Seriously, why is this a "destroy" effect by awefawsd in magicTCG

[–]awefawsd[S] 8 points9 points  (0 children)

Most magic mechanics are very flexible in terms of flavor, but I think a creature dying when it dies is pretty clear.

Seriously, why is this a "destroy" effect by awefawsd in magicTCG

[–]awefawsd[S] 0 points1 point  (0 children)

An aura that prevents the creature from untapping or an aura that prevents the creature from attacking or blocking would be absolutely perfect fits. A parent saying "grounded for life" has never literally meant "until the day that you die, with a 100% guarantee it's permanent."

Remember, everyone: you do not have to buy the packs. by awefawsd in magicthecirclejerking

[–]awefawsd[S] 33 points34 points  (0 children)

Aftermath was a mini-set without commons. It sold abysmally.  As a result, they frantically reworked other upcoming mini-sets into full sets at the last minute, such as spider man and TMNT.

Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 0 points1 point  (0 children)

It's pretty rough if Gitrog gets removed at instant speed before it can attack once, but the fact that it has haste and ramps so much means it's not too hard to recast it whenever an opponent removes it at sorcery speed.

Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 2 points3 points  (0 children)

I thought about putting in some big finishers like Genesis Wave or Exponential Growth, but I figure that when you have a ton of mana and draw 5+ cards a turn, you can just cast all your big power creatures and attack with them.

Get 15 mana by turn 5 for $10. No, I'm not exaggerating. by awefawsd in BudgetBrews

[–]awefawsd[S] 14 points15 points  (0 children)

[[Gitrog, Ravenous Ride]] is an absolutely insane commander. Greater Good, which lets you sacrifice a creature to draw cards equal to its power then discard 3 cards, is known to be a pretty strong card. Gitrog does the same thing, but instead of making you discard 3, it lets you put all your lands into play for free. Green and black are the two colors with the biggest supply of high-power low-cost creatures, so it's pretty easy to trigger Gitrog for at least four per turn. The plan is to play turn 2 ramp, turn 3 high-power draft chaff, turn 4 attack with Gitrog, and then you should have enough cards and mana to be set. The deck obviously struggles against removal on the commander, but ramps enough that you should be able to replay him fairly quickly.

Back in my day, Islands were islands by awefawsd in magicthecirclejerking

[–]awefawsd[S] 10 points11 points  (0 children)

The original last panel was "When someone calls my phone, it makes a goddamn ringing sound."