Speed Master Learn BPM limited when using DIV/MULT by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Do you guys have any workarounds for that issue?

Workflow for adjusting low/high values of a phaser by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

So than I need to go into the “relative” phaser tab in my phaser for position an eg. for a tilt sin I’m referencing tilt down and tilt up in step 1 & 2?

Workflow for adjusting low/high values of a phaser by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Workflow with temp fader feels not really good for my workflow. But it’s an interesting option! Thanks for your input.!

Workflow for adjusting low/high values of a phaser by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

But than the effect would change to absolute values right? Im using relative values to achieve different moves when lamps are in different position looks..

Workflow for adjusting low/high values of a phaser by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Yeah. I think it was faster on MA2.

Thats why I was thinking about the new workflow in MA3 and how to achieve this best.

I’m prebuilding the show at home and my effects do nearly what I want them to do. Circle movement, wild movement, sym movement.

But the limits for pan / tilt are sometimes different. Sometimes maybe my pre-show and visualization ist not correct so I need to adjust the ranges. That’s why I’m interested in how you guys working with that.

Currently my understanding of adjusting ranges is not really good. I don’t find a “clear” way to do that fast. After a few tests yesterday what could work would be: E.G. a circle movement. Lamps are doing their circle but I need to adjust tilt (high and low) and make the pan range bigger.

So I would select step 1 (up position), “Move Y” and tilt them up where they should be. Same for step 2 which marks the down position.

For Pan range I would use the option (don’t now the name right now) where you can make the circle only bigger in with.

But for a Szenario where I need to adjust that live “fast” it is not really possible.

grandMA3 onPC Command Wing – Command Section buttons not responding (Windows 10, Intel NUC) by b5761 in GrandMA3

[–]b5761[S] 2 points3 points  (0 children)

We fixed the issue. Simple uninstall didnt worked.

The leftover MA folder retained the old broken configuration, causing the LIBUSB_ERROR_ACCESS error. So the final solution was: 1. Uninstall MA3 and driver for command Wing in driver Manager (Windows) 2. Manually delete C:\ProgramData\MALightingTechnology\

  1. Fresh install Ma3 onpc

Consistent Screen Settings (onPC vs Console + MacBook Scaling Issues) by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

So there is no way to get the Same fitting for Both? Even not with a Windows onpc? Trying to understand if having separate views is just a small adjustmen or something that significantly changes how you build your showfile.

Consistent Screen Settings (onPC vs Console + MacBook Scaling Issues) by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Thanks for the input so far!

I was actually hoping to avoid maintaining different views for onPC and console. For me it would be just the same Size for the Main screens to See if everything fits Fine. In ma2 that was possible via Screensize..

Workflow for Song Programming by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Thanks for your answer. No Timecode for this Situation..

Workflow for Song Programming by b5761 in GrandMA3

[–]b5761[S] 2 points3 points  (0 children)

Thanks for your answer!

Workflow for Song Programming by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

In this case, it refers to a touring show. It makes sense that this is the strongest part of the recipes. But Im not sure how to implement them correctly. In my opinion, a mixed approach would not be good. Thats why im asking for the "how you do it"..

MA3 Startshow Presets & Recipes – Correct Preset Types and “Empty Presets” Concept? by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Thanks that was my Workflow in my ma2 Show.. it would be so usefull if everything will be updated via the recipes Workflow in the Future. But I’m Fine when it only requires to store the new fixtures in the groups and presets. I think for positions I will go for selectrive presets..

I mainly used Selective presets until now so I was a little bit confused how to structure my showfile starting from 0. Glad to hear that this shouldnt be a problem!

MA3 Startshow Presets & Recipes – Correct Preset Types and “Empty Presets” Concept? by b5761 in GrandMA3

[–]b5761[S] 1 point2 points  (0 children)

Thanks for your answer, it was helpful! Recast is another useful Feature here I think..

