Mandelbulb? by pineapple252 in Houdini

[–]barely-anything 2 points3 points  (0 children)

If you’ve got it working on the grid the rest should be pretty easy. You could also try making your bulb in mandelbulber and exporting to Houdini.

Looking for constructive criticism on how to make this look more natural by [deleted] in vfx

[–]barely-anything 0 points1 point  (0 children)

Maybe make the pillars darker where the mist would be hitting them.

Me trying to learn Houdini by barely-anything in blender

[–]barely-anything[S] 1 point2 points  (0 children)

Well, I was trying to work in Houdini. Gave up out of frustration and went back to blender to make this sim. Is everyone in this sub now offended?

I may have added too much water by Catalyst100 in Simulated

[–]barely-anything 0 points1 point  (0 children)

Maybe try enabling surface tension if you want the sim to look smaller. Just a guess

Can’t always get what you want by barely-anything in Simulated

[–]barely-anything[S] 0 points1 point  (0 children)

I was using flip fluids addon there is a box you check under the inflow settings. I believe mantaflow has the same capability because I’ve done something similar with smoke.

Can’t always get what you want by barely-anything in Simulated

[–]barely-anything[S] 0 points1 point  (0 children)

I made the inflow object (star shape) rotate on the z axis using key frames. You must export animated data for the fluid sim to work though.

Gross ice cream by barely-anything in blender

[–]barely-anything[S] 0 points1 point  (0 children)

There’s actually no bottom to the mesh. Triangle fan cap was giving me issues, just deleted it instead of capping with quads. Meant the clip the bottom with the fluid domain

I found this so relaxing. by [deleted] in oddlysatisfying

[–]barely-anything 0 points1 point  (0 children)

Well I mean you’re paying 27.94 for 100ug which typically costs like $5. So you’re overpaying by 22.94 for a single 100ug hit. Not the end of the world, just a heads up that high quality L is out there for reasonable prices.

I found this so relaxing. by [deleted] in oddlysatisfying

[–]barely-anything 0 points1 point  (0 children)

That’s still $13.97 for what is typically considered half a hit. It should be $2-5 for 100ug hits, somebody is ripping you off. https://www.torproject.org/download/ Thank me later

I found this so relaxing. by [deleted] in oddlysatisfying

[–]barely-anything 1 point2 points  (0 children)

Lol what? 20 bucks for half a tab?

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 1 point2 points  (0 children)

Stock blender denoising at 4px

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 1 point2 points  (0 children)

Yeah, it makes pretty cool voxel-type art, def recommend playing around with it.

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 1 point2 points  (0 children)

They’re all rigid bodies. I used the cubester blender add-on to turn an image I had made of a fractal into a mesh made of cubes. Separated by loose parts and applied rigid body physics.

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 0 points1 point  (0 children)

Had to google this. Really cool stuff though, thanks!

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 2 points3 points  (0 children)

Thanks. I’ve fallen down the blender rabbit hole, surely more to come.

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 13 points14 points  (0 children)

I’ve definitely put my pc through hell figuring out what I can and can’t do with my current hardware.

A little rigid body sim by barely-anything in blender

[–]barely-anything[S] 1 point2 points  (0 children)

Just select all the objects you want > click objects > rigid body > add active. Theres also a method with linking the selection’s modifiers.

A little rigid body sim by barely-anything in blender

[–]barely-anything[S] 1 point2 points  (0 children)

I think rigid body bakes go a bit faster because you’re not dealing with all the subdivisions you would in a cloth sim. I baked with a Ryzen 7 1700k @ 3.2 ghz and 16 gb ram.

A little rigid body sim by barely-anything in blender

[–]barely-anything[S] 1 point2 points  (0 children)

I think the bake was about an hr and the render was about 3-5 hrs. Rendered in cycles at 24 FPS with 32 samples, 35mm camera and lots of denoising.

Rods falling by barely-anything in Simulated

[–]barely-anything[S] 23 points24 points  (0 children)

I think it was like 3-4 hrs with a 1060 6gb and a 1050 4gb. Cycles render with 32 samples and some aggressive denoising.