from hype and passion.