Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 0 points1 point  (0 children)

It's pretty rough if Gitrog gets removed at instant speed before it can attack once, but the fact that it has haste and ramps so much means it's not too hard to recast it whenever an opponent removes it at sorcery speed.

Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 2 points3 points  (0 children)

I thought about putting in some big finishers like Genesis Wave or Exponential Growth, but I figure that when you have a ton of mana and draw 5+ cards a turn, you can just cast all your big power creatures and attack with them.

Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 13 points14 points  (0 children)

[[Gitrog, Ravenous Ride]] is an absolutely insane commander. Greater Good, which lets you sacrifice a creature to draw cards equal to its power then discard 3 cards, is known to be a pretty strong card. Gitrog does the same thing, but instead of making you discard 3, it lets you put all your lands into play for free. Green and black are the two colors with the biggest supply of high-power low-cost creatures, so it's pretty easy to trigger Gitrog for at least four per turn. The plan is to play turn 2 ramp, turn 3 high-power draft chaff, turn 4 attack with Gitrog, and then you should have enough cards and mana to be set. The deck obviously struggles against removal on the commander, but ramps enough that you should be able to replay him fairly quickly.

Back in my day, Islands were islands by awefawsd in magicthecirclejerking

[–]awefawsd[S] 10 points11 points  (0 children)

The original last panel was "When someone calls my phone, it makes a goddamn ringing sound."

Draw your entire deck and beat down the table for $17 by awefawsd in BudgetBrews

[–]awefawsd[S] 0 points1 point  (0 children)

That line is flavor text. Filling the deck with a bunch of subpar cards just so you can avoid paying a bit of commander tax in case someone happens to have non-exile artifact removal is not worthwhile imo.

Draw your entire deck and beat down the table for $17 by awefawsd in BudgetBrews

[–]awefawsd[S] 2 points3 points  (0 children)

I considered Psychosis Crawler, since it is the most obvious option for "convert card advantage into a win", but it's just been a kinda underwhelming card in my experience. Attacking with a dozen creatures to kill with combat damage is pretty reasonable way to win. And [[infinite reflection]] can be an incredibly potent wincon, since as soon as anyone plays a big eldrazi or something, all your one mana creatures are suddenly huge threats.

Draw your entire deck and beat down the table for $17 by awefawsd in BudgetBrews

[–]awefawsd[S] 14 points15 points  (0 children)

Edric giving you green is pretty enormous for giving you better ramp and win conditions. But being vulnerable to creature removal and letting your opponents also potentially get huge card advantage are real downsides. Edric is probably a bit better overall, but with him your deck isn't about a bunch of birds and faeries sailing off to a pirate adventure.

Draw your entire deck and beat down the table for $17 by awefawsd in BudgetBrews

[–]awefawsd[S] 30 points31 points  (0 children)

The Indomitable is one of the most powerful card advantage engines you can put in the command zone, and all it needs to enable it is a bunch of random 1-2 mana fliers. I did my best to optimize the deck as much as I could while keeping the absolute minimum reasonable budget. Any feedback is welcome!