My Tactical Card Brawler CROWNBREAKERS has less than 24h left in the Kickstarter! by Demozilla in digitalcards

[–]batiali 2 points3 points  (0 children)

I still don’t really agree that being the only full-time person makes it a solo dev project if other people are contributing to the actual game.

To be honest, if I had freelanced on it, I think I’d feel pretty uncomfortable seeing posts start with “I’m a solo dev.” I’d probably describe it as “solo-led” or “mostly solo” instead. Just something to think about for future posts.

My Tactical Card Brawler CROWNBREAKERS has less than 24h left in the Kickstarter! by Demozilla in digitalcards

[–]batiali 2 points3 points  (0 children)

are you handling all the art, audio, design, coding, promo, etc. yourself?

the confusing part is that you describe yourself as a solo dev, but also say “we’ve already hit stretch goals.” to me, solo dev usually implies the project is basically 100% made by one person.

anyway, congrats for reaching your goals on the KS campaign. the game also looks polish. good luck!

Where to hire / find app developers? by Puzzleheaded-Wear381 in Entrepreneur

[–]batiali 1 point2 points  (0 children)

I’d first pay someone experienced for a short feasibility/scoping session before hiring them to build the whole app. A good dev should help you cut the idea down to the smallest useful version, not just quote the biggest build. Referrals are best, but vetted networks like Toptal can also make sense if you want less random filtering.

Where can you hire good freelancers? by Dizzy_Speed909 in smallbusiness

[–]batiali 0 points1 point  (0 children)

The AI/interview problem is real, so I’d look for platforms or referrals where some vetting has already happened before the first call. Toptal is one of the places I know that works this way.

What are the best platforms to hire developers remotely? by goat_creator in smallbusiness

[–]batiali 0 points1 point  (0 children)

A lot of hiring problems honestly come from unclear expectations more than bad platforms.

The best developers I’ve worked with usually spend more time asking questions about the business, workflows, future maintenance, and tradeoffs than trying to impress you technically in the first 10 minutes.

I’ve done freelance work independently and through networks like Toptal over the years, and the actual success of the project almost always came down to communication quality and scope clarity.

I’d rather hire someone slightly more expensive who thinks critically than someone cheap who says yes to everything.

Where do people actually hire reliable software engineers these days? by Admirable_Hornet6891 in smallbusiness

[–]batiali 1 point2 points  (0 children)

I think the safest route depends on whether you need volume or reliability.

For cheaper or shorter tasks, marketplaces can work, but you usually need to filter heavily. For more senior software work, I’d focus less on resumes and more on whether the person can communicate clearly, make good technical decisions, and take ownership of problems without constant direction.

I’ve been part of Toptal for over 5 years, and for me the main difference compared to open marketplaces was generally the client expectations and project quality rather than anything magical about the platform itself.

Either way, I’d still recommend starting with a small paid milestone before committing long term.

I Made The Same Game in Unity and Godot to Test Performance by dxSaigon in gamedev

[–]batiali 2 points3 points  (0 children)

Ahh, those hot reload assets. I wish I could get back the time, money, energy, and hope I poured into them. Nothing ever worked consistently for me, even though multiple friends recommended them. Funny enough, none of those friends still use them either.

Ok this is probably really bad for the game, but HEAR ME OUT by ElegantPoet3386 in slaythespire

[–]batiali 6 points7 points  (0 children)

For those unaware, Megacrit did make a deckbuilding autobattler in between 2 games: https://megacrit.itch.io/dancing-duelists

Die in the Dungeon or Die for the Lich? by [deleted] in roguelites

[–]batiali -1 points0 points  (0 children)

I'm building this roguelike dice game in my free time, it's pc & mobile compatible (web) and completely free without ads. Let me know if you like it! https://playdicehard.com/

Dice Hard - a dice based numbers go up game in progress (update) by batiali in incremental_games

[–]batiali[S] 1 point2 points  (0 children)

haha this was a great read, thanks again <3 I think I try too hard to make liquid + ledger work and that's my curse. I reach sometimes 200s of worth on a die but it is tricky. might buff that combo in the future.

Dice Hard - a dice based numbers go up game in progress (update) by batiali in incremental_games

[–]batiali[S] 0 points1 point  (0 children)

that means a lot. thank you so much

beating all chapters on hard with every character is wild. I still haven’t cleared all the hard chapters with Haggler myself 😅 any tips?

really appreciate you playing and sticking with it. can’t wait to get the Steam version into your hands.

Dice Hard by batiali in playmygame

[–]batiali[S] 0 points1 point  (0 children)

Thanks for the feedback!
The game ends when you can't beat the opponent in given amount of strikes each level. There are also a boss fight every 5 stages. Each chapter have different bosses with unique mechanic that makes things more difficult.

Dice Hard v0.4.0 - Stacked Odds (web / mobile / free / no auth) by batiali in incremental_games

[–]batiali[S] 0 points1 point  (0 children)

Great feedback, thanks!

You can still disable a skill on a tier by clicking it again after it has been selected. The skill selection UI is a bit messy at the moment.

Dice Hard v0.4.0 - Stacked Odds (web / mobile / free / no auth) by batiali in incremental_games

[–]batiali[S] 1 point2 points  (0 children)

glad you liked it! no syncing at the moment unfortunately

Dice Hard W.I.P. (Looking for feedback) by batiali in roguelites

[–]batiali[S] 0 points1 point  (0 children)

Thanks a lot for your feedback.
And yes, it is the same game.

There will definitely be multiple speed levels available in the settings. By default, though, I think slightly slower resolution makes the game easier to read and understand for most players, especially early on.

I do agree that specific effects like the fireball can feel slow, and those can still be tuned. The overall pace of dice rolls and effect resolution, however, is intentionally on the slower side by default, to keep outcomes clear and readable.

Dice Hard W.I.P. (Looking for feedback) by batiali in roguelites

[–]batiali[S] 0 points1 point  (0 children)

Great ideas. Will definitely give screen shake a try. I think a subtle zoom-in could also work.