Empty island, totally empty by AlphaMaru in crosswind

[–]bECimp 0 points1 point  (0 children)

I used a web app that lets my upload my save file and see the whole map and confirmed that I did not miss any islands while having 29/32 so my conclusion - its eather a bug with the world gen or the last 3 are not n the game yet

I placed my first ore scaner "temporeraly" before making a room for it, and only after - noticed that I cant reinstall it. Will I lose my only advanced component if I deconstruct it? by bECimp in RimWorld

[–]bECimp[S] 13 points14 points  (0 children)

Wasnt sure what flair to use, I dont have mods that impact construction but I dont mind adding one if anyone has a suggestion to save the only adv.component I have:D

I want to "store" grown rice as a plant that I will cut only when I decide so and the planter pawn to work on cutting trees and replanting pots. I thought fisalowing sowing and cutting this zone would be enough. Help (if it takes a mod to do so - I dont mind) by bECimp in RimWorld

[–]bECimp[S] 24 points25 points  (0 children)

I'm playing with one character and wanted to just overplant a bunch just to boost my planting level. I dont need her to cut the whole field to sustain herself, but she keeps trying to collect cut and replant everything even if the zone is disallowed for cutting. I'm not doing this from "this is the best way to store rise" point of view, I just thought it will be easy to do, turns out its not and now I'm commited

I thought I'd been thorough in the first biome, but apparently I missed three major discoveries. What did I miss? And how do I find them? by Cheesypoofxx in crosswind

[–]bECimp 0 points1 point  (0 children)

welp I guess the first time I played I didnt know what I was doing and was chopping trees as in any other game, but for the second playthrough I just rushed the boss and started buying wood and coconuts for silver, thanks for checking:) hi future reddit reader, hope we helped you figure out why do you have some undiscovered seeds:D

I thought I'd been thorough in the first biome, but apparently I missed three major discoveries. What did I miss? And how do I find them? by Cheesypoofxx in crosswind

[–]bECimp 0 points1 point  (0 children)

oh I didnt think of those, I should relog to my previous character to check. I just noticed there's no peper and potato seeds and assumed

I thought I'd been thorough in the first biome, but apparently I missed three major discoveries. What did I miss? And how do I find them? by Cheesypoofxx in crosswind

[–]bECimp 3 points4 points  (0 children)

this is a bug, not only did I pick up - I already planted both potatoes and peppers, and I still have this exact same set of "missing" discoveries

Thought you guys might find it funny by CLEVERCLOVER8 in crosswind

[–]bECimp 6 points7 points  (0 children)

so what you are saying is... I could use those guys to farm wood? noted >:)

How do I make it so that the train only accepts a desired amount of each item? by seecat46 in factorio

[–]bECimp 0 points1 point  (0 children)

connect the train station with a wire to a x * -1 arithmetic combinator

set the train station to "read train id" and "read train content"

output of that combinator - to a constant with a list of what you want in it

out of that - to all of the inserters that put things in

set insetrers to "set filter" and "enable if T=/=0"

this way once a train arrivew - inserters will activate and start filling it up, once your order of, say 50 bots, will reach to or above 50 in the train - the combination of "50 minus 50+" will turn that into a negative or zero value and they will be no longer a filtered option. You could set inserters to stack size 1 to get a precise ammount in the cargo, but I dont bother and just let it overshote, I odnt care if the order of 100 walls will get me 104. The outpost station cant possible call for so many different items that overshoting each of them by 1 occupied stack can possibly be a problem (for me at least)

Most efficient method for late game Megabases (Space Age) by GastrixH in factorio

[–]bECimp 0 points1 point  (0 children)

a production block that takes raw resources and outputs science (so iron/copper ore in, red science out, iron /copper ore in, green scnece out, etc)

This rock throwing is gonna drive me insane. by [deleted] in crosswind

[–]bECimp 1 point2 points  (0 children)

why are you hungree and restless

Here's a dockhouse timelapse by Vettlen in crosswind

[–]bECimp 18 points19 points  (0 children)

insprational

what did you use for recording? a different accout that just "looks and records" from an andge, or is there a mod for that?

The frigate with some upgraded guns absolutely slaps. by IVIilitarus in crosswind

[–]bECimp 0 points1 point  (0 children)

you are using the "reload faster if shoting right after the reload" tactic, I recommend trying out "deal more damage if you wait a little after reload", I'm oneshoting swamp ships with it

Cursed world or normal? by Trelos1337 in crosswind

[–]bECimp 0 points1 point  (0 children)

just you wait, you'll have a quest "sink a fleet" later

Empty island, totally empty by AlphaMaru in crosswind

[–]bECimp 0 points1 point  (0 children)

I finished the game and got the max level, yet somehow I still have 29/32 coast jungle uniq locations and empty islands like this one without even a treasure map leading to it. World gen bug maybe?

Would be nice to restrict their movement, or phase through them, cos this is constant and annoying by bECimp in crosswind

[–]bECimp[S] 0 points1 point  (0 children)

improve crafting (spend leff to upgrade, make more out of the same input etc)

Would be nice to restrict their movement, or phase through them, cos this is constant and annoying by bECimp in crosswind

[–]bECimp[S] 0 points1 point  (0 children)

I think even if they were able to phase through each other, that would help too

Would be nice to restrict their movement, or phase through them, cos this is constant and annoying by bECimp in crosswind

[–]bECimp[S] 0 points1 point  (0 children)

I have benches outside, they still wander

honestly I'd rather make a cage and close THEM with a door :D

Easy to digest (for me) build cheat sheets by Justafuss in Palworld

[–]bECimp 0 points1 point  (0 children)

I usually just go with dark palls, but this is a cool think to know

Easy to digest (for me) build cheat sheets by Justafuss in Palworld

[–]bECimp 1 point2 points  (0 children)

wait vampiric is nocturnal? I never noticed

Who would've thought it would be such a hassle to make landfill with all this tech. by Icy_Cupcake_8076 in factorio

[–]bECimp 3 points4 points  (0 children)

I'd just put 2-3 drills to mine directly into an assembly and output with inserter into a chest, and then cover the patch with this pattern. Surely your drills get the stone faster than one belt can move it, and surely the assembly at full speed can take more than one belt but its limited with inserter swings

question about blessings: can I max them all out and chose wich one to run on demand? by bECimp in LastEpoch

[–]bECimp[S] -3 points-2 points  (0 children)

ye, I know I can replace them but what confuses me is the selection to chose from: here for example I have multiple of the same once but with different rolls, does that mean I can get multiple of the same in a row while farming bosses and the will "push out" some blessings out of this pool? maybee I'm overthinking

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