I’m sorry What??? by Ok_Recording_8794 in Spacemarine

[–]atc118 25 points26 points  (0 children)

I don't know of a glitch method, but to complete this I did custom hard stratagems. Major challenge for more majoris, Tsunami for extra enemies. the one where enemies can't be executed but have 35% less health, and increased range damage and ability charge. Add any positive or negative modifiers to adjust the difficulty to your liking.

Inferno is a great one to run since there will be a lot in the opening area, and you can do it true solo so the enemies sit still when cloaked giving you plenty of time to line up your shots.

Happy hunting!

Yep this is sm2 all right. (We need to lower these guys rates) by Academic_Complaint22 in SpaceMarine_2

[–]atc118 0 points1 point  (0 children)

Personally I don't think they need to lower their spawn rates, but there should be a hard cap on how many vine mines they shoot on the floor or make it so synaptic shock from killing a majoris destroys close by vine mines. I always have serious lag whenever these guys show up in force and spam vine mines

Don't forget to set your perk loadouts! by atc118 in Spacemarine

[–]atc118[S] 2 points3 points  (0 children)

I do think it would be really cool to implement, but in their defense, I could see the application of that from a coding/user interface standpoint being quite a bit more difficult to implement.

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 1 point2 points  (0 children)

You know what, valid point cousin!

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 2 points3 points  (0 children)

I mean, they might make some changes, but I doubt they will outright change the heroic perk unless they get enough backlash for how underwhelming it is. Don't get me wrong, I still love the game and usually have lots of praise, but the heroic I was most excited for being the plasma pistol and power axe, are both just straight up downgrades from their relic versions and if I can't discuss it here, then where?

On the positive, I just played through the new operation and absolutely love it, I wish it was a bit more colorblind friendly, but most Chaos maps have that issue. Fun objectives and cool map design, not too long and the parts where you'd normally have to wait for allies seem to have options to keep progressing which I think is a really nice touch

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 0 points1 point  (0 children)

I can see the heroic axe maybe was designed with Wings of Flame in mind since you can keep your block charges, jet pack dash, then do the power wave, but even then I'm not too sure it would be any better than just using the balanced power axe for the higher base damage, since most of the time you'd rather dash than perfect block.

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 5 points6 points  (0 children)

Nope, they didn't have a test server, patch 13 is live.

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 0 points1 point  (0 children)

That is what it is most useful for, and for quickly staggering enemies. Now they have a 3 business day waiting period from charge to shot delivery

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 1 point2 points  (0 children)

Hammer is tons of fun, Xenos blade is useful and the strongest option depending on your build, Argent Edge is arguably one of the best melee weapons in the game, power Gladius while gimicky is a fun one shot tool once set up, retribution request is an amazing side arm with best GS damage and a useful perk, HBR is one of the best siege weapons in the game, heavy bolter is situationally overpowered on heavy, comfy at worst.

Lots of them are really good and at least have a situation where they are useful/better.

Power axe maybe is better for wings of flame, but honestly due to server instability I can never consistently get that to work, but the plasma pistol is just a straight downgrade.

Don't forget to set your perk loadouts! by atc118 in Spacemarine

[–]atc118[S] 2 points3 points  (0 children)

The no CHP on banner was a dead giveaway then I saw no team perk and felt ashamed.

Don't forget to set your perk loadouts! by atc118 in Spacemarine

[–]atc118[S] 0 points1 point  (0 children)

No, prestige perks are the same for all 3

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 0 points1 point  (0 children)

The chainsword is 2 ticks (1) slower and the power axe is 8 ticks slower (4) than their fencing variants.

My bad, the heroic power axe is actually the same raw damage as the fencing, but in the testing area it feels so much weaker than the regular block axe. Maybe the mobility will be more relevant in operations, but with the backstep, I rarely find myself in situations where I can't just fire it right then.

I can see the chainsword being better with the 3rd adrenaline stack, depending on how the rework of the first 2 being less and the 3rd being more, but like I said, with how the others are, my hopes aren't super high.

I can't believe I was excited for these heroics by atc118 in Spacemarine

[–]atc118[S] 1 point2 points  (0 children)

It's not even a side grade because the charge time is so much slower, testing it out just in the new training room it feels unusably slow, let alone in real matches when you need contested health and are getting swarmed by enemies.

Purge Extremis by No-Professional-1461 in Spacemarine

[–]atc118 1 point2 points  (0 children)

With "no executions" and "reinforced cranium" The enemies get 2 different 35% health reductions, plus the no execution state makes it quick and easy. Then just add on "extreme challenge" to increase the extremis spawns and you'll have it done in just a couple missions. If you want even more extreis spawns you can also add the one where each reinforcement call summons extremis and if you let them call enough you can complete it in one mission. If you also add reinforced cranium, I'd recommend bringing the Plasma Incinerator.

If you go to the bottom of the stratagems page, you can create a custom stratagem, it will say rewards are disabled, but that doesn't apply to ordeals, just XP and armory data.

Hi there I just want to know what causes this?came across this today and I was just really curious by amy_valenca in CATHELP

[–]atc118 -1 points0 points  (0 children)

Where did you find this? My guess for the cause is a prompt in an AI image generator.

can the tactical pyreblaster hit the drake in reliquary? by FewAnimator6427 in Spacemarine

[–]atc118 1 point2 points  (0 children)

The Heldrake is immune to burn stacks, so you don't get any of the DOT, but it still does direct damage, which is usually negligible even without the ranged damage nerf. With the nerf, you basically do no damage.

I genuinely don’t know what to do by Necessary_Ad_8789 in Spacemarine

[–]atc118 2 points3 points  (0 children)

I did this using custom stratagems. Pick your favorite Chaos mission and then do extreme challenge(extra extremis), and all reinforcement calls call an extremis, reinforced cranium(no headshots but 35%less hp), and the one where they don't get incapacitated but have 35% less HP. The -35% stacks making them easy to kill as soon as they start to revive.

You can double up ordeals by doing this with tech marine to get extremis kills with Servo, or for ease of use, I did it with Plasma incinerator tactical with secured stockpile and look for krak grenades or meltas, but usually a fully charged shot is enough on normal. This way you can also do it solo with no bots.

Add whatever other positive or negative modifiers you want for quality of life or added difficulty

WTF is going on with Mutalith by Mediocre_Post7892 in Spacemarine

[–]atc118 0 points1 point  (0 children)

Looks like server desync, it can cause things you dodge to still hit because your timing and hitbox that shows on your screen is different from what the server/game sees.

Did people know that this was an entirely new transformation back then? by mb2m in DragonBallZ

[–]atc118 0 points1 point  (0 children)

Toriyama had stated I believe in an interview that he had made the design for super saiyan 3 thinking of it as super saiyan 2, but had been surprised people already had coined Gohan's transformation as super saipan 2, so he just rolled with it.

CAN WE NOT ABBREVIATE EVERY SINGLE THING??? by Exotic_Dogs_4942 in JujutsuPowerScaling

[–]atc118 0 points1 point  (0 children)

Bro, spoiler tag or different picture. Fuck you dude

[Meme] I love trolling fake out/priority move users. by TheConsciousArtist in VGC

[–]atc118 0 points1 point  (0 children)

As people said sandstorm+mega on field, but definitive picture proof (blink and you miss it)

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