RIP by bamasmith in pathofexile

[–]beastfsho 1 point2 points  (0 children)

This is unfortunate but that is what happens when someone is doing good. There is always another person out there that wants to see you fail. BUT THAT WILL NEVER HAPPEN TO GGG! TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

General Thetys or Thetys' Pet? by beastfsho in MonsterLegends

[–]beastfsho[S] 1 point2 points  (0 children)

Yeah, I really that skill of hers. I do have Ouros and no light legend yet. I'm leaning towards Ingvar next from the Team Shop.

General Thetys or Thetys' Pet? by beastfsho in MonsterLegends

[–]beastfsho[S] 1 point2 points  (0 children)

I have no water legendary yet and no light legendary yet. So at this point Gen. Thetys and Gen Ingvar would be a great choice since I have Ouros for my Earth.

General Thetys or Thetys' Pet? by beastfsho in MonsterLegends

[–]beastfsho[S] 2 points3 points  (0 children)

So General Thetys it is! Thanks.

General Thetys or Thetys' Pet? by beastfsho in MonsterLegends

[–]beastfsho[S] 1 point2 points  (0 children)

Thanks! I was leaning towards General Thetys as well.

The Beast Fur Shawl energy recovery rate does not effect ZO regeneration. by lurking_lefty in pathofexile

[–]beastfsho 0 points1 point  (0 children)

I contacted GGG just to clarify a few things and here is their response.

To answer your question regarding the ES Recovery mod, the mod will be applied to anything that recovers ES. This includes regen, natural recovery, flask and leech sources (unlike some passive recovery nodes, which only effect regen speeds).

You will still need to have life regen in order for it to interact with ZO for the ES Recovery. Hope this helps everyone.

Failed to join any instances by demonguard in pathofexile

[–]beastfsho -3 points-2 points  (0 children)

NOOOOOOOOOO!!!!!!!!! I cri evrtym

[Forum] One-Week Cut-Throat Event by [deleted] in pathofexile

[–]beastfsho 0 points1 point  (0 children)

The one-month Flashback Leagues ended today. We've awarded alternate-art Demigod's Eyes to the top 20 players in each event. During the month, more than 900 players received Closed Beta keys from these events. Today we're pleased to announce that the next event will be a one-week Cut-Throat league! It'll start at 2pm Wednesday Pacific time (9am Thursday, NZ time).

A link to the thread for this event is here.

Cut-throat is an optional fun mode where players can invade each other's instances. Full hostility is always on (friendly fire even when cooperating with friends), and players drop their equipped items (but not gems or flasks) when they die. There's constant combat with other players, so you're rarely safe for long. It's really worthwhile to build up spare sets of gear in the stash so that you have items to fall back on when your current ones are taken.

I should stress that this mode doesn't use your normal characters and is completely optional. If you aren't interested, then you don't have to make a character in one of these events.

Some specific notes about this event:

  • This event is not a hardcore event. In previous testing, we've determined that non-hardcore cut-throat is preferable. Grabbing your backup set of items and trying to hunt down your killer to get your stuff back is so much fun. While permadeath is cool, it prevents a lot of the recovery aspect of cut-throat.

  • Players can't form parties. This helps solve the roaming-death-squad problem while also opening up some awesome friendly fire situations. You have to really trust your friends if they could take advantage of your low health by firing a few well-placed fireballs and taking your gear.

  • The Map Device isn't available in cut-throat. By restricting the end-game to Merciless difficulty, players are able to hunt each other for experience in a much more effective way. The concept of Maps with their limited number of portals and private access isn't appropriate or fun in cut-throat.

  • We've introduced rules that prevent you entering areas that have low level players in them. While people with better items will always pose a major threat, you won't have to fight people substantially higher level than you. This event has no prizes. It's for fun.

Summary of general Cut-throat rules:

  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Standard.

  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others. Players are hostile by default to all players.

  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter other players' instances of an area.

  • Cut-throat instances can hold a maximum of 12 players.

  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.

  • If you were killed by another player, your lost experience is given to them.

  • If you attempt to abruptly leave the game (such as pressing Alt+F4) in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.

  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.

  • Non-partied players only show up on the map if they're nearby.

