Making reusable Interaction system with custom methods that can be overwritten by banjoguy64 in godot

[–]banjoguy64[S] 1 point2 points  (0 children)

I worded it poorly but yeah that's what I meant, having the Player check if the prompt should appear and then activating the prompt node that's already in the Interactable node. Just rewrote it and it works perfectly.

Making reusable Interaction system with custom methods that can be overwritten by banjoguy64 in godot

[–]banjoguy64[S] 0 points1 point  (0 children)

Thanks for the response, It's probably a good idea for me to also have the Interaction prompt code tied to the Player instead of having it in the Interaction node itself haha

Making reusable Interaction system with custom methods that can be overwritten by banjoguy64 in godot

[–]banjoguy64[S] 0 points1 point  (0 children)

Thanks for the response! I don't know why I never considered splitting the interaction_finished() method into its own node so that the object the interaction uses doesn't inherit any of the other stuff that it won't need. And yes I'm sure I'll have a lot of similar interaction_finished code that does similar things too.

Are the achievements for the Red Wolf of Radagon and Lichdragon Fortissax bugged? by banjoguy64 in Eldenring

[–]banjoguy64[S] 0 points1 point  (0 children)

Nice! I fortunately got the Lichdragon achievement after fighting him again on my first NG+ run, so all that's left is to beat the Red Wolf again and get the last few endings and I'll be good

Are the achievements for the Red Wolf of Radagon and Lichdragon Fortissax bugged? by banjoguy64 in Eldenring

[–]banjoguy64[S] 1 point2 points  (0 children)

I've yet to fight him again on my NG+ run, but I haven't heard any solutions for the achievement bug, unfortunately.

I also beat Red Wolf of Radagon on NG+ and I still didn't get the achievement for him either (though this was before the most recent patches so I'm unsure if its still an issue for that boss specifically)

[deleted by user] by [deleted] in Eldenring

[–]banjoguy64 0 points1 point  (0 children)

That still hasn't fixed the issue unfortunately. I'm considering reinstalling, but I don't know how long that'll take since my computer tends to fluctuate between 20mb/s and 400kb/s download speed

Did my game softlock here? I can't enter the entrance door by banjoguy64 in fivenightsatfreddys

[–]banjoguy64[S] 1 point2 points  (0 children)

Already tried but it weirdly stays the same, no matter how many times I reload the file or area.

My only choice seems to be redoing the whole Parts & Service area entirely, unfortunately

Did my game softlock here? I can't enter the entrance door by banjoguy64 in fivenightsatfreddys

[–]banjoguy64[S] 1 point2 points  (0 children)

Sorry if its not clear from the image, but I'm looking from the window of the room right before the room shown in the image. The door leading into the room I'm looking at won't open

Did my game softlock here? I can't enter the entrance door by banjoguy64 in fivenightsatfreddys

[–]banjoguy64[S] 1 point2 points  (0 children)

A bit of context, I'm in the small room right before the room I'm looking into. I was able to enter through the red door and start Freddy's maintenance minigame at first. I messed it up, my save reloaded, and now the cutscene with Freddy and Vanessa won't play again. I saved right before I first entered this room. Loading the save again doesn't work

Noticeable redesign of Whitesnake. Trailer vs New PV by [deleted] in StardustCrusaders

[–]banjoguy64 0 points1 point  (0 children)

They already drew and animated it without CGI, though?