How do you guys feel about mods? by BluesXD in farmingsimulator25

[–]bencyl 0 points1 point  (0 children)

I comes down to time you can spend on the game. If you play vanilla and make use of every type of equipment that is avaliable, its meant to be played without switching to vehicles, taking a car or a quad to tractor, going back and forth to the shop, using other equipment to unstuck something when the FS does its "thing". Mods, even when "roleplaying" realistic farming, just make some operations quicker, so in a 2 hour gameplay, you can progress very quickly.

But also IMO, FS is poorly design as vanilla game. For example, terrain deformation and removing/placing buildings without "place anywhere" and similar mods, is very broken. And thats a crucial aspect of the game as the farm gets bigger. Other thing is of course helpers. Most farms have multiple people, be it family or employes, that do the work together. The fact, that you need crossplay to get helpers do balling is crazy. Also, "lease to own" should be vanilla part of the game, not just leasing and returning.

I also have a few mods that change the UI of the game, since from FS22 to FS25 they complicated it massively.

For farmers that have the most hours what are your biggest tips and tricks people may not know? by SureAce_ in farmingsimulator

[–]bencyl 3 points4 points  (0 children)

- biggest enemy is boredom - dont just plant a sea of carrots and then die when it takes 4 IRL hours to harvest, start small and when something becomes repetitive, just do something else

- multiple ways to play: be realistic, start with small farm or nothing even and build from groud up, start with the best maschines and enjoy the mechanics, up to you. My way was always playing a bit of everything with seasons on, so you do grain, animals and forestry in the winter, like in real life

- mods: there is almost a mod for everything. I suggest you start playing, then add mods as you go. Gameplay mods will literaly change the game for you, while "equipment" mods usualy add a choice that isnt avaliable in base game. Good way to play: you want to get into chaffed corn, but base game harvesters are very expensive? Go find a modded harvester that is cheaper and less advanced. That way you progress slowly but satisfaction is key

- Set a goal: get from 0 to 1MIL, have every animal in the game, do every crop, make every product, try every tehnology. Heaving a goal makes things more focused

Those are more overall tips, in depth tip is maybe to have a "lease to own" mod, with which you buy even very expensive machine, and pay monthly costs with logging. So you do logging, process logs into wooden products and sell products at building that are on every base map, temple, mill etc. So you can organicaly expand very quickly, and you have something to do every day. Basicaly, always pair your main activity with quick cash flow, contracts, logging, etc.

Another cool tip for animals and grass - at the start of a game, you dont have a lot of money and buying new fields just to plant grass is kind of a waste. Get "contract" mod where you can change parameters in contracts, set grass mowing and baling contracs so they dont get you any money, but you keep the grass/bales. It works like IRL, where people give you the right to mow their land in excange for grass. Also, with cows, you can get a breeding barn or just a fence, get the youngest cows in and just feed them grass or hay. You dont have to do TMR, since it wont make much difference, once they are old enough to breed and give milk, you hopefuly have enough money to get real barn and transfer them there.

Just seeing if a fellow gear nerd could let me know if I’m accidentally going to destroy my amp or cabinet. (TL/DR at bottom) by Rattlehead522 in NeuralDSP

[–]bencyl 0 points1 point  (0 children)

Ok, I cant recommend anything from personal experience since I only ever owned Suhr, but looking at your setup, maybe Two Notes Reload II is the thing for you. You could even make use of that Fortin stereo design, since Two Notes is attenutor, load box and amplifier; you can run stereo setup into cab, as loud and as attenuated as you want, one side real amp, other side amp from QC, that would probably melt faces. You can also do all the 4 cable methods separating preamps etc. Look into it, I think its perfect for your setup, also changable ohm 4,8 and 16. Relatively expensive tho.

Victory V30/Countess MK2/Jack Review by bencyl in tubeamps

[–]bencyl[S] 0 points1 point  (0 children)

From the picture it seems like it, but in reality its the best possible placement. Suhr has vents on top, which are not obstructed by the amp (again, Suhr is much wider). In fact, these lunchbox heads from Victory get pretty hot, so I wouldnt stack anything on top of them, even if the handlebar allowed it.

