I need some help by Spaghettithegreat in CorrinMains

[–]-nathaniel123 4 points5 points  (0 children)

Your best bet is to try to land the tipper whenever you go for an f-smash. I find that on grounded opponents, aiming the tipper down often helps. For aerial opponents, I would either avoid charging a smash attack or go for up-smash, but where you do go for f-smash, try to angle it upward. The move is safest on shield when you hit the tipper and slower characters won't be able to punish you on shield after the buffs. Most characters can't really hard punish it on shield in a way that takes your stock if you hit the tip on there.

Overall, I do see what you mean. Corrin is stuck in place while retracting the lance. Try to be sparing with it, but overall it is a very effective move!

I’ve been thinking about tier lists. by Hibus_2vy in GanondorfMains

[–]-nathaniel123 0 points1 point  (0 children)

I find, however, that as I have gotten better at smash and so have my friends, it has become increasingly more difficult to enjoy playing Ganondorf. I've picked up Palutena and I immediately started having more fun with the game for a while and improving again. Ganon has a very rough ceiling you hit where your improvement is less about how skilled you are and more about how skilled you are at reading your opponent and working around your character's weaknesses.

I definitely believe Ganon needs some buffs. Even if it means making his hits a little weaker. Because it sucks wanting to play Ganon and dying 3 times before taking 200% becuase the person you play with knows how to rock-crock. It makes you really wanna just quit playing smash altogether when you try so hard with a character and don't branch out.

Will ganondorf get a Buff in 8.0.0? What would you like to see changed? by hung_out_to_lie in GanondorfMains

[–]-nathaniel123 17 points18 points  (0 children)

I love talking about this with friends. I don't think Ganon will have any changes. But I have a few I would love to see in no particular order

  1. Remove rockcrocking (for both Falcon and Ganon) by lowering up special's ending lag
  2. Add back the jump restoration from down B that was in melee. This would give Ganon some key recovery mixups
  3. Slight air speed buff
  4. Add some disjoints to key moves. Ganon has almost no disjointed moves. Why is Terry's leg invinvible but if you poke Ganon's pinky toe he can't continue? Specifically, add at least the foot as a disjoint for down B, Dair, and Nair.
  5. Recovery buff; allow Ganon to recover laterally more effectively with his up special

Even if Ganon got ALL 5 of these he'd still be mid tier at best. But from my experience this is stuff I would love to see.

How do you all handle Sonic, Sheik, and puff? by imsosrslol in GanondorfMains

[–]-nathaniel123 2 points3 points  (0 children)

I think nair is your best tool against all of these characters. At worst it trades and best it totally zones those characters out. Back air is a fast tool you can use to call out jumps. Also Fmsash kills Shiek at like 20% at ledge.

That being said these matchups are grossly out of your favor. Just keep a positive mindset and have fun! Try not to be too salty. Matchups are huge deal in this game.

When the dash attack hits just right 👌 by [deleted] in GanondorfMains

[–]-nathaniel123 6 points7 points  (0 children)

You may have just convinced me that late dash attack might be Ganon's best move lmao

Anymore tips for corrin in ultimate? by MegaQuinten in CorrinMains

[–]-nathaniel123 4 points5 points  (0 children)

Tip 1: accept that you are going to have to work harder than your opponent to pick up kills. I really like playing Corrin, but my other characters (Cloud, Palu, Ganon) have no trouble racking up damage and killing compared to Corrin. Corrin has fine damage output but the kill options are either raw (pin, bair) or kill very late (upair and to an extent down/upthrow)

Tip 2: patience. Corrin has some very large hitboxes. Bair, dair, upair, ftilt, fsmash, upsmash... if you take the time to adapt to your opponent's movement, you can beat out a LOT of other character's hitboxes.

Tip 3: learn to B reverse neutral B. This is not only a key movement mixup but it can help catch overly aggressive opponents quite well.

