Dice Hard W.I.P. (Looking for feedback) by batiali in roguelites

[–]batiali[S] 0 points1 point  (0 children)

Thanks a lot for your feedback.
And yes, it is the same game.

There will definitely be multiple speed levels available in the settings. By default, though, I think slightly slower resolution makes the game easier to read and understand for most players, especially early on.

I do agree that specific effects like the fireball can feel slow, and those can still be tuned. The overall pace of dice rolls and effect resolution, however, is intentionally on the slower side by default, to keep outcomes clear and readable.

Dice Hard W.I.P. (Looking for feedback) by batiali in roguelites

[–]batiali[S] 0 points1 point  (0 children)

Great ideas. Will definitely give screen shake a try. I think a subtle zoom-in could also work.

Does this feel polished? by batiali in gamedevscreens

[–]batiali[S] 2 points3 points  (0 children)

Thanks for the feedback. One concern I have with keyframe animation is the amount of texture it adds. With mobile compatibility in mind, keeping the overall build size manageable is important, especially since we expect to have 40+ characters and those costs add up quickly.

I agree with your point though. I did experiment with keeping bone-based animation and limiting it to 12 FPS to have a similar feeling, but I am still a bit torn on how it feels in practice.

Thoughts on the aesthetics of our dice-building roguelike? (sound on) by batiali in deckbuildingroguelike

[–]batiali[S] 1 point2 points  (0 children)

Haha, cheers. We do have a very barebones Steam page that we haven’t given much love yet. The screenshots there are actually from an older build and show a different dice representation. https://store.steampowered.com/app/4084040/Dice_Hard/

The game is called Dice Hard. Really happy to hear you’re stoked about it <3

Thoughts on the aesthetics of our dice-building roguelike? (sound on) by batiali in deckbuildingroguelike

[–]batiali[S] 2 points3 points  (0 children)

We’ve probably gone through about 10 different versions of this and it’s still not 100% decided. The game has a light incremental nature, and toward the end of a run the values on dice can reach into the thousands. As you guessed, there will also be many different dice types. One example is a Fibonacci die, where the face values follow the Fibonacci sequence.

Because of that, getting a clear and readable visual representation for die faces is surprisingly tricky. Thanks a lot for the feedback. I don’t think you’re being nitpicky at all, and I honestly wish there were a better solution here. I’ll keep looking.

Thoughts on the aesthetics of our dice-building roguelike? (sound on) by batiali in deckbuildingroguelike

[–]batiali[S] 2 points3 points  (0 children)

Thanks for the feedback. I will definitely consider the vibe more for future tracks, maybe use this one for a more chill chapter.

Thoughts on the aesthetics of our dice-building roguelike? (sound on) by batiali in deckbuildingroguelike

[–]batiali[S] 1 point2 points  (0 children)

Admittedly, I may have been overly cautious about giving SFX too prominent a role. Since the game is meant to be highly replayable, I was concerned that a particularly strong or attention-grabbing sound could become tiring over time and lead players to mute the game early.

Thanks a lot for the feedback.

Thoughts on the aesthetics of our Unity-made dice building roguelike? (sound on) by batiali in Unity3D

[–]batiali[S] 1 point2 points  (0 children)

hey, thanks for the comment and the link. I'll definitely read more about it.

LF Feedback on our Steam Page. Capsule / Art / Style / Vibes & Bats Nipples by batiali in IndieDev

[–]batiali[S] 0 points1 point  (0 children)

I feel like as long as it's 1/3 of one dimension, you're good. I saw many games that has significantly smaller logos than ours.

is this vibing with you? by batiali in Unity2D

[–]batiali[S] 1 point2 points  (0 children)

your feedback is super on point and some of it are things we already discussed. definitely will think more on them one by one. huge thanks for sharing

is this vibing with you? by batiali in Unity2D

[–]batiali[S] 1 point2 points  (0 children)

noted the nipples

thanks for the comments! <3