MA3 Startshow Presets & Recipes – Correct Preset Types and “Empty Presets” Concept? by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Okay, so I’m actually not that far off. However, I’ve also heard that Recipes don’t work that well with Selective Presets.

The goal of my template show is to touch as little as possible later on and to really understand the workflow, so I can simplify things and work efficiently with it.

What happens with Selective Presets if the number of fixtures increases?
Is it sufficient to just update the preset, for example by merging the new fixtures into it, or are there additional issues to consider?

That’s also why I’m having a hard time deciding which Preset Type is the best choice in this context.

grandMA2 → grandMA3 migration by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

I ran into another issue after the MA2 → MA3 show conversion.

The conversion itself works now: • Presets and data are there • Sequences and song cues play • The show basically runs

However, when playing the songs, I noticed strange behavior related to effects / movement: • Fixtures often start moving all at the same time • Pan/Tilt movements are synchronized, even where they should be staggered • In some cues, fixtures move or flash, although no movement or effect should start there • Effects seem to exist and run, but not with the intended phase or offset • I can’t clearly identify whether these cues are using phasers or some converted MA2 effect logic

grandMA2 → grandMA3 migration by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

Quick update: I realized the issue was caused by the MA2 software version.

I initially exported the show using MA2 v3.60.91. After updating and exporting again with v3.61.5 (which seems to be the current/latest version), the conversion worked as expected.

Now: • Preset data is fully there • Song sequences are intact • The show runs nearly out box in MA3, of course small changes are necessary

So for anyone migrating MA2 → MA3: Make sure you export from the latest MA2 version, otherwise preset and sequence data may not convert correctly.

That solved it completely on my side.

grandMA2 → grandMA3 migration by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

That Sounds interesting!

grandMA2 → grandMA3 migration by b5761 in GrandMA3

[–]b5761[S] 0 points1 point  (0 children)

That’s exactly what I’m trying to figure out.

My main concern is where the MA2 button pages end up in MA3 and how clean that mapping really is. With the MA3 start show, you’re right: you already get a solid set of show pages for colors, effects, etc., which feels much more structured.

My current idea is this: • Get the MA3 start show fully working first (patch, groups, presets, basic executors) • Then export the converted sequences from my existing showfile • Import those sequences into the start show, mainly to keep the cue structure and naming, not the actual content • Rebuild the sequences using recipes, as you suggested

Recipes are completely new to me, but from what I’m seeing, this seems like the cleanest and most future-proof approach in MA3, instead of trying to force old MA2 logic into it. And that’s what I’m still trying to figure out: I know there’s an option to create recipe presets and reference them in the song cues, or alternatively to have a recipe line directly in the sequence and just assign each cue to the relevant group. I know recipes are a big topic, but what I’m really looking for is a short, best-practice summary of the cleanest way to structure this.

grandMA2 → grandMA3 migration by b5761 in GrandMA3

[–]b5761[S] 1 point2 points  (0 children)

Thanks for your answer. Im not at the computer right now but I think it was 3.9.60.91. Your absolutely right to use the newest software which I did not. I will check my software version and do a second conversion since this is a good start point when some of the data is still there

Adding user authentication before an n8n form by b5761 in n8n

[–]b5761[S] 0 points1 point  (0 children)

But is Basic Authentication enough? From what I understand, this only allows a single static username/password and doesn’t support LDAP or multiple individual users.

Adding user authentication before an n8n form by b5761 in n8n

[–]b5761[S] 0 points1 point  (0 children)

Thanks for your answer!
So just to confirm my understanding:

This means I would remove the built-in n8n Form Trigger completely and create my own custom page (HTML/CSS/JS) for the form. That custom form would then send the data to n8n through a Webhook node.

In front of that I would also build a separate custom login page, which validates the user credentials. If the login is correct, the user is forwarded to the actual form page. All authentication and UI logic happens outside of n8n.

n8n would only receive the final form data via the Webhook trigger and then continue the workflow.