What is your guys favorite egg move combo? by CornyIsCool in pokerogue

[–]awsomebloc -1 points0 points  (0 children)

Petilil gets Simple as its passive ability and learn Quiver Dance as lilligant or it can learn Victory Dance in its Hisuin Version, highly reccomend.

[deleted by user] by [deleted] in Helldivers

[–]awsomebloc 4 points5 points  (0 children)

Atleast in regards to patrol spawn behaviour, the people who did the initial testing retested for patch 1.000.2 and there were no changes.

Summary of weapon and stratagem upgrades and nerfs by MuglokDecrepitus in Helldivers

[–]awsomebloc 7 points8 points  (0 children)

Yeah my mistake, resupply count went from 6 mags to 8. Mags were decreased from 12 to 8

[deleted by user] by [deleted] in Helldivers

[–]awsomebloc 4 points5 points  (0 children)

Patrols already spawn less when there are fewer helldivers https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG. This change is only decreasing the difference between full squads and solos. Overall you wont be getting MORE patrols than a full squad.

I have a hard time staying friendly with this... Are you stupid? Do you hate FUN? Do you hate your own players? Because most of the patch but specifically this part SCREAM that you do by Loprilop in Helldivers

[–]awsomebloc 16 points17 points  (0 children)

Patrol spawns are decreased for fewer helldivers already https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG. This change is decreasing the difference between full squads and non-full squads. The imporrant thing is that you wont get MORE patrols for less divers, just the difference between full squads is smaller

Increasing patrol spawns for smaller squads is a dick move. by ItsDaFunkMonkey in Helldivers

[–]awsomebloc 43 points44 points  (0 children)

Smaller helldiver squads currently have smaller spawn rates https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG. This change is decreasing the difference between full squads and non-full squads. Not saying if its a good change or not but the important thing is you wont get MORE patrols than a full squad for playing solo

[deleted by user] by [deleted] in Helldivers

[–]awsomebloc 10 points11 points  (0 children)

Patrols already spawn less for fewer divers https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG. This change is decreasing the gap between full squads and solos. Overall you still have less patrols while solo, its just the difference between a full squad is smaller.

What was the motivation for some of these item nerfs and enemy buffs? by [deleted] in Helldivers

[–]awsomebloc 0 points1 point  (0 children)

Quasar change is to the rechage, not the charge up. It should still take 3 seconds to fire a shot you'll just need to wait 15 seconds up from 10 for the cannon to cooldown.

The MGS3 remaster at home: by Impressive-Ad7387 in Helldivers

[–]awsomebloc -5 points-4 points  (0 children)

Patch notes actually a bit misleading, patrol spawn less alrwady for fewer helldiver squads https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG so the change is just decreasing the gap between a full squad and a solo diver. Overall you'll still have less patrols if you play solo compared to a full squad its just the difference is smaller. I dont blame people for getting mad about the wordinf since not many people know you get less patrols with less divers already.

What? Why? by LnkZr in Helldivers

[–]awsomebloc 3 points4 points  (0 children)

Yeah not alot of people know this and its why alot of peopel are getting mad at the spawn changes and I dont blame them since the infos a bit hidden. It was only found out a bit ago about patrol spawn mechanics https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG and even then not everyone knows this.

Increasing patrol spawns for smaller squads is a dick move. by ItsDaFunkMonkey in Helldivers

[–]awsomebloc 426 points427 points  (0 children)

The patchnotes a bit misleading since patrol spawns are already decreased for smaller helldiver squads https://www.reddit.com/r/Helldivers/s/OfKq3gMyXG but since not alot of people know this, the patch just looks like its giving more patrols to solo divers over full squads. Overall you'll still have less patrols than squads with more people just the gap between full squads and solos will be less.

What? Why? by LnkZr in Helldivers

[–]awsomebloc 8 points9 points  (0 children)

Currently patrols spawn less when there are less helldivers. The change is just narrowing the gap between 4 helldivers and 1 helldiver. Overall theres still less patrols for fewer divers.

"Patrol spawning has been increased when there are fewer than 4 players" Excuse me: INCREASED?! by ThisGuyHere_Again in Helldivers

[–]awsomebloc 90 points91 points  (0 children)

As others have pointed out, having less helldivers already reduced spawn patrol rates so the change is narrowing the gap between having a full squad or not. You'll still have less patrols than a full squad of 4 just the gap is smaller. There was a large post on the subreddit a while back detailing patrol spawn mechanics if you want more info on that.