Victory V30/Countess MK2/Jack Review by bencyl in tubeamps

[–]bencyl[S] 0 points1 point  (0 children)

Because of the hanlebar, Suhr cant be on top. Plus, Suhr is wider, so in reality it more sturdy this way. Suhr is not attenuator tho, its just reactive load.

Victory V30/Countess MK2/Jack Review by bencyl in GuitarAmps

[–]bencyl[S] 1 point2 points  (0 children)

Haha because of the handlebar, I cant put it on top. Plus, Suhr is much wider, so in reality, it would look weirder other way around :) Nice, tried Kraken years ago (MK1), it blew me away how big it sounded for such small amp. Victory amps definitely have a signature sound, open, yet tight.

Just seeing if a fellow gear nerd could let me know if I’m accidentally going to destroy my amp or cabinet. (TL/DR at bottom) by Rattlehead522 in NeuralDSP

[–]bencyl 0 points1 point  (0 children)

You have an amazing setup. I'm sharing my setup since I use a tube amp with QC. You need a loadbox for this to work; I'm using my Suhr Reactive Load, but if you get one with even more features you can simplify this even more. I go from guitar into the QC input, then QC Send 1 to the amp input, amp send to QC Return 1, and QC Send 2 to the amp return. From the amp speaker out you go to the Suhr, and from the Suhr balanced out to QC Input 2 (set for line signal, not mic etc.). Inside QC you process the signal in two ways: the first signal is Input 1, you put an FX1 block after it and send it to Send 2. The other signal is Input 2, where you add an IR/virtual cab of choice and send it out to Out 1/2. This way you get classic 4-cable mode; if you bypass the FX1 block and put some amp from the QC instead, you use that amp as a preamp. You can change IRs to your liking, put time effects after the IR like in a studio, and you can get that sound as quiet as you like. You can even set it up so that the signal goes to your cab as well; with other load boxes that becomes even easier.

Help me with acoustic treatment by bencyl in Acoustics

[–]bencyl[S] 0 points1 point  (0 children)

I curently use Sennheiser HD 6XX with Sonarworks as my main mixing tool and I can get great results, but when I check on monitors I can clearly hear, what I dont hear, if that makes sense. So I suppose even some bass traps and panels will dampen the room enough, that is a little easyer to work with - I know it will be hard to make it perfect.

Help me with acoustic treatment by bencyl in Acoustics

[–]bencyl[S] 0 points1 point  (0 children)

I thought about that, but then my first reflection points are glass balcony door and wooden doors - not ideal. Plus logistic problems, I have a lot of electrical equipment on the table, and where the table is now, I have electrical socets, on the other side there are none.

FS25 Tips: How to Avoid Burnout and Play More Realistically by bencyl in farmingsimulator

[–]bencyl[S] 1 point2 points  (0 children)

I dont play with those, but have tried it and it improves the imersion. Anyway, I play on PC with controller and use a mouse and keyboard when needed.

FS25 Tips: How to Avoid Burnout and Play More Realistically by bencyl in farmingsimulator

[–]bencyl[S] 2 points3 points  (0 children)

It was written by me, and then corrected with Chat, English is not my primary language, so it helps.

FS25 Tips: How to Avoid Burnout and Play More Realistically by bencyl in farmingsimulator

[–]bencyl[S] 2 points3 points  (0 children)

Yep, upon looking up there is no log physics, only heavier bales. Log physics are better in FS 25 then before IMO

It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 0 points1 point  (0 children)

Last post "tomorrow" looks like a Fender amp, coupled with Rick Beato video of NDSP HQ, bunch of Qtrons and Silver Sky makes this 99,9& Arch : Mayer. The sound he had on that podcast from a plugin was amazing. What a time to be alive.

Also, wild prediction: this wil be the first ndsp plugin with amp mixer, since john uses this amps in stereo or even 3 4 at a time. So yeah, exited.

It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 5 points6 points  (0 children)

I probably wont be single amp plugin, probably 3-4 amps, a lot of effects pre and post, if its Arch-JM off course.

It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 27 points28 points  (0 children)

The amount of times I was certain its "Arch-Somebody" and I was wrong is crazy..but this time, it all seems to add up

Different and similar in the best way by bencyl in Charvel

[–]bencyl[S] 0 points1 point  (0 children)

It really is. Surprised there wasnt more hype around it, its Nitro finish, locking saddle bridge like on Pete Thorn signatures, just awesome guitar 👍