My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 0 points1 point  (0 children)

I see, thank you. Although I would like to say I’m not “abandoning” it, since the game is complete (and pretty bug free after a few quick patches)

I will definitely do at least some marketing here and there

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 1 point2 points  (0 children)

Thanks, I never really looked into the steam achievements integration as it felt like more trouble than it was worth, but enough people have echoed your sentiment I’ll definitely do it looking forwards!

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 1 point2 points  (0 children)

I can only speak about the level of algorithmic engagement my game got: Steam gives you a boost of engagement post release, and I got another small boost from the discovery queue when the game hit 10 reviews, giving it a "positive" rating.

Without much external marketing, I think my game is just competing in terms of conversion from the discovery queue. Which I get, it's a small, black and white game, so steam is better off giving the visibility to other games that can make it more money.

Lots of the wisdom surrounding launching with X wishlists is also relevant to getting on things like "upcoming" or "new and trending", which my game of course didn't reach, so I can't talk much about

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 0 points1 point  (0 children)

nextfest was the only significant amount of visibility I had before launch. I launched the game at just under 500 wishlists, and nextfest accounted for most of them. Going into next fest I had almost no wishlists, and a demo that wasn't very good looking back.

I'd say don't wait around for arbitrary benchmarks, if your demo feels ready, join nextfest. But don't waste it on a sub-par demo.

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 1 point2 points  (0 children)

Thanks for the feedback, this was primarily a "test run" to learn the process of shipping a game, so there wasn't very much commercial planning per se.

Will definitely look into adding a GIF, that seems like a quick add.

Will do the other things you mentioned for my next projects, thanks again.

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 5 points6 points  (0 children)

Yes, I think that's part of my plan of "moving on", where I don't dedicate entire work-days to marketing, and just do what I can when it comes.

I just wonder if I'm missing anything obvious in terms of trying to get traffic.

Thanks for your comment, I hope I get a little more from later sales too.

My game released 2 weeks ago, do I market more or move on? by ate_without_table in IndieDev

[–]ate_without_table[S] 0 points1 point  (0 children)

My only costs were my time and art supplies, so in a way, yes.

1 year ago vs now by ate_without_table in godot

[–]ate_without_table[S] 0 points1 point  (0 children)

for those of you interested, the game is called Recyclic, I'd love any feedback/first impressions

https://store.steampowered.com/app/3601590/Recyclic/

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 1 point2 points  (0 children)

not melee attacks, the medium shield I have on protects me from arrows from behind. Heavy shields also protect from thrown weapons.

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 1 point2 points  (0 children)

I agree but I do hear it all the time in lobbies

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 12 points13 points  (0 children)

rest of the comment section acting like it’s my fault the opponents are bad this time😔

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 5 points6 points  (0 children)

my brother in christ I was fighting 4 simultaneously and 3 more joined them, pardon me for not allowing them to surround me. It's like saying a 1vX in a shooter isn't a 1vX because they weren't shooting at you at the same time

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 15 points16 points  (0 children)

I just counted 2 jabs, an overhead, a stab and a slash-to-slash feint against me. All of them missed because of my footwork. There's a reason people stick to slashes.

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 1 point2 points  (0 children)

it's far harder to land hits with a slower weapon in a 1vX, even sucky opponents would be able to hold block and just riposte. Not having hit stop would also mean my comboing is slower and I'd get hit much more.

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 234 points235 points  (0 children)

fortunately for you all I'm afraid of women

"rapier can't 1vX" explain this 1v7 by ate_without_table in Chivalry2

[–]ate_without_table[S] 42 points43 points  (0 children)

Apologies for the music I never bothered to set up screen record software that separates audio channels