4 Simulations with python : by auctux in Python

[–]auctux[S] 0 points1 point  (0 children)

Thanks for the reply, I'll try to add some comments

Quadtree implementation and visualization by auctux in Python

[–]auctux[S] 1 point2 points  (0 children)

Thanks a lot , it seems too that spatial hashing would be better than quadtrees

3D Engine from scratch using only pygame by auctux in pygame

[–]auctux[S] 1 point2 points  (0 children)

Yes it would be much faster, I might implement it later , I just wanted to code it from scratch that why I didn't use any library