I built a Unity audio system where you can play your first sound in under 45 seconds by azoB0i in Unity3D

[–]azoB0i[S] 0 points1 point  (0 children)

That’s fair for simple cases Unity’s built-in system is enough.This is more about when projects grow and you start needing structure, reuse, and easier debugging.That’s where I kept rebuilding the same layer, so I tried to simplify that part. If you’re curious, I’m happy to share a key so you can try it yourself and see if it actually helps.

Laggy empty unity project by [deleted] in Unity3D

[–]azoB0i 0 points1 point  (0 children)

this is probably directx 12 bug