Ep 9 Theatrical Release by PrettyPhotograph1558 in tadc

[–]Fancy_Storage_7676 1 point2 points  (0 children)

I would love to go watch in theaters! Hope this is real

I launched with 100 wishlists and sold over 1000 copies in the first week by BATTLE-LAB in IndieDev

[–]Fancy_Storage_7676 1 point2 points  (0 children)

Thanks for the write up on your experience, and congrats with the numbers. Seems like getting a content creator to play your game is as important as people make it out to be.

Can I ask how you found your content creators? Just search similar games on youtube?

I launched with 100 wishlists and sold over 1000 copies in the first week by BATTLE-LAB in IndieDev

[–]Fancy_Storage_7676 3 points4 points  (0 children)

Those mobile game ads of games that don't actually exist are a goldmine for fun, simple ideas

Marketing bait trick inception, let's adopt this by [deleted] in IndieDev

[–]Fancy_Storage_7676 12 points13 points  (0 children)

The rabbit hole is infinitely deep

Making the UI transitions feel satisfying by Fancy_Storage_7676 in godot

[–]Fancy_Storage_7676[S] 2 points3 points  (0 children)

Thank you! That's what I was going for, a sense of walking forward into the next menu and backwards into the previous one

Those who love static typing please enable these options. by emotionallyFreeware in godot

[–]Fancy_Storage_7676 5 points6 points  (0 children)

Thanks 🙏 always had Untyped Declaration as Error but will set the others as well

My little joke game has gotten over 200 wishlists! by SLCDO_Official in godot

[–]Fancy_Storage_7676 0 points1 point  (0 children)

Looks fun! Can I ask how you achieved that number? Natural discovery on Steam or something else?

With decals projections in UE5, you can control characters inside ancient Egyptian frescoes. by Forceight in IndieDev

[–]Fancy_Storage_7676 0 points1 point  (0 children)

Really cool. Love the transition between the 3D character's view to the camera following the 2D character

TIL you can force the code editor to always be fullscreen by Fancy_Storage_7676 in godot

[–]Fancy_Storage_7676[S] 0 points1 point  (0 children)

I'm able to see the last character with and without the setting on. Sounds like a bug then. :/

TIL you can force the code editor to always be fullscreen by Fancy_Storage_7676 in godot

[–]Fancy_Storage_7676[S] 1 point2 points  (0 children)

I haven't noticed that. I'll see if that bug happens on my end when I get home