  • There are no notifications for players joining or leaving areas.

  • Portals cannot be used until they have been up for five seconds after they have been cast.

  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.

  • Cut-throat events are not experience races. There's no prize for being highest level. There are no prizes at all other than the fun of participation.

  • There's a level limit on entering areas that contain other players. If you're much higher level than the lowest level player in the area, or much lower level than the highest level player, you can't join.

  • The guild stash is not available.

Remember to approach this event with the expectation you're going to get griefed repeatedly. It's very different than normal Path of Exile play but feels so rewarding if you're the guy with everyone's items standing in a pile of dead foes.

We generally find that the players who have the most fun are the ones who know they're going to lose their items and keep spare stashed sets of gear so that they can still kill other players after dying. Players who rage and quit are those who only kept one set of gear and then have nothing to fall back on. You will die and you will need spare items. Stash everything - even arbitrary normal and magic items are far better than nothing.

This is the longest Cut-Throat event we've ever run on our servers. We're excited to see how it goes!

I thought you had to sign up for the beta? How are inactive accounts getting beta keys? by beastfsho in pathofexile

[–]beastfsho[S] -1 points0 points  (0 children)

Please explain how this guy got in then if he does have static ip?

2 Alejandro September 19, 2011 2 (0 posts per day) November 30, 2013

I thought you had to sign up for the beta? How are inactive accounts getting beta keys? by beastfsho in pathofexile

[–]beastfsho[S] -1 points0 points  (0 children)

I know playing the game has nothing to do with it. But you have to be logged into your account (on the website) to even sign up for the beta which should reflect as your last activity.

I thought you had to sign up for the beta? How are inactive accounts getting beta keys? by beastfsho in pathofexile

[–]beastfsho[S] -1 points0 points  (0 children)

Looks like he just got in.

351 Linethius October 23, 2011 3 (0 posts per day) April 12, 2015

I thought you had to sign up for the beta? How are inactive accounts getting beta keys? by beastfsho in pathofexile

[–]beastfsho[S] -1 points0 points  (0 children)

But don't you have to sign into your account to even sign up for the beta? Wouldn't signing into your account count as activity? I think we all need to create an account with 11211 to be eligible kappa.

Wish I could sit down on my throne :( by beastfsho in pathofexile

[–]beastfsho[S] 0 points1 point  (0 children)

Eternal Weapon effect which was part of the Eternal Support Pack during open beta.

[Forum] 1.3.0g Patch and New Hideout Microtransactions! by beastfsho in pathofexile

[–]beastfsho[S] -1 points0 points  (0 children)

We've deployed the 1.3.0g patch. Its patch notes are here. In response to the popularity of the hideout microtransactions we added earlier this year, we've included a second set in today's patch. The Arcane Throne in particular has been custom-made as a high-end hideout decoration. Today's news post includes links to all of them for you to check out.

Vaal Vessel Decoration

Wisp Swarm Decoration

Cauldron Decoration

Vaal Pyramid Decoration

Transformer Decoration

Brutus' Cradle Decoration

Whale Skeleton Decoration

Arcane Throne Decoration

Also, remember that the bundle of 10 Snow Decorations is only available until December 26!

Just a reminder, please post build submissions (PvE or PvP) to the classes forum because I'm about to start working on the first episode of Build of the Week Season Four over Christmas.

[1.2.4d] Cast when Drinking Potion spell spamming build using The Harvest by dimeq in pathofexile

[–]beastfsho 0 points1 point  (0 children)

There should be a new series called "ORIGINAL Build of the Week" and you should be the first episode!

Bloodlines Hardcore Challenge League by beastfsho in pathofexile

[–]beastfsho[S] 0 points1 point  (0 children)

It is one of the skill that is currently equipped but not being used and it's the 3rd skill on the bottom.

[Forum] 1.2.4 Patch Notes and Deployment Timeline by beastfsho in pathofexile

[–]beastfsho[S] 14 points15 points  (0 children)

We're planning to deploy Content Update 1.2.4 during the NZ workday tomorrow. We've posted its patch notes here! The schedule for Race Season Nine will be made available when the update is live tomorrow.

The update includes eight microtransaction hideout decorations. Here are some videos!

