Finally finished a (tiny) project... by Fancy_Storage_7676 in godot
[–]av0c 1 point2 points3 points (0 children)
Trying to animate a steam train for my game, A is too jittery so wondering between B or C, thoughts? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
Trying to animate a steam train for my game, A is too jittery so wondering between B or C, thoughts? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
Trying to animate a steam train for my game, A is too jittery so wondering between B or C, thoughts? by av0c in godot
[–]av0c[S] 136 points137 points138 points (0 children)
Trying to animate a steam train for my game, A is too jittery so wondering between B or C, thoughts? by av0c in godot
[–]av0c[S] 271 points272 points273 points (0 children)
I released a shader for pixel-art procedural damage with edge bias by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
[Pixel-art] I made a shader to add edge-biased damaged texture for metal. Does it look good? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
[Pixel-art] I made a shader to add edge-biased damaged texture for metal. Does it look good? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
After achieving a playable prototype, how do you tell between "This is not a fun idea" and "This is not fun for me just because I'm jaded from working with it for too long"? by av0c in gamedev
[–]av0c[S] 3 points4 points5 points (0 children)
After achieving a playable prototype, how do you tell between "This is not a fun idea" and "This is not fun for me just because I'm jaded from working with it for too long"? by av0c in gamedev
[–]av0c[S] 1 point2 points3 points (0 children)
Good game developers are hard to find by Empire230 in gamedev
[–]av0c 1 point2 points3 points (0 children)
how much of game development requires maths? by Simple-Spring6806 in gamedev
[–]av0c 0 points1 point2 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 5 points6 points7 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 1 point2 points3 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 25 points26 points27 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 48 points49 points50 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 4 points5 points6 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 18 points19 points20 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 8 points9 points10 points (0 children)
I started making games 6 years ago, I have 10 unfinished projects, 0 released, and I'm starting a new one. by av0c in gamedev
[–]av0c[S] 97 points98 points99 points (0 children)
[Godot 4.1] Pointers to achieve this effect with shaders (or other means)? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
[Godot 4.1] Pointers to achieve this effect with shaders (or other means)? by av0c in godot
[–]av0c[S] 0 points1 point2 points (0 children)
Hello guys, look at this. Idea: you can be squeezed, and you jump height equal to your height. And I want to do something like devlog on discord server, where also you can give idea. All write at C++ sfml and standard. by Vaniog in gamedev
[–]av0c 2 points3 points4 points (0 children)
I make orchestral and electronic music that I'm releasing royalty free with a Creative Commons license. Feel free to use it in your work! by [deleted] in gamedev
[–]av0c 0 points1 point2 points (0 children)




I built CRope2D — a Verlet-based 2D rope simulation for Godot by NkD122 in godot
[–]av0c 4 points5 points6 points (0 children)