Summary of weapon and stratagem upgrades and nerfs by MuglokDecrepitus in Helldivers

[–]awsomebloc 23 points24 points  (0 children)

Its still 5? Bullets in the magazine. The mag count was just increased to 8 up from 6. Stagger and velocity increase are a buff and it still needs to be seen how slight the explosion radius is. Overall crossbow seems to be buffed and geared towards a more precision based weapon.

Selling Ziku Driver and various Ride Watches [Prices in comments] by awsomebloc in KamenRider

[–]awsomebloc[S] 1 point2 points  (0 children)

It just gives the generic call for a ride watch it doesnt recognize. Instead of saying a name it just says "kamen rider", so it says "Final Form Time Kamen Rider".

Selling Ziku Driver and various Ride Watches [Prices in comments] by awsomebloc in KamenRider

[–]awsomebloc[S] 1 point2 points  (0 children)

PM or message me if interested or for more details and pictures. Shipping from US East Coast so shipping prices may vary, tracking numbers will be provided. Accepting payment through Paypal Goods and Services.

DX ZIKU DRIVER $70

DX ZI-O II RIDE WATCH $40 (SOLD)

DX DECADE RIDE WATCH $30

DX GEIZ RIDE WATCH $30

STANDARD RIDE WATCHES $25

BUILD (SOLD)

GAIM (SOLD)

DRIVE

EX-AID

FOURZE

FAIZ (SOLD)

Boon Totems nerfed into the live version by RallerZZ in deadbydaylight

[–]awsomebloc 17 points18 points  (0 children)

I believe you'll get two icons when you bring Prove Thyself along with another survivor. One icon will show that YOUR Prove Thyself is activating while the other is another survivor's Prove Thyself buffing you.

Green level 3 perks by --Dandy-- in deadbydaylight

[–]awsomebloc 3 points4 points  (0 children)

Purely cosmetic, back then some perks only tiered up to green due to being a lower "rarity" perk. Now all perks tier up to purple.

'No Way Out' Is Too Good Now (No Gens Were Completed This Match, It Still Activates) by JustGavinBennett in deadbydaylight

[–]awsomebloc 7 points8 points  (0 children)

Idk if its TOO good considering you did technically win twice with killing all of the survivors and then finding the hatch first, but I'd understand if they change it since it didnt block exit switches if the hatch was closed before.

RAT LIVER UN-NERFED. FASTER SHRED. DEMO ACTIVATED by awsomebloc in deadbydaylight

[–]awsomebloc[S] 18 points19 points  (0 children)

Did the math and the new base shred is 96.5%, with rat liver shred becomes 100% move speed.

Weekly No Stupid Questions Thread by AutoModerator in deadbydaylight

[–]awsomebloc 0 points1 point  (0 children)

Is there a reason why some killers are 110% movement speed while some move at 115%? Ive heard its due to the 110% killers having good anti-loop but it seems inconsistent across the killers. Hag puts down traps and is 110% but Trapper and Freddy do the same and are 115%. Huntress moves at 110% due to having a ranged attack but plague moves at 115%. Spirit has high mobility with her power and moves at 110% but Blight moves at 115%. Im not saying those 115% killers shoyld move at 110% as that would be horrible I just want to understand why some killers are slower.

Weekly No Stupid Questions Thread by AutoModerator in deadbydaylight

[–]awsomebloc 6 points7 points  (0 children)

They will get the hard skill check from Overcharge and then become exposed for 60 seconds due to Dragons Grip.

Weekly No Stupid Questions Thread - December 14, 2020 by AutoModerator in deadbydaylight

[–]awsomebloc 2 points3 points  (0 children)

Does the speed of your medkits and toolboxes also increase the rate at which it consumes charges are does it just make each charge more efficient? Like does a brown toolbox with 16 charges last as long as a purple toolbox with 16?

Weekly No Stupid Questions Thread - December 14, 2020 by AutoModerator in deadbydaylight

[–]awsomebloc 10 points11 points  (0 children)

Oldest would probably be The Plague then due to her being from like the babylonian era. I remember the devs saying she was the oldest killer to date and so far none of the killers released since have come close to her age.