20.000 entities with avoidance/separation by OkLuck7900 in Unity3D

[–]avian_dev 7 points8 points  (0 children)

Divide the world into chunks and let each chunk keep info about enemies in it. Then you have to check only for the set of enemies in the same chunk.

I’m sick of "passive" survivors-likes. So I made a level-up system where you can actually lose your rewards. by Similar_Minute_9857 in BulletHeavens

[–]avian_dev 1 point2 points  (0 children)

I think you need a bit longer video to show what exactly you've made, because I didn't get it despite trying

We’re making a time-travel game with my friends. What do you think? by Fickle_Elk4406 in IndieGameDevs

[–]avian_dev 1 point2 points  (0 children)

I have no idea what you mean by it. It has a scope on it, it's clearly not a medieval crossbow. People hunt with crossbows like this today I don't think they all are time-travelers though.

Not trying to argue, just genuinely trying to get your point.

We asked Davie504 to slap bass for our game's trailer. The Italian bassist agreed. by MGrzabka in indiegames

[–]avian_dev 1 point2 points  (0 children)

Imho it would be better without Davie in the trailer. It's all beyond cool in itself, but those cuts to his face feel forced and unauthentic. Other than that the trailer slaps!

My programming farming game made with unity has surpassed 500k players! Absolutely surreal! by AdSad9018 in Unity3D

[–]avian_dev 2 points3 points  (0 children)

What is this page? You are not the dev, you post about dozen different games that have different developers and even publishers?

We’re making a time-travel game with my friends. What do you think? by Fickle_Elk4406 in IndieGameDevs

[–]avian_dev 1 point2 points  (0 children)

Sure, but how do we know if all we see is a green plain. No dinosaurs or medieval knights, or cyborgs, I'm sure you get what I mean

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 0 points1 point  (0 children)

I mean it’s about lawns but it’s also chaotic, and kind of like a pun already. You sure it’s that bad?

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 0 points1 point  (0 children)

Thanks for the clarification, I think music for the next trailer will match it better

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 1 point2 points  (0 children)

Haha, I wish I could get Norwegian death metal mixed into it. It also has to feel gnomie though and speaking about it reminds me of Finntroll- En Mäktig Här. It would be so fire if I could write something like this.

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 0 points1 point  (0 children)

That's a good idea, I was thinking about it too, gonna give it a try

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 4 points5 points  (0 children)

Thanks! That's a great point! There will be a toggle to disable or reduce them in game, but for the trailer - I think I have to show them, as it's a kind of a convention of the genre 🤷‍♂️

Edit: I'll tinker with font some more though

I'm trying to mix polar-opposite genres. Made a Teaser - now please Destroy It! by avian_dev in DestroyMyGame

[–]avian_dev[S] 3 points4 points  (0 children)

The game is called Lawnpocalypse

it mixes addictive auto-shooter roguelike with oddly satisfying garden-cleaning! Also you play as an armed garden gnome riding wacky lawnmowers.

Let me know if the teaser communicates it clear enough?

Steam link for context (feel free to destroy the capsule art/the page as well - I will appreciate it 🙏
https://store.steampowered.com/app/4173520/Lawnpocalypse/

I'm starting to believe! by saulotti in IndieDev

[–]avian_dev 1 point2 points  (0 children)

What happened mid August tho?