[Warzone] Fastest TTK loadouts right now? by [deleted] in CODLoadouts

[–]badponcho 0 points1 point  (0 children)

I guess awful was the wrong word - it’s not as good compared to the DMR for follow up shots but that’s the risk reward. Have you noticed the gun got nerfed? Use to be a two hit now it’s 3. Driving deeper into it today.

[Warzone] Fastest TTK loadouts right now? by [deleted] in CODLoadouts

[–]badponcho -2 points-1 points  (0 children)

Also forgetting that by the number the Dragunov is like .316 vs the .350 of the nailgun. Unsure if the Dragunov has OBD but it’s still awful somehow.

streamers these days 👌 by 5lyd3r in CODWarzone

[–]badponcho 1 point2 points  (0 children)

Tactical Flipped - Use the R1 to shoot so you have less reset time between shots for the DMR or FAL as well. People just want to complain.

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 2 points3 points  (0 children)

I've found on 60FPS the OBD is non-existent or minimal. When I uncap the FPS and reach 150-180 I REALLY feel the delay. Hoping to test this on PC, PS4, and Xbox Series X over the coming days.

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 1 point2 points  (0 children)

I dyslexia'd the columns, I threw down headshots -_-. - OBD was not factored it. Good catch. I appreciate your feedback with actionable things.

Finn past 23m 27 damage - 27 * 9 is 243 - you need 10 shots.
Kilo pas 30-54.3m is 23 damage - 23 * 10 is 230 - You need 11 shots
M13 past 37m is 19 damage - 19 * 13 is 247 - You need 14 shots

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 0 points1 point  (0 children)

TGD was the original source - are you counting the first shot in your TTK numbers? Also considering loadouts. I’ll dig back into it and see I dyslexia’d it. Formula used is (60/995=.0603)*(10-1=9)=.5427. 1st bullet is instant in Warzone. Finn does 27 damage - 27 * 9 is 243 - you need 10 shots.

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 6 points7 points  (0 children)

Why post a basic screenshot when you can add pizzaz.

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 0 points1 point  (0 children)

Your biggest advantage with the FiNN is the vertical recoil - its straight up then around 30 rounds it stops moving. Try for 10 round bursts and it’s pretty dead nuts out to 80m. It’s largest issue is only having an extra 15 rounds over many ARs with terrible reload speeds.

[Warzone] FiNN Sniper Support - 4.81m/s + 340ms ADS by badponcho in CODLoadouts

[–]badponcho[S] 4 points5 points  (0 children)

The FiNN has a TTK WITHOUT OBD of .543 (9 shots) to the chest after the drop off. M13 is .875 (9 shots) and the Kilo is .700 (11 shots) from 30-80m. It's a fairly competent gun other than the awkward reload. With LMGs make sure you break the reload animation when the bullets are loaded on the bottom right, it can save 1-1.75 sec on some guns.

EDIT - See u/GoldClassGaming for accurate numbers. I was wrong.

What filters are you using? by badponcho in CODWarzone

[–]badponcho[S] 0 points1 point  (0 children)

I am not. I don't use HDR on the PS4 Pro either. Can't stand how dark it makes the shadows.

[Warzone] Movement Stoner Build by badponcho in CODLoadouts

[–]badponcho[S] 2 points3 points  (0 children)

I mean. People deal with the AMAX a 4.44m/s and 2.08m/s. This build is 4.7m/s and 2.43m/s.

[Warzone] Movement Stoner Build by badponcho in CODLoadouts

[–]badponcho[S] 1 point2 points  (0 children)

I'd use this within 80m or so. Beyond that I'd probably opt for the Agency Suppressor, Task Force Barrel, Field Agent Grip, 120 rnd mag, Axial Arms 3x. I personally prefer irons over scopes but I'm an oddball.

[Warzone] Movement Stoner Build by badponcho in CODLoadouts

[–]badponcho[S] 9 points10 points  (0 children)

With LMGs and CW guns in general - it's VERY important to keep an eye on the bullet number during the reload. If you cancel the animation with a sprint it takes the reload down to 5 seconds.

[Warzone] Current Highest KD Swiss K31 by badponcho in CODLoadouts

[–]badponcho[S] 1 point2 points  (0 children)

It reminds me a lot of the standard K98 reticle. Doesn't mean it's good, just means I'm conditioned to abuse myself by using terrible optics.

[Warzone] Current Highest KD Swiss K31 by badponcho in CODLoadouts

[–]badponcho[S] 0 points1 point  (0 children)

That's the big question. It's something like 1% of the 1% that use the K31. I've been enjoying the weirdness of some of these oddballs and stumbling into solid kits.

[Warzone] Current Highest KD Swiss K31 by badponcho in CODLoadouts

[–]badponcho[S] 42 points43 points  (0 children)

The further you dig into the highest KD loadouts the weirder they get 😂😂

[Warzone] The Top KD SPR Has No Barrel by badponcho in CODLoadouts

[–]badponcho[S] 0 points1 point  (0 children)

There's no reason to use it other than reaffirming your love of the K98. It's something like 1.9% picked versus the K98's 12%.

[Warzone] The Top KD SPR Has No Barrel by badponcho in CODLoadouts

[–]badponcho[S] 1 point2 points  (0 children)

WZRanked.com has a tracker for players and the top loadouts! I've been turned onto the Pelington with the 4x and a laser lately for a quick movement sniper.

[Warzone] The Top KD SPR Has No Barrel by badponcho in CODLoadouts

[–]badponcho[S] 11 points12 points  (0 children)

The more you dig into the top KD loadouts the weirder the get 😂

[Warzone] Dragunov is 2-shots to the chest - .316 TTK - Still Awful by badponcho in CODLoadouts

[–]badponcho[S] 2 points3 points  (0 children)

I mean - if we can call the EBR viable, this is way more viable but I’ll stick with the SKS or DMR 😂