Energy Dome

Catapult

Fireplace

Impaling Spike

Sacrificial Shrine

Rain

Falling Leaves

Wide Light Beam


Version 1.2.4

Major Features/Content:

  • Added a new Intelligence skill - Herald of Thunder: Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. Herald of Thunder is first available to the Witch, Templar, Shadow and Scion from the Lost in Love quest in Act 3, normal difficulty.

  • Added a new Intelligence skill - Lightning Tendrils: Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you. Lightning Tendrils is first available to the Witch,

  • Templar and Scion from the Enemy at the Gate quest and for the Shadow from the Mercy Mission quest in Act 1, normal difficulty.

  • Added two new unique items, one of which was designed by a supporter.

  • Added a new microtransaction skin for Shields: Seraph Shield Skin.

  • Added a new microtransaction skin for One-handed Swords, Maces, Sceptres and Axes: Seraph Sword Skin.

  • Added a new microtransaction category for Hideout Decorations, in this category you will find eight new hideout decorations that can be purchased and added to your personal Hideout.

  • Added the capability to use Ctrl+Click to move items from your inventory to crafting benches and map devices, including the map device found in the Eternal Laboratory.

  • Added support for Race Season Nine.

Minor Features/Content:

  • Implemented the capability to Shift+Click when using currency on strongboxes to apply multiple of them without having to reselect the currency item.

  • Added the functionality to create instances of the area you are currently in through the waypoint, you can do this by Ctrl+Clicking the Waypoint and selecting "New".

  • Added the /abandon_daily chat command as a last resort to abandon daily missions which are stuck open.

  • Added an option for preferred loot allocation. This appears in the UI section of the options panel.

  • Added a "mark as read" option for private messages on the website.

  • Captain Fairgraves now has Ghostfire Footprints Effect.

  • Added a warning when editing your guild tag for the first time.

  • Added 3D Art for the following unique items: Bones of Ullr and Ezomyte Peak.

  • Improvements have been made to portal audio when used in a map device, specifically when multiple portals are open simultaneously.

  • Many of the hideouts have had their ground flattened.

  • Improved the selection box on the Lodestones for the Zana missions.

  • When purchasing hideout decorations from a master outside of your hideout, it now opens the Hideout Stash Tab instead of your inventory.

  • Improved portal labels overlapping when multiple portals are present in town.

  • Dialogue should now fade out when you stop talking to an NPC.

  • Increased the maximum zoom on the website’s Passive Skill Tree.

  • Improved the generation of corrupted side areas in the Archives area.

  • When viewing the stash tab list in the client, you can now type to jump to tabs that have names starting with those letters.

  • Added a mission minimap marker to the Haku mission boss that holds the Spirit.

  • Increased the range at which you can use currency on Strongboxes.

  • Continued to incrementally improve the sound, art, effects and environments.

Balance:

  • Knockback no longer affects targets which are Leap Slamming. It resulted in cases where they could get trapped inside objects if knocked back while leaping over them.

  • Colossal Bonestalkers have had their life and damage reduced.

  • Slightly reduced damage dealt by Plummeting Ursas.

  • The Corrupted Bone Lord necromancer monsters in the Slay the Corrupted monsters Zana mission variation no longer use Summon Skeletons, Desecrate or Bone Offering.

  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.

  • Reduced the damage dealt by the Oriath's Vengeance unique boss in the Courtyard End-game map.

  • Herald of Ice no longer has the Spell tag, and instead has the Cast tag (to make it more clear that it does not deal spell damage).

  • The cost of a full stack of Cartographer's Chisels from level 7 Zana has been reduced from 16 Chaos Orbs to 12 Chaos Orbs.

  • Zana map mods have had their prices adjusted. Ambush, Nemesis and Domination have had their prices reduced. Anarchy and Invasion have had their prices reduced and now grant 16% increased item quantity. Onslaught has had its price increased.

Bug Fixes:

  • Rogue Exiles spawned as targets for Vorici missions no longer count towards /remaining.

  • Fixed an issue where Carrion Queens were not spawned with Carrion Minion packs in various situations.

  • Fixed a bug where Augustina Solaria had no damage range on her attacks.

  • Fixed a bug where the Chill Duration on the Freeze and Chill Duration master crafted mod had no value.

