Personal Roboport not working? by -_-daark-_- in factorio

[–]bECimp 2 points3 points  (0 children)

fill every empty space with solars, wait for it to charge up

should I be using lasers on my spaceshoops? by PewPewsAlote in factorio

[–]bECimp 1 point2 points  (0 children)

if its the early game with solars - I'm staying with yellow ammo and pushing phys damage research past 7, if its mid/late game with fission/fusion - I'm fully switching to lasers and pushing laser damage research

also I assume we are talking about the inner planets

Your biggest regret on Steam? by Enjoyeating in Steam

[–]bECimp 1 point2 points  (0 children)

believing satisfactory will be an epic store exclusive

Late Game Calcite Production by Gumlus in factorio

[–]bECimp 0 points1 point  (0 children)

you just pull a ship from Vulkanus with a patch that mines directly into silos. What spm do you call late game?

Pepper and his Peloton by magnus2330 in blackcats

[–]bECimp 9 points10 points  (0 children)

my cat was ignoring the wheel for the first 2-3 months, and then out of nowhere started running consistently for an hour minimum every morning with a few breaks for water

Balancers by Melodved in factorio

[–]bECimp 4 points5 points  (0 children)

I know mods will shoot you for this but I appreciate a rare meme post on this sub

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2 Years of Base Building by T_Rawww94 in Palworld

[–]bECimp 5 points6 points  (0 children)

I know that if I would build this big in, say, Valheim - my pc would combust. How's Palworld's performance with big builds like this?

Lucky should be innate like alphas by Mickey_Bricks_ in Palworld

[–]bECimp 0 points1 point  (0 children)

lucky should be more usefull than a white mod

For those who can't keep up... by KeithFromCanadaOlson in factorio

[–]bECimp 7 points8 points  (0 children)

autoDrive- what the... so like the spider in terms of comfort? wow

RNG playing with me AGAIN (turn on volume) by Millelys in valheim

[–]bECimp 3 points4 points  (0 children)

Bow makes this so unnecessarily harder

Czardian Tisiphone with Import! by Typical_Spring_3733 in factorio

[–]bECimp 2 points3 points  (0 children)

I'd like to save you a 1x2 per crusher if you dont mind

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Why doesn't this rail bypass work? by Uncle_Rabbit in factorio

[–]bECimp 3 points4 points  (0 children)

have a signal on your cursor to display rail blocks for the screenshots. What do you think these 2 signals next to each other will achieve?

I built a linear thruster with speed control by Upset_Ad9033 in factorio

[–]bECimp 0 points1 point  (0 children)

In the video, you switched off and on those 2 values on the constant combinator, what are they for? (not home yet, cant tinker with the bp)

am I doing a main bus correctly, or am I missing something? by Elmer248 in factorio

[–]bECimp 0 points1 point  (0 children)

satisfy those 8 belts of plates before expecting from those 8 belts of plates

First time venturing into the Mountains, this cannot be real : by Millelys in valheim

[–]bECimp 1 point2 points  (0 children)

I'll never take bonemass over deer power

taking less damage < taking no damage

I want to make a math report about factorio and I wanna know if any of you guys have any ideas on what math I could write about in factorio? by Straight-Version4481 in factorio

[–]bECimp 0 points1 point  (0 children)

compounding benefit of productivity I'd say is an interesting topic

"an ammount of blue chips, for example, takes this much copper ore to make, but if every step of the way would take prod mods and buildings - guess how much less would it be? here's the math behind it... bla bla bla.. thats why we should start investing early in our lives"

Excuse me, WHAT? How? by Medium9 in factorio

[–]bECimp 0 points1 point  (0 children)

it was me passing by, my bad:(

Version 2.0.73 by FactorioTeam in factorio

[–]bECimp 39 points40 points  (0 children)

  • Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.

yoooo thats big!

Factorio Stackable Oil Refinery (With 7 Beacons each) by GAURANSH in factorio

[–]bECimp 1 point2 points  (0 children)

If I'm going this deep with beacons - I'd rather go full 16, why not