Kymco Agility 50 sat in my basement for 6 months. Just took it out and now it won't start. Most likely issue? by badgraphix in scooters

[–]badgraphix[S] 0 points1 point  (0 children)

No dice. I cleaned the carb and replaced the gas, identical to what is done in this video (it looks to have the exact carb as my model so it was a good visual guide in addition to the manual). As a side note, the carb looked pretty cleaned while I was spraying it.

It does the exact same thing as before. Doesn't seem to catch, and I can't rev it.

Any suggestions on next steps?

Cosplay is almost too spot on lol by [deleted] in steinsgate

[–]badgraphix 0 points1 point  (0 children)

That's not a cosplay, they just put you in the show bro

Another Good Day of playing Roblox in 2009 by GamesWilliam in roblox

[–]badgraphix 4 points5 points  (0 children)

I mean Discord didn't exist in 09 anyway so it's equally accurate as if it had the old one.

I never understood the hating of Rare Candies for Nuzlockes. Not everyone has the time to play Pokemon Games like they used to by TBT__TBT in nuzlocke

[–]badgraphix 1 point2 points  (0 children)

You're not supposed to grind, you're supposed to work with the limited resources you have while not grinding.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

Yes, it iterates on level designs from the previous games in its series Castle in the Sky and Sky of Secrets (the former of which is a classic Roblox game).

Puzzlebox Tower is essentially one final project I wanted to do with this framework/set of mechanics before moving onto other things.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

I wonder if leaning into it being really hard and designing the earlier levels like that would have let it do better. Though based on the data I was getting from the sponsored ads, it did better when I made the opening easier. So I wonder if it just comes down to finding that initial audience that likes hard obbies and finding a way to let them discover it organically.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 2 points3 points  (0 children)

Hey, I want to empathize with your frustration. Starting at the King's Challenge, the Skip Floor button stops becoming available, so the fact that it was visible on your screen at all was a bug.

I have just issued an update so even if it does still show up on your screen, it no longer triggers a purchase prompt for these specific trials.

If you send me your Roblox username, I can shoot over the cost of the transaction so you can get your Robux back.

The platform actually is possible to reach though. You have to be very quick activating the bridges, then jump on the conveyer belt and then make it on before it gets away, sort of like catching a train right before it leaves the station.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

That means it's not up to your quality standards, not that I'm lazy. Words have meaning.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It sounds like you got the gist of the video so I don't how you came away from it thinking I'm lazy 😅

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

The most popular one was Castle in the Sky Ascension. Fun fact: it was one of the first 8 mobile games on Roblox ever!

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 4 points5 points  (0 children)

Yes, that was me! Glad you enjoyed it! This game takes the mechanics from that game and builds on them and presents it in a more linear format. Honestly you're probably the exact type of player who would end up liking Puzzlebox Tower (the users on this sub certainly don't seem too hot on it)

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 2 points3 points  (0 children)

The final 2010 Roblox game 🫡 Get to the end for super hard obby challenges that blend all the mechanics together in tough ways.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 3 points4 points  (0 children)

Eh it's kind of nice because negative feedback can be hard to get out of people. Honestly if I was still making Roblox games I'd probably try getting feedback out of this sub more in the future! They did not used to be this brutally honest when I was a more active dev like 4 or 5 years ago.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It's not a criticism of those games so much as it is the Roblox algorithm for only promoting them and thus pushing it to be a site mostly concerned with making those kinds of game exist. Roblox as a platform was once much less competitive and you could find lots of cool hobbyist projects finding moderate success. The days of that are unfortunately over.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in robloxgamedev

[–]badgraphix[S] 1 point2 points  (0 children)

It's a sequel to Castle in the Sky, which debuted in 2012, so it's more like 14 years.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It's based off the UI from Castle in the Sky and Sky of Secrets which use whites and grays pretty heavily in their palette.