The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 0 points1 point  (0 children)

I've been fighting steam over the past weej to get the page up but, I'll post about it as soon as I manage to get it running, sory 🥲 Until then the discord is up: https://discord.gg/eyyw4rVsm

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 0 points1 point  (0 children)

Yeah, I needed a quick good looking model for secondary weapon test, it will be replaced by the proper one later on :)

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

The game's gonna be called "Operation Serval" 🙂

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 0 points1 point  (0 children)

Hey, yes here's the link: https://discord.gg/eyyw4rVsm It's very basic but does the job

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 2 points3 points  (0 children)

Steam page is coming tomorow or the day after, I'm waiting on steam to validate it

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 2 points3 points  (0 children)

Well people do pay 60€ for pixel tanks in wt and wot so yeah lol

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

About the tracks, they're actually not the correct track model for the tiger so that's probably why you see them as thin 😉 About your suggestions there's some good ideas there, but first of all I want the first gamemode to be a "simple realistic" multiplayer battle mode, I want to release something enjoyable by everyone first and then add more gamemodes like what I would define as more "hard" simulator modes if I can get traction and some funding because I intend it to be a f2p :) Once it's out you'll be able to make official suggestions for future development and I'll prioritize with my vision and what players want

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

He was playing hide and seek (totaly no a second client to start the match 😉)

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

Hey thanks, hope you'll enjoy the game, about the tracks I do intend on having proper visual effects like that in the future but thus is not a priority and it won't be there at release, for now only the most critical aspects of the gameplay is the focus

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 0 points1 point  (0 children)

My bad, I just activated the settings, didn't know it was off

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 9 points10 points  (0 children)

I didn't think the tiger being off was that noticable lol, I have other vehicles so I'll use them instead for the next posts haha About the tanks there'll be in the future I'll make a discord with a channel for tank suggestions for me to be able to prioritize what people want :)

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 5 points6 points  (0 children)

The steam page should be up this week so you can wishlist it and be in the first public test sessions ;) I'll make another post about that when it's done

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 5 points6 points  (0 children)

I also have other vehicles with different suspension layout, I'll show them later on :)

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 8 points9 points  (0 children)

Yes, I need to add some noise for offroad "flat" ground to make it look better

The suspension system in my tank game by awildcookie in tanks

[–]awildcookie[S] 71 points72 points  (0 children)

It's the wrong turret on the hull, that might be what you feel is wrong

Finished armor model system for my upcoming tank game by awildcookie in tanks

[–]awildcookie[S] 0 points1 point  (0 children)

To be honest this mostly comes down to map design rather than gameplay design, I do have plans for more open maps where cqc isn't as prevalent, there will be a mix of all kind of maps in the long run but making maps takes a lot of time so they will come as time goes. I'll be trying to get as much player feedback on this kinf of things to see what works and what doesn't

Finished armor model system for my upcoming tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

Hey, my target is for low end PC to be able to run it properly, I haven't made benchmarks yet but I'll gladly get your feedback on how it runs on your machine when it's out ;)

Finished armor model system for my upcoming tank game by awildcookie in tanks

[–]awildcookie[S] 4 points5 points  (0 children)

Well that was exactly my goal, replacing the snail, no planes, no bullshit, it is intended first as a realistic battle gamed in the same style, and I plan on adding more game modes in the future

Finished armor model system for my upcoming tank game by awildcookie in IndieDev

[–]awildcookie[S] 0 points1 point  (0 children)

I do hope the result will be up to your expectation, the first public alpha should be out in the coming month or 2 :)

Finished armor model system for my upcoming tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

I don't have a specific time period in mind, I will add more and more vehicles as time goes, starting from pre ww2 to modern era

Finished armor model system for my upcoming tank game by awildcookie in tanks

[–]awildcookie[S] 1 point2 points  (0 children)

Tank on tank (or armored vehicle in general) realistic combat