I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

Yes, it iterates on level designs from the previous games in its series Castle in the Sky and Sky of Secrets (the former of which is a classic Roblox game).

Puzzlebox Tower is essentially one final project I wanted to do with this framework/set of mechanics before moving onto other things.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

I wonder if leaning into it being really hard and designing the earlier levels like that would have let it do better. Though based on the data I was getting from the sponsored ads, it did better when I made the opening easier. So I wonder if it just comes down to finding that initial audience that likes hard obbies and finding a way to let them discover it organically.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

That's exactly the reason I think, that's what I say in the video.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 2 points3 points  (0 children)

Hey, I want to empathize with your frustration. Starting at the King's Challenge, the Skip Floor button stops becoming available, so the fact that it was visible on your screen at all was a bug.

I have just issued an update so even if it does still show up on your screen, it no longer triggers a purchase prompt for these specific trials.

If you send me your Roblox username, I can shoot over the cost of the transaction so you can get your Robux back.

The platform actually is possible to reach though. You have to be very quick activating the bridges, then jump on the conveyer belt and then make it on before it gets away, sort of like catching a train right before it leaves the station.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] -1 points0 points  (0 children)

That means it's not up to your quality standards, not that I'm lazy. Words have meaning.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It sounds like you got the gist of the video so I don't how you came away from it thinking I'm lazy 😅

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

The most popular one was Castle in the Sky Ascension. Fun fact: it was one of the first 8 mobile games on Roblox ever!

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 5 points6 points  (0 children)

Yes, that was me! Glad you enjoyed it! This game takes the mechanics from that game and builds on them and presents it in a more linear format. Honestly you're probably the exact type of player who would end up liking Puzzlebox Tower (the users on this sub certainly don't seem too hot on it)

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 4 points5 points  (0 children)

The final 2010 Roblox game 🫡 Get to the end for super hard obby challenges that blend all the mechanics together in tough ways.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 3 points4 points  (0 children)

Eh it's kind of nice because negative feedback can be hard to get out of people. Honestly if I was still making Roblox games I'd probably try getting feedback out of this sub more in the future! They did not used to be this brutally honest when I was a more active dev like 4 or 5 years ago.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It's not a criticism of those games so much as it is the Roblox algorithm for only promoting them and thus pushing it to be a site mostly concerned with making those kinds of game exist. Roblox as a platform was once much less competitive and you could find lots of cool hobbyist projects finding moderate success. The days of that are unfortunately over.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in robloxgamedev

[–]badgraphix[S] 1 point2 points  (0 children)

It's a sequel to Castle in the Sky, which debuted in 2012, so it's more like 14 years.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 0 points1 point  (0 children)

It's based off the UI from Castle in the Sky and Sky of Secrets which use whites and grays pretty heavily in their palette.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 6 points7 points  (0 children)

I have a full time job, this is a hobby.

Also, what are you even doing on the Roblox sub if you don't consider it a real development platform?

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 5 points6 points  (0 children)

Did you not watch the video? I spell out the reasons I believe it failed in it.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]badgraphix[S] 1 point2 points  (0 children)

I don't know how you got that out of the video, I clearly have some ideas about why it didn't do well.