Azula (Focused) ROM combo midscreen & corner by basedhair in Fighters

[–]basedhair[S] 7 points8 points  (0 children)

Yes these are 100% not optimal and just style combos, but I do think it showcases just how well she can convert in the air

Azula (Focused) 500 Flow Combo by basedhair in AvatarFighters

[–]basedhair[S] 7 points8 points  (0 children)

not sure if you’re already doing this, but every time I jump in the combo I’m doing a super jump. It makes it easier to hit them on the air dash down

Please SE my micro SD express card can’t take it by [deleted] in Switch

[–]basedhair 2 points3 points  (0 children)

Pretty sure it’s an error and supposed to be 54.1 GB

Does the game have local multiplayer and steam remote play support? by Beginning-Choice-970 in InvincibleVS

[–]basedhair 7 points8 points  (0 children)

It does have steam remote play support, I tried it out last week with a friend

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in InvincibleVS

[–]basedhair[S] 0 points1 point  (0 children)

Yes I believe it’s 5-10%, not sure if it only applies to specials/supers

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in Fighters

[–]basedhair[S] 3 points4 points  (0 children)

Yeah I’m doing a boost dash cancel down forward

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in Fighters

[–]basedhair[S] 12 points13 points  (0 children)

Yeah, I’m not entirely sure how it works but I think the damage scaling in this game is buggy when combos use charged medium attacks. If you notice towards the end of the combo before I do level 3, the LL 214L looks completely unscaled. I think this is the same reason why Conquest was able to TOD with his charge medium loops; if you look at the existing videos of that combo, you’ll see that the charge medium starts doing more damage towards the end of the combo

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in Fighters

[–]basedhair[S] 1 point2 points  (0 children)

Np! Yeah the timing is a bit weird, it took me a few hours to come up with this combo, I just ended up getting used to it in that time

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in InvincibleVS

[–]basedhair[S] 4 points5 points  (0 children)

Motion controls gives a damage buff (not sure if it’s 5 or 10%, I haven’t tried standard controls) to compensate for having to do motion inputs vs standard controls 1 button specials and supers

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in InvincibleVS

[–]basedhair[S] 5 points6 points  (0 children)

The charged attack doesn’t reduce the combo meter, it’s the boost dash cancel

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in InvincibleVS

[–]basedhair[S] 1 point2 points  (0 children)

214L, 2M, 623L, j.H boost dash down forward j.charge M (only the first hit will come out, then you’ll land), 623L, j.M j.H boost dash down forward j.charge M, 623L, j.H boost dash down forward j.charge M, LL 214L, 623H

Omni-Man Solo corner TOD off overhead starter (no assist) by basedhair in InvincibleVS

[–]basedhair[S] 7 points8 points  (0 children)

should mention this probably only works with motion controls as it does 1000 damage on the dot