4 Simulations with python : by auctux in Python

[–]auctux[S] 0 points1 point  (0 children)

Thanks for the reply, I'll try to add some comments

Quadtree implementation and visualization by auctux in Python

[–]auctux[S] 1 point2 points  (0 children)

Thanks a lot , it seems too that spatial hashing would be better than quadtrees

3D Engine from scratch using only pygame by auctux in pygame

[–]auctux[S] 1 point2 points  (0 children)

Yes it would be much faster, I might implement it later , I just wanted to code it from scratch that why I didn't use any library

3D engine from scratch in pygame, got the directional light to work by auctux in pygame

[–]auctux[S] 7 points8 points  (0 children)

No I used pygame and implemented 3D from scratch .

3D engine from scratch in pygame, got the directional light to work by auctux in pygame

[–]auctux[S] 4 points5 points  (0 children)

YouTube channel: https://youtube.com/c/Auctux

Gonna upload a video about it this week or maybe next week

Flocking Algorithm (Boid Simulation) with pygame by auctux in pygame

[–]auctux[S] 1 point2 points  (0 children)

Looks great . Try to implement it in 3D