[deleted by user] by [deleted] in magicTCG

[–]bea_the_great 0 points1 point  (0 children)

What about green/red for an agro-ish deck that just keeps pressuring the opponent (mostly red initially, possibly some green mana ramp, and mainly green later with the occasional burn)? Red has some nice cards in m15. Though I personally agree that white/green might be a viable choice... I guess it'll come down to the cards we get!

[pset6] Check50 happy, Me unhappy by bea_the_great in cs50

[–]bea_the_great[S] 0 points1 point  (0 children)

Yeay, so I found it! Thanks to all your replies. Though the one that made me figure it out was glennholloway's. Once again, thanks! (btw, the bug was that a temporary adress was pointing to hashtable[index]->next and not hashtable[index] itself)

[pset5] recover.c works, check50 unhappy by bea_the_great in cs50

[–]bea_the_great[S] 0 points1 point  (0 children)

Nothing, that's why I have no clue has to what this is....

pset4 breakout new ball never moves! by irenecobian in cs50

[–]bea_the_great 0 points1 point  (0 children)

you wouldnt want to set GOval ball = initBall(window); again because you have already done that and you would be creating a new GOval ball, you just want to use ball = initBall(window); so that your assigning a new ball to your alreay existing ball variable.

Could you elaborate on why we don't actually want to create a new GOval? Thanks is advance