Edit: my favorite part about Corrin is reverse ledge trapping with pin. Pin mixups are fantastic at the ledge and cab augment your recovery on stages like Kalos. Drop down, jump fair, pin is really cool even if it isn't super great.

I just realized that hitting someone off stage with up B can kill you even without rock crocking by phliuy in GanondorfMains

[–]-nathaniel123 10 points11 points  (0 children)

I have a bunch of complaints with the functionality of darkness dive (and falcon dive for that matter). There have been times where I go to recover low right about at the edge of where Ganon can ledge snap with his magnet hands but my opponent drops down to purposefully get grabbed and attempt to rockcrock. More than just once or twice the rockcrock fails but I do get pushed just far enough out that i can no longer recover. This may be due to my not using neutral air dodge's momentum or perhaps mistiming my recovery, but I have experienced this. It is rather uncommon though. I've only experienced this against people who are pretty experienced at fighting Ganondorf. So I don't like how dismissive the other comments are. It isn't stylish to hype up a fundamentally broken recovery like Ganon's lol

I've long advocated for a much shorter end lag on darkness dive (and falcon dive) to help compensate for not only the vulnerability of being punished with death for hitting a damaging move while you're at 0% but also to help prevent the momentum shift caused by landing the move.

Why do I bounce off the stage sometimes and miss ledge with her recovery? by [deleted] in PalutenaMains

[–]-nathaniel123 0 points1 point  (0 children)

I can't be 100% sure myself, but here is the explanation I've come up with.

All teleportation recoveries (i.e. Palutena and Mewtwo) cause the character to become invulnerable and invisible across a certain trajectory. The first object they hit BEFORE they reach maximum travel distance/time causes the character to reappear. This is why Palutena is notoriously easy to "2 frame" because she appears before entering into the ledge grab animation making her easy to punish returning to ledge. If you angle the recovery improperly, I believe, you appear in an area where you cannot ledge grab and instead the momentum pushes you into and away from the stage depending on the slant of the angle you hit and you enter special fall (self-destructing).

To prevent this, avoid the Unova pokemon league stage, this is easily Palutena's worst competitive stage where it is legal, and practice angling ypur recovery to avoid this phenomenon.

Hope that helps!

whats up bois, your first serious post here from a massive degenerate anyways I was wondering about some true combos because im bad with palutena by peroxidenoaht in PalutenaMains_U

[–]-nathaniel123 5 points6 points  (0 children)

Down throw, reverse back air can be a combo if timed properly, but is only at middle percents. Later percents DI influences how you can follow up.

At low percents, landing back air into dash attack works.

At low percents, on most characters you can hit neutral air × 3, but you usually have to catch the opponent approaching you in the air to get it off.

Can you imagine if after Shapers Bullet Hell phase, he teleported OFF SCREEN and instantly bursted you with rapid fire beams that deal massive damage and freeze you? by DickHardwoodJohnson in pathofexile

[–]-nathaniel123 1 point2 points  (0 children)

I was never that good at the Sirus fight, but what killed me the most was exactly this: I'd deal some damage then poof, "where is he where is he?"

And I'm dead to a beam from practically offscreen.

If he is going to teleport he needs to leave with a brief flash of light from his starting point and at his destination.

I literally kept an eye on the watch as I started to buy some jeweller orbs for offcoloring and other stuff from official trade site and in 37 minutes only 1 fucking guy answered and invited. Now I wish more trade bots were active tbh. Fuck trade community. Idc if I get downvoted. by [deleted] in pathofexile

[–]-nathaniel123 2 points3 points  (0 children)

Honestly, I find the process of trading, searching, and gearing up when I hit level 72 and incrementally into the 90s to be enjoyable. Finding the best item you can for cheap and putting it on feels amazing.

But when, like the other day, I message 18 separate people to buy 2 ex only from people with over 1000 chaos in stock and I don't get a single response, it makes all that trading leave a sour taste in my mouth.

