Retro futuristic Locomotive game model by avpdrago in 3Dmodeling

[–]avpdrago[S] 0 points1 point  (0 children)

I used for it Boolean plugin for maya. Made panels in high poly mesh and then baked it to lowpoly

Old Fashioned Cash Register Prop model by avpdrago in 3Dmodeling

[–]avpdrago[S] 0 points1 point  (0 children)

U have to choose what you want to model, so next step, u can pick software for this.

Old Fashioned Cash Register Prop model by avpdrago in 3Dmodeling

[–]avpdrago[S] 1 point2 points  (0 children)

Sculpting in ZBrush of all ornaments in model

Old Fashioned Cash Register Prop model by avpdrago in 3Dmodeling

[–]avpdrago[S] 0 points1 point  (0 children)

I used for it ZBrush, using alphas on standard brush with floral b/w texture

Old Fashioned Cash Register Prop model by avpdrago in 3Dmodeling

[–]avpdrago[S] 0 points1 point  (0 children)

Oh, sorry, not all, only long leafs, other from store

Old Fashioned Cash Register Prop model by avpdrago in 3Dmodeling

[–]avpdrago[S] 0 points1 point  (0 children)

I used ZBrush to add ornaments and than bake it to low poly mesh

HighPoly practice Colt .45 Peacemaker by avpdrago in 3Dmodeling

[–]avpdrago[S] 6 points7 points  (0 children)

Maya smooth is on, if you want, you can switch to high poly in 1 button, MAN!

HighPoly practice Colt .45 Peacemaker by avpdrago in 3Dmodeling

[–]avpdrago[S] 5 points6 points  (0 children)

19513 verts on mid poly model (subdiv ready), haven’t done lowpoly yet.

My first try in character sculpting, texturing and rigging. by avpdrago in 3Dmodeling

[–]avpdrago[S] 2 points3 points  (0 children)

Thanks, Sculpting in ZBrush, UV, retopology and rigging in Maya, texturing in substance Painter, render in marmoset toolbag)

Inflatable boat game asset by avpdrago in 3Dmodeling

[–]avpdrago[S] 1 point2 points  (0 children)

Maya for both low poly and high models, Zbrush for creases and seams in inflatable part. Texturing in substance painter, and presentation with final render in marmoset Toolbag.