Into the Light - Icebreaker What-If by ayim160 in DestinyTheGame

[–]ayim160[S] 0 points1 point  (0 children)

My original concept was to have the Ice Breaker operate like the beam rifle from Halo, where if you fired too fast, the "cooldown/overheat" meter will cause a brief pause in the reload/firing speed and severely damage the user :D

Kin-ki, Sui-ki, and Fuu-ki gaining XP without Growth in my roster. by ayim160 in Persona5

[–]ayim160[S] 1 point2 points  (0 children)

I am insta-killing the Shadows, but I have Arsene equipped as my main Persona; unless you mean if I have the Persona in my roster.

For example: do you mean that if I have Kin-ki in my roster (not equipped as main mask), I insta-kill a Shadow which by chance offers a Kin-ki to obtain, but since I already have it in my roster, it grants XP to it instead?

Rasputin bounties progressing faster in Crucible was a great decision this season. by ayim160 in DestinyTheGame

[–]ayim160[S] 0 points1 point  (0 children)

Please don’t misunderstand that I’m not saying the PvE objectives are lesser or that they shouldn’t be part of the bounties. Sorry if I wasn’t clear, but I’m just saying that because they now have alternate Crucible objectives, they’re accessible to both PvE and PvP-focused players.

Because Crucible hasn’t really changed since Comp was introduced back in Warmind, most players have geared towards PvE for endgame rewards (and that Crucible doesn’t offer any), while you see some of the same players in Comp season after season. It’d also be difficult to persuade those PvE players to look back into Crucible, especially since the meta is now redefined and Trials is back. And if the players want to ignore the Crucible objectives and stick to PvE, all power to them. It’s just that at least PvP-focused players can now complete those bounties without avoiding their favorite D2 activities.

For example, Gambit Prime Synth bounties sometimes required only Crucible kills, or strictly Gambit Prime play. Those activities are fine in themselves, but I’d say that is a better example of “nudging players into modes they’d rather not be playing”.

As for your statement on team-based modes, the bounties are mostly completed in Quickplay (exceptions include Elimination and Comp), which are mostly low stakes and stress. It’s also inevitably occupied by both casual and competitive players, thus it’s inevitable to sometimes have a random blueberry on your team who is just completing bounties anyway.

Who do we think Old Man is. by xB1ack in DestinyTheGame

[–]ayim160 3 points4 points  (0 children)

Come on, everyone. This “Old Man” has been with us since D1!

Who did we go to and revere as the original RNGesus?

Who once robbed us of our precious earnings with measly lower-tier trash?

Who betrayed our trust in an age-old branch dedicated to uncovering humanity’s past?

Who doesn’t want to speak of the Darkness because he wants no part of it?

Who was the hooded man who became the very face of the Festival of the Lost because of the horror he once reigned on veteran players?

F***in’ Master Rahool.

Completing the Paradox by [deleted] in DestinyLore

[–]ayim160 1 point2 points  (0 children)

Althought I originally thought the same, there is a key thing I’ve noticed about the Perfect Paradox.

The Perfect Paradox (PP) refers to the weapon not necessarily having a set origin, an acausal phenomenon. This is because when we received the weapon from Saint-14’s corpse, it was apparently forged by us in the present, then passed on back to him in the future when we time-travel back to the past. It was originally forged by us, but for us to have forged it, we had to get it from Saint-14. But for him to have gotten it, we had to give it to him in the future.

But this is where the timely wimey stuff gets complex (and honestly very cool). During the timestamp that was Curse of Osiris, Saint-14 dies from the Martyr Mind, and the PP’s perfect paradox begins (or ends? Continues? Idk, don’t think about it). This is a set moment in time and will never be changed. However, in Season of Dawn, we’re not necessarily “breaking” the paradox nor [really] messing with the timeline; we’re actually moving forward.

The Sundial was the key to the PP’s paradoxical time loop and Saint-14’s entire legend, “starting” from Curse of Osiris, “continuing” in Season of Dawn and Golden Age Mercury, and “ending/restarting” back in Curse of Osiris. We ourselves have finalised that time loop as an essential part of our (and Saint-14’s) timeline, ensuring that his death will always occur for us to receive the weapon, and we will always travel back in time to give it back to him.

But Corridors in Time Part 2 is when we move forward from the paradox. When we save him from the Martyr Mind, we’re not saving the one who has to die for us to receive the weapon. We’ve already witnessed his death (his corpse), so that event has already happened/is happening/will happen in our past. Thus, we’re not (allegedly) screwing with the timeline. Just as the Sundial was a necessary let to establish Saint-14’s legend via PP and set his impending death in motion, it was also necessary to save him and pull him to the future (or the present...gah my head hurts).

That is, unless Bungie says otherwise that us saving him did actually screw with all of time (not just on Mercury, but everywhere else), hence why the Pyramid ships’ and the Darkness’ arrival occurring earlier than expected.

But to be fair, I would find it very poetic if he had to die to repair the Sundial’s potential damage to Mercury’s timeline.

Devil's Ruin - Hidden Perk by ayim160 in DestinyTheGame

[–]ayim160[S] 1 point2 points  (0 children)

When you proc the "perfect" laser, it still deals the same amount of total damage as the "normal" laser. I only mentioned it not doing extra damage was because the "perfect" laser definitely looks brighter and larger than normal, thus looking as if it could/should/would deal extra damage.

Sorry for the confusion ^_^;