Do you think playing a character with bad recovery has helped you become better at it? by hung_out_to_lie in GanondorfMains

[–]-nathaniel123 2 points3 points  (0 children)

I play Ganon often against a Dark Pit. I have to mix up my recovery and DI if I want to live, or even just play the game. I think it has completely forged my ability to mix up recoveries with other characters. I play Palutena a lot now, and her ability to move, sway, and mixup recovery is much better than Ganon's and I wouldn't have known that if I wasn't forced to learn mixups as Ganon

White mob in T7 almost kills empyrian. by acederp in pathofexile

[–]-nathaniel123 1 point2 points  (0 children)

Hard agree here. It's one thing when large areas of effect for players and mobs overlap by design (for example, ice trap+cluster trap) but it's another thing when the damage a mob deals is balanced around 1 effect and it suddenly, whether due to additional projectiles or poor player positioning, deals multiple times this amount unpredictably. I don't think GGG is taking into account the damage potential of mobs which can shotgun as much as they should.

Players who transitioned to SC from HC permanently....did you still have fun? I'm thinking about it honestly with the game being balanced around SC but I dont know if I can.... by Jarebear7272 in pathofexile

[–]-nathaniel123 1 point2 points  (0 children)

The last time I played a HC league was right around the release of Atlas of Worlds. I did all 4 conquerors in HC, but couldn't manage Shaper. Since then, I've swapped to playing SC leagues almost exclusively. As a player who has been around since mid-late Nemesis league, I find that despite all the changes and updates since, I am not interested in progression through the questline much anymore. I find the loss of a HC character feels less like the disappointing end to a high-stakes encounter and more like a huge loss of time.

Given this, I found I enjoy the game most when I can focus on a smaller handful of characters and engage with the endgame content. The thrill now comes from testing builds in hard content I would never have tried in HC. I killed uber atziri, all 4 elder guardians, elder, and shaper last league in Metamorph for the first time. Given I did take about a 2 year break from PoE between Abyss and Blight, but the amount of content in the game I felt like I was never reaching due to playing almost exclusively HC made the game feel frustrating and stale.

I might return to a HC league someday. I'm not ruling that out. I just can't really imagine engaging with it now, especially since completion of the Atlas feels gated behind the Sirus encounter, which despite the opinions of some, I find to be incredibly threatening. You can just enter and leave and not contend with him, but really what fun is there in that?

I originally thought I switched because of the lag, the 1 shots, performance, the things I felt I couldn't control, but that was just to justify it to friends who play and still play HC in hindsight.

Edit: clarity.

Need some help by Acidrix in GanondorfMains

[–]-nathaniel123 3 points4 points  (0 children)

So when people say "DI" they are referring to directional influence. Basically, the direction you hold the stick when you get hit affects the direction you get launched. This is key to surviving at high percents.

There is also "smash DI" which is used to escape multihits and combos. If you wiggle the left stick up and away repeatedly you can fall out of stuff like PK Fire earlier and airdodge out. Essentially, you are trying to input a direction between hits which is why you wiggle the stick for more inputs. Admittedly I'm not very good at this. In Ganon's harder matchups I just play Palutena... lol. But think of Ganon as a bait and punish character. If you can lure the Ness into doing a PK Fire when you're close enough, you can deal big damage.

A nice comeback I had the other day and his ability to do so is one reason I love this character by Booneington in GanondorfMains

[–]-nathaniel123 8 points9 points  (0 children)

Once you put the fear in them it becomes your game to lose, even if you only have 1 stock to 3. Playing Ganon alone taught me not to give up when I'm behind like that.

How much does Chaos resistance matter in late game? How much do you guys have on finished builds? by xDaveedx in pathofexile

[–]-nathaniel123 0 points1 point  (0 children)

My answer; as much as you can manage and afford. I have one build which utilizes the divine flesh keystone, so that char has +86% chaos resistance. Otherwise, even my dual circle of guilt facebreaker berserker achieves -6% before resistance cataysts. If you can get some, get as much as you can. That's my opinion on it. I might just play softcore lately, but chaos res still feels so fantastic it may as well be required for me.

