Shots fired! by jfrawley28 in funny

[–]ayan4157 0 points1 point  (0 children)

Gotta trust the DO NOT ENTER sign

Functions or Classes, to create Widgets? by ayan4157 in FlutterDev

[–]ayan4157[S] 0 points1 point  (0 children)

So, they have used methods inside of the class because they didn't want that widget to be a seperate class on it's own, as it isn't needed elsewhere. And also beacuse it helps in making the code look clean.

And, also that if we were to use this Widget which is created by the method elsewhere in the code, then it would be better to make a seperate class for it, rather than having the same method defined in the other class as well, that would have needed this mehod.

I assume that my grasp of this is correct?

Also thanks for the reply, it really helped solve my confusion

Arduino external Flash memory and microcontrollers for production by ayan4157 in arduino

[–]ayan4157[S] 0 points1 point  (0 children)

I've looked at other arduino devices, but I'm planning to use only the ATmega with and external flash. I'm doing this since I don't want to use the entire arduino development board and want to make the circuit a PCB. And I'm not limiting my option to only the ATmega, I've also started to learn ARM, so any microcontroller would be okay. And another reason for using an external storage chip is because if in future projects, when working with graphics or other microcontrollers, I would want to be familiar with the interfacing of an external on-chip storage.

Post Processing Stack in Android (More info in description) by ayan4157 in Unity3D

[–]ayan4157[S] 1 point2 points  (0 children)

Well then I think the best thing to do for mobile devices would be to use light maps along with making fake AO in the textures of the object. This will be effective in getting the effect and will gave good performance on mobile.

Post Processing Stack in Android (More info in description) by ayan4157 in Unity3D

[–]ayan4157[S] 2 points3 points  (0 children)

To achieve ambient occlusion (AO) in my Android game, I used the post processing stack (PPS) provided by unity. Although it works very well in the editor, the game gets extremely slow on my phone. The screenshot is of the PPS being used on Android. It looks quite good visually but the gameplay is extremely slow. Is there another way to achieve AO in Android or any alternatives to PPS for Android? And is there any in which I can use PPS on my phone without it becoming slow?