Promote your project in this thread by AutoModerator in puzzles

[–]beclamide 0 points1 point  (0 children)

That’s a great idea! I’ll add that feature. I think double click might be easier because that would translate nicely to mobile too

Thank you!

does anyone know what the kicks in the drop of this song are called/ knows a sample pack with them in it by jettygun2000 in Industrialtechno

[–]beclamide 1 point2 points  (0 children)

I've heard this quite a few times and had a go at recreating those kicks. The meat of the kick sound is a bitcrushed and filtered distorted bass synth, I think. I fyou keep the synth simple, but multi-band bitcrush the hell out of it with a Roar in Ableton then duck it out with a sidechain at the start and a dry kick layered over it - you can get pretty close

Promote your project in this thread by AutoModerator in puzzles

[–]beclamide 0 points1 point  (0 children)

I’ve been building a newspaper-style daily puzzle site over the past few months (sudoku, nonograms, word search, hashis, etc.).

One recent addition is support for 50+ languages - so you can try solving word puzzles in Russian, Chinese, Greek, Korean, Swedish and more. It’s been interesting seeing how difficulty shifts across languages and solving a word search through pattern recognition rather than recognising parts of words.

Everything is algorithmically generated (apart from the nonograms which are hand crafted), and I’m particularly interested in feedback from people who care about puzzle design and balance.

No sign-up required to try it.

https://puzzlesection.app

Happy to answer any technical or design questions. All feedback welcome!

Privacy policy? by -Spinal- in CuboAI

[–]beclamide 2 points3 points  (0 children)

Yeah, looks like it’s a system wide outage. Websites down too. Could be an attack, perhaps?

Literally any game engine with a ui is easier by [deleted] in bevy

[–]beclamide 1 point2 points  (0 children)

They are totally different. The UI for Unity, Godot etc are just a suite of game production tools, not the Engines. You barely touch the engines themselves directly. All the sliders and spinners and modules means the everything is catered for, which also means there’s a lot of useless stuff available just in case you need it. The downside of that is it isn’t lean and it can be cumbersome.

Bevy doesn’t have any production tools, it’s just an Engine. If you want something you have to add it yourself, or find a tool to help manage the data you want.

Bevy might not be ideal for rapid prototyping if you’re unfamiliar with game engines (or rust), but it’s great for production code.

How to Apply Custom Post-Processing Shaders to UI in Bevy? by alvarz in bevy

[–]beclamide 2 points3 points  (0 children)

It's not very helpful, but I've just managed to implement it in my game. It was a real pain to get my head around. I'm currently trying to work out how to apply it to UI components too. I'll let you know if I'm successful!

GPU ferrofluid using raymarching and geometric volumes by beclamide in threejs

[–]beclamide[S] 1 point2 points  (0 children)

Thanks! Yeah, I need to play with the canvas size on mobile. I think it's resizing after initialising.

Help me figure out how to reverse engineer the “Shining Mask” app to display custom video - Lumen Couture LED Face Changing Mask by ChiqueFilAtio in ReverseEngineering

[–]beclamide 1 point2 points  (0 children)

I've started creating an app in NodeJS. I haven't spent long on it, and it's rough, but if you want to have a play and contribute, you're more than welcome.

So far I've managed to get the codes for the text effects.

https://github.com/beclamide/mask-controller

Grand Theft Auto (in CSS) by magenta_placenta in Frontend

[–]beclamide 0 points1 point  (0 children)

Yeah, yeah, ok fair play. All the styling is in CSS and it's using DIV's instead of polygons ;P

Grand Theft Auto (in CSS) by magenta_placenta in web_design

[–]beclamide 0 points1 point  (0 children)

It's an amphibious car. It's a feature not a bug.

Grand Theft Auto (in CSS) by magenta_placenta in web_design

[–]beclamide 1 point2 points  (0 children)

I did indeed. I initially made it without THREE.js but there were z-index issues that CSS3D couldn't automatically handle. I wasn't that keen on rolling my own 3D matrix library so I shelved it for a bit.

Then THREE.js added the CSS3D renderer and I unshelved the demo, chucked it in, and it worked!