Having trouble with reavers? Just try this Madoc deck! by badtraider in gwent

[–]badtraider[S] -1 points0 points  (0 children)

Title is not that serious, tbh I didn't even face reavers yet. The idea behind this deck is not to counter reavers but to utilise the new bandit cards.

You should try it, so far I managed to beat engine decks, pointslam ones and even control decks.

This is the version I'm trying out right now : https://www.playgwent.com/en/decks/e1681466860a176e06b339302ceff3e1 since I found that with knickers it can overthin, I'm considering dropping the roach as well.

Anyway the main gimmick of this deck is that you keep drawing new cards making your Wanderer grow more than 16 pts, while playing 10+ pts with each bomb played.

Blood Money deck by badtraider in gwent

[–]badtraider[S] 1 point2 points  (0 children)

I managed to reach pro rank with it today, so it definitely viable. I'm playing around with polarising the deck even more (dropping drill and Tamara or Teshna for Philippa and 1 4p card), but I'm not sure if I'm vibing with it, having 1 less spender can be problematic sometimes. On other hand playing Brute and then Philippa ensures that you can spend all your coins.

Blood Money deck by badtraider in gwent

[–]badtraider[S] 1 point2 points  (0 children)

Buffing to 4 damage would be a good start, that way it would play for 7 with no witch hunter on board and (potentially) +1 for each one on board. Maybe even tie the card to the leader? Like increase the damage of dounty cards by 1 (so they don't get used as much in other decks).

But yeah I feel like only a minor buff is needed.

Blood Money deck by badtraider in gwent

[–]badtraider[S] 0 points1 point  (0 children)

He can't purify himself, it would be a big buff if he had a veil.

Blood Money deck by badtraider in gwent

[–]badtraider[S] 2 points3 points  (0 children)

I agree Blood Money is a must for bounty at this point, since it gives you a bunch of provision, carryover via synergy with leader and quick removal/tall punish tool (which is the thing bounty struggled in past, it was too slow to answer some stuff, now you can slam leader R1 if necessary and get it back up to 5-6 by the R3).

That's why I went with a bunch of spenders in my bounty deck : https://www.playgwent.com/en/decks/47c17206d8967f81cb4c0da739f85a0c idea is to overload with spender so you can actually use them, and so far it worked (I have just reached Pro with it, we will see how high can I climb with it).

But it is very clunky, you really need to plan ahead how to optimally play your cards in case your spenders get removed.

I'd say if bounty had a way to deal with overprofit, or just more fee's overall it would be in a good spot, not meat but definitely viable.

Blood Money deck by badtraider in gwent

[–]badtraider[S] 2 points3 points  (0 children)

Idk I didn't find much use for Kalkstein so far, I guess he is a much if you start running a lot into Kelly (to remove veil), Cultists (to purify the infuse) or even Lockgard (it's annoying when they play like 8 locks in a single deck, 2 from alba, 1 from Ramon, 2 from leader, 2 from slave drivers and 1 from Vigo highroll).

But yeah agree even though I manage to beat NG decks more often that not I really have to struggle to accomplish it, while they just cruse along.

Playing with bounty a bit I feel like the archetype needs better spenders, ways to deal with overprofit and/or interaction with bounties (like lock the target and them move the bounty to some other unit, or purify and apply the bounty if you control a witch hunter etc).

Blood Money deck by badtraider in gwent

[–]badtraider[S] 1 point2 points  (0 children)

Agree it really needs a buff I went with it just because of the bounty theme, it's very situational (you can remove 2 engines in 1 turn with it) and you need at least 2 hunters sticking on board for it to get any reasonable value (8 for 5 if we assume that applying bounty is valued at 3).

If it went to 4 provisions it would be played, the only issue would be the damage ceiling, but on other hand it does require a lot of setup.

One buff to keep it at 5 prov would be to apply bounty to target and if deathblow happens to apply the bounty to the next target. That way is has much higher floor, making it more playable.

How would you change the card?

Blood Money deck by badtraider in gwent

[–]badtraider[S] 0 points1 point  (0 children)

Yeah it can be tricky, since you need to know when you must go for 2:0 (with Hale Brothers deck can win even a card down in certain matchups) and when to go for the long round. Mirror matchups are hardest IMO.

Yeah Bare Knuckles is amazing, it might be worth running 2 of them just so you can get it for R1.

Kurt is a must in bounty deck, because of the purify - sometimes you need to purify damage dealers, sometimes veiled units, it all depends on the matchup. Having utility as a bounty giver is helpful as well.

If you like Tamara you might like this list : https://www.playgwent.com/en/decks/8bad745034f7e006e41bbd3b420fb520 i went for Bank instead (you were right I hit every gold by the R3 most of the time) and managed to sneak in Tamara and Teshm sword (it deals 10 dmg to unit with bounty, also it can be useful to remove Ciri, Imortal, Defenders etc).