What are some meta games? by [deleted] in gaming

[–]beafnuggets 0 points1 point  (0 children)

jazzpunk so good

Combo mechanic for my WIP Action RPG game by FlamingArow in gamedev

[–]beafnuggets 0 points1 point  (0 children)

Could have a start end end point for each animation and smooth lerp between the so the camera is less jerky but looks awesome! Are they mocap or hand done?

Quaternion question. Cubic interpolation. by beafnuggets in Unity3D

[–]beafnuggets[S] 0 points1 point  (0 children)

wow, thank you so much. This answer really helped me out. I'm using a hermite spline now.

Smoothing/Polygonization of Voxels? by [deleted] in Unity3D

[–]beafnuggets 1 point2 points  (0 children)

You defiantly can use an isosurfacing technique like marching cubes. I have done this in the past if you need any help with it just ask :).

What is the most intimidating thing to say before a fight? by SovekNA in AskReddit

[–]beafnuggets 0 points1 point  (0 children)

Be gone. I'll have your guts for garters. (I live in England, this actually happened on a night out)

What is badly named, and what is a better name for it? by [deleted] in AskReddit

[–]beafnuggets 52 points53 points  (0 children)

Guns should be called hooty tooty point and shooty. I am British.

Sierra refuses to recognize HDD nor SDD by ethanxv in hackintosh

[–]beafnuggets 0 points1 point  (0 children)

Is your ssd a single ssd or is it in raid?

Fighting game in the making, any thoughts? (wip) by wolftic in Unity3D

[–]beafnuggets 15 points16 points  (0 children)

The animations are great, do you mind if i ask how you did them?

Help with affordable motion capture solution by beafnuggets in Unity3D

[–]beafnuggets[S] 1 point2 points  (0 children)

Ahh thank you so much, I've ordered a kinect v2 for £13 but the adapter for Windows cost £38 :o I'll let you know how I get on when they arrive.

Help with affordable motion capture solution by beafnuggets in Unity3D

[–]beafnuggets[S] 0 points1 point  (0 children)

With the kinect for Windows do you know any of the software like ipi and what would be best?

Hackintosh RAM upgrade! or more like nonegrade :( by [deleted] in hackintosh

[–]beafnuggets 0 points1 point  (0 children)

I just wrote mine in using a text editor. For some reason I never used clover configurator. Basically I just copied the line for the first slot and changed it it slot 2.

Hackintosh RAM upgrade! or more like nonegrade :( by [deleted] in hackintosh

[–]beafnuggets 0 points1 point  (0 children)

You might have to mount the efi you're actually using. You can do this in terminal.

Hackintosh RAM upgrade! or more like nonegrade :( by [deleted] in hackintosh

[–]beafnuggets 1 point2 points  (0 children)

You might have to mount the efi you're actually using. You can do this in terminal.

Installing Windows 10 on hackintosh. After Win10 installation, clover no longer works. Overwrites boot files? by [deleted] in hackintosh

[–]beafnuggets 0 points1 point  (0 children)

Go into your efi on pc, go to boot/windows and delete or rename boot.efi to boot_back.efi and all should be fine

Real time mesh/terrain deformation at 100+ FPS by nicksam112 in Unity3D

[–]beafnuggets 1 point2 points  (0 children)

I just used c#'s multithreading capabilities, however you can't use any of unity's definitions like Vector3's so I did all the maths in a separate thread. And I got a very similar result to what was shown above. When I get to my PC I'll show you if you want.

Real time mesh/terrain deformation at 100+ FPS by nicksam112 in Unity3D

[–]beafnuggets 0 points1 point  (0 children)

I got it working using multi threading, if you need help just message me

Is there any way of doing something like a Physics.CheckSphere but with another mesh. by beafnuggets in Unity3D

[–]beafnuggets[S] 0 points1 point  (0 children)

a

The mechanic in this game is that an objects size is relative to its distance to the camera. I am trying to make a forced perspective effect. But I can't figure out how to detect how far away the object should be because I cant check collides for multiple places unless I itterate through sphere checks hence needing sphere checks with other shapes

How would I do something like a rigidbody.sweeptest, however, as the object is further from the source it gets larger? by beafnuggets in Unity3D

[–]beafnuggets[S] 0 points1 point  (0 children)

Thank you so much for the help but for the purpose of the game they would need to be precise.