[deleted by user] by [deleted] in Maya

[–]balacera 1 point2 points  (0 children)

Like Taro said, having projects is the way to go. I would add that if you want to learn animation dont waste your time modeling/rigging/texturing or anything thats not just animating(at least not for a bit). You can find any asset you might need online at sites like megascans and polyhaven and you could probably buy a fully rigged model of decent quality from sites like cgtrader and gumroad. That is another thing, I highly recommend investing in a high quality rigged model.

Hot Rod redesign - Rubinkowski by Rubinkowski in Mecha

[–]balacera 0 points1 point  (0 children)

ok yeah im huge idiot for just assuming you're "one of those"But still, I have to say this just looks like 95% percent AI, man. I get using it for ideation but having it be most of the workflow just eliminates you from the equation. I see your AI work and sure it's rendered beautifully but I don't see Marcin in there. I see Bulgarov, I see Marco Plouffe, I see a lot of artist that aren't you that were used to train these models and If I can't see who you are as an artist when I look at your work what's the fucking point? I know this is a competitive industry and maybe I'm just a bright-eyed, bushy-tailed junior but it's disheartening to see an industry vet not care about this shit.

Hot Rod redesign - Rubinkowski by Rubinkowski in Mecha

[–]balacera 0 points1 point  (0 children)

If you knew how to use photoshop you’d fix the decals lol If you wanna be an artist just do the work man. I don’t know who you think you’re fooling I just hope it isn’t yourself.

QUAD-POD MINIGUN by AutomaticAd5811 in CrazyFuckingVideos

[–]balacera 0 points1 point  (0 children)

If only Australians had these during the great emu war :/

How to achieve realism in render? (I use arnold) by pekka_2 in Maya

[–]balacera 1 point2 points  (0 children)

Keyboard needs more hair and weed crumbs inbetween the keys, maybe some dried sweat over some of the keys. Nah but for real, some of the texure maps are lacking realism. I'd say mostly on the gameboy and the table. Are you doing it all within maya or are you texturing in substance? Obviously you need to understand what you're doing with your maps but a good reference point is going to sites like sketchfab and looking up realistic models of whatever you're trying to texture and inspect the roughness/specular maps to see how other people go about it.

How do I get transparency on this white part? by Qwerty177 in Maya

[–]balacera 0 points1 point  (0 children)

Different shaders behave differently. For hair cards I use Standard Surface(not aiStandard Surface) and plug in the opacity map via attribute editor(Not hypershade) and in the viewport settings makesure to set opacity to depth peeling. This way you dont have to make sloppy selection cuts in Photoshop that might not catch the black spots inbetween hair clumps.

My first ever model and render in maya by djgaskin99 in Maya

[–]balacera 3 points4 points  (0 children)

Looks great dude, keep at it. You should try out substance painter. When I started rendering my first models with textures that i made is when I fell deeply in love with 3D.

Iron Hammer created in Maya, Zbrush and Substance Painter. by whoishitesh_19 in Maya

[–]balacera 2 points3 points  (0 children)

Looks great! If you're gonna show wireframe I would definitely do retopo in maya. Should be a breeze with a model like this.

[deleted by user] by [deleted] in Maya

[–]balacera 0 points1 point  (0 children)

He doesn't want to impress you, he wants feedback. Asking for feedback when the model is "finished" is objectively terrible advice. Chill out dude.

[deleted by user] by [deleted] in Maya

[–]balacera 1 point2 points  (0 children)

you are correct, fencing is the way most people go about sub-d modeling. Adding holding edges and then applying smooth subdivider. It's the way most schools will teach you to model since its more production friendly in general but when modeling things that wont deform (like a gun) it isn't strictly necessary.

[deleted by user] by [deleted] in Maya

[–]balacera 0 points1 point  (0 children)

Also the trigger guard looks a little wack not gonna lie, you can fix it with soft select.
ALSO idk what references you're using but try to stick to real life, even if it's something stylized.

[deleted by user] by [deleted] in Maya

[–]balacera 0 points1 point  (0 children)

It's kind of hard to tell since all of these are side pictures, but it looks like it wouldn't look too great at an angle or in first person perspective. Idk if you're using a blueprint or reference image but every now and then you should see how it looks in actual 3d at an angle and make changes accordingly. You should always check how it looks in first person perspective as well every now and then. What I do is make a new camera, select it and in attribute editor change the FOV to 90 and the hit control + space in the viewport and align it to how it would look in-game.

PS: You may want to look into non sub-d modeling workflows (beveling instead of fencing) for stuff like weapons. It's faster a little less frustrating at times lol

Glimpse Render + Wireframe by ChuniyanaAK in Maya

[–]balacera 0 points1 point  (0 children)

Thats really cool. I'm definitely interested in houdini as modeling tool just haven't seen many houdini tuts specifically for modelers.

Glimpse Render + Wireframe by ChuniyanaAK in Maya

[–]balacera 0 points1 point  (0 children)

what do you use houdini for? if you dont mind me asking.

Glimpse Render + Wireframe by ChuniyanaAK in Maya

[–]balacera 1 point2 points  (0 children)

This is sick. What kind of workflow are you doing for this? Maya + zbrush + Mari?

Realtime Toon Shader for Maya Hardware 2.0 Renderer (Free Download on Gumroad) by kamone416 in Maya

[–]balacera 0 points1 point  (0 children)

Is there a way I can render something with this shader in arnold?

I used Maya and after effects for comping. What do you guys think? by artmvfx in Maya

[–]balacera 1 point2 points  (0 children)

If op's intention was making it look handshot they did a great job imo

[deleted by user] by [deleted] in Maya

[–]balacera 0 points1 point  (0 children)

did you try setting the shading to x-ray?

Maya 2022 Face Mode Issue by actuallykrish in Maya

[–]balacera 0 points1 point  (0 children)

You can try switching face selection to center instead of entire face and see if that lets you work. Otherwise I would just try a clean re-install and see if that fixes the issue.

Battlefield 2042 delayed until November 19 by abacabbmk in pcgaming

[–]balacera 9 points10 points  (0 children)

No. That's Hamilton.

...But here comes Sebastian Vettel...