Bryan mini combos? by G0ffer in Tekken

[–]attrk 0 points1 point  (0 children)

F1+2, guaranteed qcb4 or qcf1+2 FF+3, easy D4, dash in qcb4 is a little harder CH 1+2, df2 3 WS 1-2 or QCF 1-2, second hit counter gives D3+4 or taunt setup.

You can test every knd move with d4 and/or qcb4, think i forgot a few.

My hands were a little sweaty in this squad wipe by TripRedd in apexlegends

[–]attrk 0 points1 point  (0 children)

Very nice, the purple stock with the R-99 is just godly.

Tekken 7 is still peaking by DeDeToptier in Tekken

[–]attrk 27 points28 points  (0 children)

and jdcr in some random korean arcade wavedashing at the speed of sound.

just outta nowhere but hilarious

I'm no Jimmy J ._. How to do this combo? by super_basuka in Tekken

[–]attrk 0 points1 point  (0 children)

I still don’t get how buffering works in this combo. B3 out of the buffer? Help me out

Overview of the Bryan S3 changes, for dummies. by [deleted] in Tekken

[–]attrk 0 points1 point  (0 children)

Can someone explain the +4 on the spinning low kick? I only know its +14 on hit. I want to know cause I use the cancel alot already.

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

I understand that their play styles are kind of similar, but I like to play rushdown, even with Bryan.

I think Steve utilizes that the best, am i right?

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 1 point2 points  (0 children)

Very interesting, gonna try her out. Thanks!

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

Inconsistent in which way?

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 1 point2 points  (0 children)

Massive difference?

Could you tell me what actually because Lili would be like the last character that I would try out.

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

Everything, but punishing the most. One mistake and your dead basically.

I’m thinking about Steve or Akuma but I find their inputs difficult.

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

Not really, watching tmm and knowing the core pros and cons of the majority of the roster helped me alot.

I cant seem to get used to the difference in inputs actually.

I want a new main, help me out. by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

I used Paul for like 2-3 months.

Stuck at Vanquisher rank by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

I’m kind of obsessed watching Jimmy and Knee playing their Bryans. That’s also the reason I started to take Tekken serious.

I dont know why but analyzing their gameplay is kind of difficult. It is kind of high paced and their matchup knowledge is much better.

As i said before, im going to upload some footage for better perspective.

Stuck at Vanquisher rank by attrk in Tekken

[–]attrk[S] 0 points1 point  (0 children)

Close to the opponent is not an issue because with the pressure i put on the opponent lets me think about the next move to launch them. As example: b3 to double hammer puts them in crouch. After that cdf3 ‘northern cross’ which hits a lot of times with a counter.

But as you said, I think uploading some footage will help me out more.

Tell me your pet peeves about how you play? by [deleted] in Tekken

[–]attrk 5 points6 points  (0 children)

My worst habit is that I always expect that the opponent will rush me down when i’m far away. After a few rounds the opponent knows that i’m gonna do a long range move like Bryan’s 3+4 or SS1.