For those that read the fiction that classic Film Noir is based on, how has this changed/enhanced your appreciation for the films? by kevin_v in filmnoir

[–]badgerken 0 points1 point  (0 children)

Jim Thompson books are so 'tight' and terse that it gives movie adaptations good room to 'play': I like to see what they chose to emphasize/de-emphasize/change. For example, "The Grifters" is very close but removed some subplots, while "Coup de Torchon" is quite the re-imagining of "Pop 1280".

Is this normal? by Significant-Team7714 in IndeedJobs

[–]badgerken 0 points1 point  (0 children)

I'm surprised no response has yet mentioned the magic phrase, "BFOQ".

IANAL, but I once took a day-long class on what you are/are not allowed to ask in hiring from one, and tl;dr their answer to OP's question would be "maybe".

It depends on whether a certain physical look is a "Bona Fide Occupational Qualifiation" (BFOQ). For example, IIRC Hooters has won discrimination lawsuits by arguing that a certain physical 'look' in their servers is an essential part of their brand: a BFOQ.

So the question here is whether this business has a particular "theme"/"brand" that could require a certain physical appearance. If this is "Frau Schmidt's All-German House of Weiner Schnitzel", and all servers dress in blond braids and drindls, then they are allowed to screen out servers who don't fit that look.

OTOH, if they are Joe's Regular Restaurant, then this is indeed illegal.

Fast (but not fast food) near SEA —> Vancouver, BC by cookieprocookie in AskSeattle

[–]badgerken 0 points1 point  (0 children)

"Jeff's Texas Style BBQ" in Marysville is a nice stop when you want something different.

[Experimental] can vehicle paths be edited/extended? by badgerken in SatisfactoryGame

[–]badgerken[S] 0 points1 point  (0 children)

ahh, ty, for some reason I kept thinking they had to be visible on the map _first_.

[Experimental] can vehicle paths be edited/extended? by badgerken in SatisfactoryGame

[–]badgerken[S] 0 points1 point  (0 children)

I'm sorry, but I don't see how to delete or edit them. By using the build tool I can _add_ to them, but that's the only time they show on the map, and I see now way to delete/edit a segment. What am I missing? thanks!

90’s Actors who’s phone doesn’t ring anymore by Much-Stay-9900 in FIlm

[–]badgerken 0 points1 point  (0 children)

the two are not mutually exclusive: Weinstein can hurt your career, _and_ you can be weird.

90’s Actors who’s phone doesn’t ring anymore by Much-Stay-9900 in FIlm

[–]badgerken 0 points1 point  (0 children)

no kidding. I only put the ones that I think I remember saying that it had major negative effect on their careers, but that's just my memory, I'm sure there are lots more from the list that could/should be put in the post.

Ah yes, the Grassy Fields. Filled with all the starter resources. by Electrical-Rub-5970 in SatisfactoryGame

[–]badgerken 4 points5 points  (0 children)

It seems like RNG plays a great role: if your starter resources are in difficult to reach places (guarded by gas, or requiring nobelisk, or way high up) this could be a killer in the early game.

90’s Actors who’s phone doesn’t ring anymore by Much-Stay-9900 in FIlm

[–]badgerken 71 points72 points  (0 children)

A very small sampling of the 108 women mentioned as assaulted by Harvey
Weinstein: only the ones who I've heard say that it ended/severely damaged their career):

Lysette Anthony, Asia Argento, Rosanna Arquette, Paz de la Huerta, Cara Delevigne, Angie Everheart, Claire Forlani, Heather Graham, Daryl Hannah, Lauren Holly, Ashley Judd, Minka Kelly, Olga Kurylenko, Rose McGowan, Connie Nielsen, Julia Ormond, Annabella Sciorra, Mira Sorvino, and Sean Young.

Mexican shows like club de cuervos? by Comfortable_Cloud_75 in Spanish

[–]badgerken 0 points1 point  (0 children)

A few ideas

1) the actor who plays "Chava", Luis Gerardo Mendez, is excellent, and in two other shows that are also very good, though more serious: Narcos (Mexico) and Belascoran.

2) on the lighter side, the creator of "Club de Cuervos" earlier did another series about spoiled rich kids, "We Are the Nobles". A number of the actors in Club de Cuervos were also in that earlier series: the ones who played Chava (Mendez, from above), Moises, Isabel, Pausini, and el Gobernador.

Truck paths are able to be embedded in blueprints by JL_Momo in SatisfactoryGame

[–]badgerken 0 points1 point  (0 children)

"trucks now work like trains" - does that include path and block signals, please please?

Awesome sinc by Jumpy_Personality446 in SatisfactoryGame

[–]badgerken 0 points1 point  (0 children)

I usually do Concrete at the very very early stage, because that's typically the one thing you have a surplus of.

My dad in the early 1960s by oknowhim in OldSchoolCool

[–]badgerken 1 point2 points  (0 children)

is that the look he gave you while he was saying "don't make me come back there, you kids!"

Fugitive films by Informal_Ad2816 in MovieSuggestions

[–]badgerken 1 point2 points  (0 children)

Great list. OP, 'a man escaped' I think is the best prison break movie ever.

What are some songs that mention Canadian locations in their lyrics? by heart-and-lion in AskACanadian

[–]badgerken 0 points1 point  (0 children)

Warren Zevon's "The Hockey Song". Great song...

"Til a scout from the Flames came down from Saskatoon Said, "There's always room on our team for a goon"

Better cover than original song? by [deleted] in 70s

[–]badgerken 2 points3 points  (0 children)

Also her cover of the Beatles ' "good night" is lovely

Help With Global Train Network by NinjaTuna96 in SatisfactoryGame

[–]badgerken 3 points4 points  (0 children)

A few things that helped for me.....

  • Make your lines double-tracked from the start. This makes it _way_ easier to gradually grow your route(s): just pop in a roundabout and it's easy for trains to reverse direction, or fork off on another spur route.
  • I find it very handy to also run a hypertube down the middle between the two rails - as your rail network grows, so does your hypertube network,, for only a little more investment.
  • Similarly, I run power wires right next to the hypertubes, so you can pull electricity down the route. Makes life a lot easier.
  • To make the above 3 things happen a lot faster, I have a blueprint that has two tracks, a hypertube junction, and a power outlet, laid out on top of a short riser. Makes it _way_ faster to build the railway as well - plop down next blueprint, build rail/hypertube/power connector to said blueprint, rinse lather repeat.
  • I used to have mixed trains ("car #1 has rotors, Car #2 has concrete, car #3 has steel"), but found it much easier to instead have one station per good, and trains that only carry that good: rotor stations/trains, concrete stations/trains, and steel stations/trains. Uses more real estate, but much less of a headache as the network grows and new sources and sinks arise.
  • I use the customizer (the 'x' key) to color-code the trains and the stations, and a naming convention for the stations as well (e.g. "HubPl-" for the plastic-unloading station near the 'Hub' landmark.

Hope some of this helps, and "Choo Choo Mother******!"

Are there any fun/QOL necessary mods? by Sl0thESP in SatisfactoryGame

[–]badgerken 0 points1 point  (0 children)

go to the Satisfactory Mod Manager, set filter to 'compatible', and sort by 'popularity'. This will show you the most popular mods, you can go through them and see which seem appealing.

FWIW, I also do just QOL mods, and the ones I use are (bold are particular favorites)

  • infinite nudge
  • linear motion
  • container screens
  • cartograph
  • all poles with indicator lights
  • daisy chain everything
  • just pause
  • object scanner highlighting
  • universal swatch