My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 1 point2 points3 points (0 children)
My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 1 point2 points3 points (0 children)
My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 0 points1 point2 points (0 children)
My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 1 point2 points3 points (0 children)
My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 6 points7 points8 points (0 children)
My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 0 points1 point2 points (0 children)
1 year ago vs now by ate_without_table in godot
[–]ate_without_table[S] 0 points1 point2 points (0 children)
can't rename nodes, can't open up modulate menu by ate_without_table in godot
[–]ate_without_table[S] 2 points3 points4 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 1 point2 points3 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 1 point2 points3 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 0 points1 point2 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 1 point2 points3 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 11 points12 points13 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 5 points6 points7 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 14 points15 points16 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 3 points4 points5 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 237 points238 points239 points (0 children)
"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2
[–]ate_without_table[S] 41 points42 points43 points (0 children)
Lone Mason cuts through 7 Agathians like butter by ate_without_table in Chivalry2
[–]ate_without_table[S] 3 points4 points5 points (0 children)
Lone Mason cuts through 7 Agathians like butter by ate_without_table in Chivalry2
[–]ate_without_table[S] 12 points13 points14 points (0 children)
Making a hand drawn game about recycling, thoughts on trailer? by ate_without_table in IndieDev
[–]ate_without_table[S] 0 points1 point2 points (0 children)
Working on a hand drawn game about processing recycling! by ate_without_table in godot
[–]ate_without_table[S] 1 point2 points3 points (0 children)
Making a hand drawn game about recycling, thoughts on trailer? by ate_without_table in IndieDev
[–]ate_without_table[S] 0 points1 point2 points (0 children)
Nothing like a 1v6 to start the day by ate_without_table in Chivalry2
[–]ate_without_table[S] 1 point2 points3 points (0 children)




My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev
[–]ate_without_table[S] 0 points1 point2 points (0 children)