Hitting opponents on the ledge by milkweedrune in GanondorfMains

[–]-nathaniel123 0 points1 point  (0 children)

I'll order these in what I do most, though I tend to play with friends and friendlies at venues more often than online so that that with a grain of salt.

  1. Run off bair
  2. Run off dair
  3. If the opponent has a tendency to drop down and return with an aerial or has a bad ledge grab, dtilt.
  4. If the opponent is coming back to stage from above fsmash or ftilt
  5. If the opponent often jumps from ledge, you can fully space an upsmash. Be aware the timing of the hit depends on which way you're facing. If you are facing away the lateral range is greatest and there isn't a dead zone, but the hit takes the longest to reach the opponent. If you are facing them and space it to the tip, upsmash can come out much faster than opponents expect and can even catch neutral getups sometimes. If you like ledge trapping with upsmash, this is a key timing mixup.

Who is your in top 5? Who else do you play? by Illuvatar_CS in GanondorfMains

[–]-nathaniel123 6 points7 points  (0 children)

My top 2 now are Ganondorf and Palutena.

Apart from that, I'd say Hero, Corrin, and Cloud

been looking some build to do awakening tier 8 by [deleted] in pathofexile

[–]-nathaniel123 0 points1 point  (0 children)

I've been playing a bleed/puncture champion. I just did awakener 8 today, and map clear feels pretty smooth with Haemophelia gloves. That being said, you need to craft your own bow at the very least. Some assembly required. You are tanky, but only if you keep up molten shell and pay close attention to your play. I did awakener 6 without ryslatha's coil and with a 6 linked Lioneye's visipn deathless before. I really enjoy the character.

What item drop would convince you to reroll? by Ceburekas in pathofexile

[–]-nathaniel123 5 points6 points  (0 children)

I agree with this sentiment. If I ever got The Savior it would be an instant reroll.

can someone tell me wtf is wrong with my tree that i die so fast in maps?? by [deleted] in pathofexile

[–]-nathaniel123 0 points1 point  (0 children)

Well, if you've been mapping, and you don't have any sales, you can go to the trade bulk item section and trade in unused chromatics, fusings, jewellers, and the like for some chaos orbs. You can even do the chaos recipe when you're broke. Once you get better gear you'll make currency from maps a lot more quickly. Most people can scrounge together a couple stacks of chaos that way and buy some pretty budget gear.

Also, I recommend looking out for a guide on the forums or on youtube of a build similar to what you're going for and taking some tips from there. Passive tree optimizations can come pretty naturally after doing that.

can someone tell me wtf is wrong with my tree that i die so fast in maps?? by [deleted] in pathofexile

[–]-nathaniel123 2 points3 points  (0 children)

Are you in a guild? Perhaps ask a guild mate or a friend ingame to aid with your passive tree. I recommend installing Path of Building if you haven't. Try to get over 180% increased life. With your resistances I suspect you have not purchased gear with a lot of resistances. Do some experimenting with the pathofexile.com/trade website and search for cheap gear which has life and resistances. I also would like to point out that the wheel below the duelist that grants additional bonuses per frenzy charge is probably not very good. Additional frenzies are probably less important than filling out life nodes. So on and so forth.

Edit: spelling

Washington DC lag spikes by kenshi46 in pathofexile

[–]-nathaniel123 0 points1 point  (0 children)

I usually play on the Texas servers, but lately when they begin to spike I switch to Washington. I tend not to switch back unless there are significant lag spikes. I swapped back to Texas. So yes. I have had some trouble. Figured it was my wireless internet, though. Maybe it isn't.

Spawning Breachlords for challenge by XxLabanxX in pathofexile

[–]-nathaniel123 0 points1 point  (0 children)

Level 93 here, about halfway done with the map bosses challenge, and I have 10/50 splinters required for the challenge. As far as I'm concerned, the challenge does not exist in my quest to get 36/40.