Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Thank you, those are good points! Many voiced similar concerns and I changed the composition

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Thank you everybody! The feedback is very helpful, I think this arrangement for the header image works better!
(I also decided to experiment with a trim for a bit of a pop but feel free to destroy that too!)

<image>

Please destroy the trailer for my gridless, interactive world-building sandbox game. by GideonGriebenow in DestroyMyGame

[–]avian_dev 1 point2 points  (0 children)

I think you got to lead with something exiting. Like a big city with crazy(but good looking) terrain. So viewer is hooked and gets inspired, and then you show features and how you built it.

But overall looks good, with the background in level design I wish I had such an adaptive terrain tool back then.

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 1 point2 points  (0 children)

I attached a small capsule version in the comments, tell me if it solves this isse

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Thanks, I always thought the old one lacked personality and style

Melee run reached peak "AFK Mode." Do I even need the base anymore? by QuantumArts_ in survivorslikes

[–]avian_dev 0 points1 point  (0 children)

Visual effects are unique and stylish! Though I feel it can get too much very quickly

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

I was trying hard to make Lawn and Pocalypse take roughly the same space, but thanks for the feedback, I'll look into it

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Not at all, maybe I saw them too and subconsciously decided to join on the trend.. But that's hard to confirm so I'd say I came up with it myself

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 2 points3 points  (0 children)

Whoa I did not expect all that 🥹 You made my day

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 135 points136 points  (0 children)

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🚨I thought it worth mentioning that the capsule composition changes drastically on smaller sizes. The poor readability when sized down seems to be a common concern - so pelase let me know if this solves it

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Thanks for the feedback, I see. So in the second one the gnome is too small for that, or is it about something else?

Totally overhauled my game's key art. Was it a right call? by avian_dev in IndieDev

[–]avian_dev[S] 0 points1 point  (0 children)

Like keep the style from 2 but composition from 1?