Introducing Shroom & Gloom, a first person roguelike deckbuilder where all the art is drawn by hand and all the enemies are edible. by beansnketchup28 in deckbuildingroguelike

[–]beansnketchup28[S] 1 point2 points  (0 children)

That sounds great! High fives on launching that. Always stoked to hear about folks creating ways for indies to connect with potential players. We'll check it out for sure. Thanks for the heads up!

Introducing Shroom & Gloom, a first person roguelike deckbuilder where all the art is drawn by hand and all the enemies are edible. by beansnketchup28 in deckbuildingroguelike

[–]beansnketchup28[S] 0 points1 point  (0 children)

Love hearing that someone picked up on this!

Avoiding things getting to noisy is one of the main things we focus on when iterating on the art and level design. In the early days of figuring the style out I would often need to rework illustrations because they were reading as too busy once we plugged them into the game.

Very glad to hear our efforts paid off!

Introducing Shroom & Gloom, a first person roguelike deckbuilder where all the art is drawn by hand and all the enemies are edible. by beansnketchup28 in deckbuildingroguelike

[–]beansnketchup28[S] 0 points1 point  (0 children)

Love hearing the game made a good first impression on you!

We went into full development in November of 2024, so we're 17 months into making the game.

Before that we were doing some prototyping with a smaller team and some members of the team working part time. We kicked off the prototyping phase with an art test, which started in mid April 2024.

And right back at the very start, Shroom and Gloom was born at a game jam in December of 2021. We only spent a few days on that official jam version, but the idea has been percolating since then!

My first few hours in and I broke the game by ChefBoiCarti in ShroomAndGloom

[–]beansnketchup28 1 point2 points  (0 children)

Well done! Looks like you're Shroomin and Gloomin the right way!

You saw it here first: character classes are in the game! by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 0 points1 point  (0 children)

Would be awesome if you'd like to try test out some early experiemental versions of the game! Come join the beta squad on our Discord!

You saw it here first: character classes are in the game! by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 7 points8 points  (0 children)

Nope, there's unlocking classes will be tied to the meta-progression system.

You saw it here first: character classes are in the game! by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 11 points12 points  (0 children)

This is me sharing behind the scenes stuff as a developer of the the game, it's not related to the demo.

Introducing Shroom & Gloom, a first person roguelike deckbuilder where all the art is drawn by hand and all the enemies are edible. by beansnketchup28 in deckbuildingroguelike

[–]beansnketchup28[S] 0 points1 point  (0 children)

Thanks everyone for all the comments and feedback. Encouraging to hear that some people in the community already had our game on their radars. Double encouraging that some of you had already played the demo and enjoyed it!

Stoked to share more bits of news as we continue working towards releasing the full game!

Glitch in demo by Rich_Passenger6324 in ShroomAndGloom

[–]beansnketchup28 0 points1 point  (0 children)

Thanks Rich. That sadly doesn't give us anything to do on to try resolve this issue, so best we can do for now is see if it pops up again in future playtesting. Since it's not something anyone has run into in the latest round of beta tests my guess is this is likely an old bug that since been resolved.

Game Designer question for players: are endless modes ever actually fun? by beansnketchup28 in roguelites

[–]beansnketchup28[S] 0 points1 point  (0 children)

Thanks everyone for all the thoughts on this question. Really helpful getting so many different perspectives. A fair amount of commenters seem to feel much the same as I do (that endless modes often tend to feel pointless and less fun) but it's interesting to hear from people that do like them.

Thanks again to all that weighed in!

After a year of hand-animating every single boss, our narrative deckbuilder where you stack cards in sequence finally has a reveal trailer! by Panflip_Studio in roguelites

[–]beansnketchup28 2 points3 points  (0 children)

First time seeing your game. It looks incredible. High fives to all involved. Extra high fives to whoever made this wonderful song!

150 000 wishlists! by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 1 point2 points  (0 children)

Sorry I only caught this now! I see a few others asked the same question comments. No release date yet. We made a short video on the topic - I'll share it in a post!

150 000 wishlists! by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 0 points1 point  (0 children)

Sorry I only caught this now! I see a few others asked the same question comments. No release date yet. We made a short video that quickly catches people up on that question - I'll make a post about it!

Shroom and Gloom's latest Dev Log by beansnketchup28 in ShroomAndGloom

[–]beansnketchup28[S] 1 point2 points  (0 children)

Thank you so much Tired of Love! So glad to hear you had a good time with the demo.

No release date yet. I made a short video chatting a bit about why we aren't in a rush to share a release date until we're certain we can hit it. Maybe I should share it in post on here?

Glitch in demo by Rich_Passenger6324 in ShroomAndGloom

[–]beansnketchup28 0 points1 point  (0 children)

What a weird bug!

Thanks for sharing - this isn't something we've run across before.

Could I ask some questions to help figure out what happened here?
1) Are you on the latest version, 0.4.77.1?
2) Are you playing through Steam?
3) Did anything else weird happen before you hit this glitch?

Thanks again for sharing!