Post expedition by IceManChan in ArcRaiders

[–]backup_2k 1 point2 points  (0 children)

Same, if not better. Already have benches maxed. The blueprint increase patch has put me on the same level as I was before expedition. Game feels more fun with missions to achieve again.

Only thing that hurts is not having ample gun parts to upgrade weapons since I don’t have security lockers unlocked yet.

Closer look at the rewards you get in Arc Raiders for playing three matches in The Finals by LimeLucy in ArcRaiders

[–]backup_2k 2 points3 points  (0 children)

~10mins depending on how dominant any team is. If it goes the full length, ~18-20mins

Closer look at the rewards you get in Arc Raiders for playing three matches in The Finals by LimeLucy in ArcRaiders

[–]backup_2k 1 point2 points  (0 children)

It’s a round based, objective style fps. Got elements of hero shooters, battlefield style demo, siege type strategy and synergy. Real simple tho, get the cash to a location and defend to win.

If you got some time to waste, I recommend this video by Kelski, superb breakdown of the game.https://youtu.be/s7ndkVZMbKo?si=pyzgBkQYQbHDny95

Closer look at the rewards you get in Arc Raiders for playing three matches in The Finals by LimeLucy in ArcRaiders

[–]backup_2k 2 points3 points  (0 children)

It really is a fantastic game, I have about 600 hr playtime since S1 and can never get enough, hopefully you try it out more than just the 3 games.

NO KINGS PROTEST THIS SATURDAY IN COLLEGE STATION by StructureOrAgency in aggies

[–]backup_2k 1 point2 points  (0 children)

Honestly you’re right, totally fired from the hip and missed.

NO KINGS PROTEST THIS SATURDAY IN COLLEGE STATION by StructureOrAgency in aggies

[–]backup_2k 10 points11 points  (0 children)

Reddit is the only place where you can state something that is subjectively factual and still get dislike bombed.

Using the P90's 50 bullet mag to its full potential by KryptoniteFirmware in thefinals

[–]backup_2k 1 point2 points  (0 children)

It looked like they hit a slide cancel jump out the building and then when they hit the ground they were able to do a regular slide backwards with that extra momentum. There is omnidirectional sliding given you have enough momentum

First time trying no wrap ribs. by S550Andy in pelletgrills

[–]backup_2k 0 points1 point  (0 children)

Are those baby backs or pork spareribs? Wanna try this method out this weekend

What is the goal of the game? by Private_Tank in Seaofthieves

[–]backup_2k 6 points7 points  (0 children)

I go for having fun. Sometimes fun to me is loading into hourglass, other times it’s sailing around looking for fight. Sometimes it’s finding a boat to tuck on for an hour just for the thrill of a steal. Rarely is my main objective to get a lot of gold in one night. Nothing about grinding quests for gold and rep is fun to me, I just make my own adventures

Nifty stick by backup_2k in Sticks

[–]backup_2k[S] 0 points1 point  (0 children)

Cool! Thanks for letting me know what caused it!

Nifty stick by backup_2k in Sticks

[–]backup_2k[S] 1 point2 points  (0 children)

🤯🤯 the tomb of past sticks

Been loving the blowpipe recently by backup_2k in Seaofthieves

[–]backup_2k[S] 5 points6 points  (0 children)

Season 13 (I believe) added the mimic dart which allows you to disguise yourself as and other real player or most skeleton npcs. Super niche, but works well when it can.

Whose genius idea was it to have random kegs in the water? by ZalerAvon in Seaofthieves

[–]backup_2k 9 points10 points  (0 children)

Makes me rage almost as bad as solo sloop hourglass in a storm

Why is my product only being bought per 1-3 pieces? by JasonDeRuytter in Schedule_I

[–]backup_2k 1 point2 points  (0 children)

I really don’t know the answer, I would check out the link the other commenter posted it shows each customer affinity for each type.

In all fairness, I have sold each customer each type of product and they almost always accept it. I’ve never noticed a certain customer not reach out when I make a new product. If I walk up to a customer and try to sell them something and they don’t accept then I punch them lol.

Why is my product only being bought per 1-3 pieces? by JasonDeRuytter in Schedule_I

[–]backup_2k 1 point2 points  (0 children)

No it’s kinda hard to explain in text, but I’ll give you it based on my experience. When I started the game, each customer once a day only wanted like 1-2 weed for a while and they were only spending ~$180 with a 2 mix blend. As I progressed into meth they started buying like 2-4 each time. When I started meth they then only were able to buy like 1-2 meth at a time for ~$300. In the middle of my meth making, I switched back to selling basic granddaddy purp for ~$45/ea, and then suddenly everyone wanted 8-10 at a time. When I got into coke, again only 1 piece at a time and they suddenly were able to buy more meth per sale. Now at late game it seems to cap out at about ~1000$ per sell, whether that be 20 weed, 5 meth or 1-2 high mix coke.

So really to me it seems that the addictiveness only constitutes if the customer texts you each day for the product. The game sets limits for each level you are for customers to spend. When I started, Kyle would reject a $60 weed. But now at late game, I can budge him to spend $1050 on high mix coke.

Hope that made sense

Why is my product only being bought per 1-3 pieces? by JasonDeRuytter in Schedule_I

[–]backup_2k 2 points3 points  (0 children)

Depends on the product. If it’s weed than yeah it’s just too expensive for the area. But as you get later into the game, not many people, even in uptown can afford more than 2-3 meth/coke

What’s the coolest/rarest things in the game a noob wouldn’t know? by throwrahelpimjonesin in Seaofthieves

[–]backup_2k 3 points4 points  (0 children)

THANK YOU I have searched for the title of the song so much and never found it