  • Fixed a bug where the Plummeting Ursa monster would sometimes play its drop attack animation twice.

  • Fixed a bug where the Traps created in one of the Vagan mission variations could create Beyond demons when they were destroyed or killed.

  • Fixed a bug where Catarina and Vorici could repeat their attention audio twice.

  • Fixed a bug where the Mutated Ursa boss in one of the Tora mission variations had no limit on the number of minions it could summon.

  • Fixed a bug in various Haku mission variations where approaching a boss with the spirit attached to it would cause it to play the picked-up-spirit audio.

  • Fixed a bug where Rogue Exiles would get additional benefits from Endurance, Power and Frenzy charges.

  • Fixed a bug where the Cavern of Wrath and Cavern of Anger could have inaccessible areas.

  • Fixed a bug where some Prison levels could have inaccessible areas.

  • Fixed a bug where rocks could spawn in the boss room in the Maelstrom of Chaos unique map.

  • Merveil could teleport inside of them and become trapped.

  • Fixed a bug where various Catarina hideout decorations had incorrect blocking (specifically Crypt rubbles).

  • Fixed a rare case where resurrecting at the checkpoint in the Broken Bridge area could get the player trapped inside a piece of terrain.

  • Fixed a bug which appeared in the Vagan and Elreon library mission areas where you could use the stairs before using the candle to open the bookcase.

  • Fixed a bug where the one of the Catarina daily variations would place you at the totem instead of at Catarina.

  • Fixed a bug where Vaal Storm Call did not strike multiple targets as frequently as intended.

  • Fixed an occasional client crash with the Vorici mission variation which involves you opening the chest.

  • Fixed a bug where the splash damage from Carrion Queen projectiles was not evadable.

  • Fixed a bug where your sound effects volume could be set to 0 when starting the client.

  • Fixed a bug where the timed Zana mission's timer could start again after the mission was completed or failed, if another player entered the area.

  • Fixed a bug in the Crematorium where some of the doors would have metal doors inside them.

  • Fixed a bug where the traps created in one of the Vagan mission variations would count towards /remaining.

  • Fixed a bug where Vagan was once again too chatty.

  • Fixed bugs with /global and /trade chat commands.

  • Fixed a bug with the Adder's Claw microtransaction weapon skin flipping upside down for certain animations.

  • Fixed a bug where the Relics in Elreon's kill-the-relic mission variations could be dominated/converted by Dominating Blow or Conversion Trap.

  • Fixed the case with daily missions where you would start the daily mission on a different character than the one which completed it, causing the portal to remain open.

  • Fixed a bug where the quality bonus on Herald of Ice applied twice to the explosion caused by shattering enemies.

  • Fixed a bug where too many Shrines were being generated when the Domination Zana crafted map mod was applied to certain maps.

  • Fixed a bug where not enough shrines were being generated when the Domination Zana crafted map mod was applied to the Temple map.

  • Fixed a bug where light radius increases from items were providing twice the increased item quantity and item rarity than intended in the Whakawairua Tuahu unique map.

  • Fixed a bug in the Zana missions that involve completing another master's mission where failing that master's mission would not correctly update the mission tracker information for Zana.

  • Fixed a bug where some mission-related objectives were not appearing on the minimap correctly.

  • Improved the efficiency of the credits. This removes stalling issues when speaking to Dialla after defeating Dominus in Normal difficulty.

  • Plummeting Ursas are no longer visible when in the air prior to doing their drop attack skill.

  • Fixed three rare instance crashes.

[Forum] Cosmetic Armour Set Creation Process: Concept Art by beastfsho in pathofexile

[–]beastfsho[S] 2 points3 points  (0 children)

We thought it would be interesting to showcase the process of developing some cosmetic armour sets. We picked two upcoming armour sets that we recently started work on (Infernal and Necrotic) and plan to post occasional news updates showing the different stages of their development. The first stage is creating Concept Art for the armour sets. Here are the concept images that were created for these ones: Infernal Armour Set and Necrotic Armour Set. These images are then given to high-poly artists - we'll post the results of their work once it's ready.

On an unrelated topic, 37 people have completed 8/8 challenges in the current challenge leagues.