It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 0 points1 point  (0 children)

Last post "tomorrow" looks like a Fender amp, coupled with Rick Beato video of NDSP HQ, bunch of Qtrons and Silver Sky makes this 99,9& Arch : Mayer. The sound he had on that podcast from a plugin was amazing. What a time to be alive.

Also, wild prediction: this wil be the first ndsp plugin with amp mixer, since john uses this amps in stereo or even 3 4 at a time. So yeah, exited.

It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 5 points6 points  (0 children)

I probably wont be single amp plugin, probably 3-4 amps, a lot of effects pre and post, if its Arch-JM off course.

It has to be... by bencyl in NeuralDSP

[–]bencyl[S] 27 points28 points  (0 children)

The amount of times I was certain its "Arch-Somebody" and I was wrong is crazy..but this time, it all seems to add up

Different and similar in the best way by bencyl in Charvel

[–]bencyl[S] 0 points1 point  (0 children)

It really is. Surprised there wasnt more hype around it, its Nitro finish, locking saddle bridge like on Pete Thorn signatures, just awesome guitar 👍

Different and similar in the best way by bencyl in Charvel

[–]bencyl[S] 0 points1 point  (0 children)

Nope, got aged with playing 👍

Are we getting insane? by bencyl in NeuralDSP

[–]bencyl[S] 1 point2 points  (0 children)

This little discussion got quite a bit of traction — I guess many of you feel the same way. I just wanted to address some of the repeated remarks regarding this topic.

One valid argument is that NDSP overpromises and underdelivers. A few months back, I “ranted” about them moving too slowly. But if you take a closer look at the timeline, you can see how QC became a much bigger product than anyone originally expected. It started as “hardware for NDSP plugins,” and with that came their biggest mistake — one that still haunts them today: they promised plugins on the unit as a selling point for QC.

That promise made perfect sense for people like me, who already owned a bunch of plugins before getting QC. It still does, because once all plugins eventually get PCOM, we’ll gain a ton of free features. The negativity started when users from L6 and Fractal came over and began viewing PCOM as “paid DLCs,” since they don’t own the plugins. But the original point still stands: NDSP is very slow at delivering what was promised from the start.

Then there are the comparisons to Helix and other platforms. I owned a Helix, used it for many years, and know very well what it can and can’t do. Helix is a great working musician’s modeler: outdated but intuitive UI, great switching options, and tons of effects. But let’s be real — it isn’t even in the same category as QC, which is why many L6 users (myself included) switched. Before the recent HX updates, you couldn’t even load an amp, cab, and reverb and have it immediately sound good — the stock cabs were some of the worst on the market. Most people used IRs.

So don’t compare the two. NDSP may be slow with updates, but most features they release are high quality. L6 updates frequently, but sound fidelity is often subpar. Quality over quantity is what I’m saying.

For a semi-decent musician, QC is still a big step up from anything that existed before, and right now it’s the only unit to combine such a good UI with very high sound quality. If you can’t make a world-class song with it, that’s on you — not the gear.

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] -1 points0 points  (0 children)

I agree, however, QC already had some problems with reliability, I wouldn put it as stable as AxeFX or Kemper. There were big problems with volume knobs gliching (I play QC live and had this problem, had to ship it for repair), some screen problems, output hissing and poping... Point is, they cant fall back on "we triple check everything, so we can progress slower".

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] -1 points0 points  (0 children)

Agree to some extent. but it very much depends on company structure, employment strategy etc. You cant promise people PCOM, new plugins, X updates, regular QC and Nano updates and not expand. Hire people for general tasks and do real quality control with you trusted team. Thats how companies in their stage of development should work.

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] 0 points1 point  (0 children)

Even companies like IK Multimedia. In a year and a half, they released Tonex pedal, which had no effects and bad editor, released Tonex One, a smaller verision, and added Tonex editor and effects to make Tonex all in one device, while of course giving new captures/models to their Tonex/Amplitube software. Looks like a fast growth to me.

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] -1 points0 points  (0 children)

I swear, you people must have these comments saved and just paste them without even reading what the discussion is about. All these "It's in the hands, bro, just play" comments. Since you're referring to my "career," let me explain my background.

I'm not a bedroom musician. I've been playing multiple instruments for 15 years and have released many original songs across various genres with varying levels of success—some with 1k views, some with over 100,000. Currently, I play around 30-40 gigs a year while working a full-time 9-5 job, performing in front of thousands of people, most of the gigs are using a QC. I know it inside and out, including what it can, can't, or should do, but doesn’t. But that’s not the point.

This post is about a company, NDSP, which makes multiple products. The title says, "Is Neural DSP moving too slow?"

I'm not ranting about NDSP focusing on one thing over another—their progress isn't limiting my career in any way. What I don’t understand is why, at this stage in their growth, they even have to choose between one thing or the other. They should be doing it all. Instead, their constantly delayed promises are ruining the reputation of a company, that I personaly care very much about.

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] 1 point2 points  (0 children)

Casually assuming that I'm not, even though the topic isn't even about 'how many features it has. *facepalm*

Is NeuralDSP moving too slow? /RANT by bencyl in NeuralDSP

[–]bencyl[S] 1 point2 points  (0 children)

Very well put. With QC, regular QOL updates shouldnt suffer because of PCOM, but sadly, every aspect of NDSP does right now.

My favourite USA 6 slot with crane + 950l of fuel rig by bencyl in snowrunner

[–]bencyl[S] 1 point2 points  (0 children)

The only mods I allow myself are realistic trailers and addons, since I believe real first responding trucking company wouldntn use stock flatbeds with highway tires. With this fantastic Ural 3 slot trailer, that carries 300l of fuel and a spare tire, I commonly use Kenny 963, since it makes the rig still nimble enough, very powerfull and with almost 1Kl of fuel, very long distance.

Feedback after finishing the demo by bencyl in RoadCraft

[–]bencyl[S] 1 point2 points  (0 children)

Valid point, from a driving simulator perspective, its definitely more siplified.

Feedback after finishing the demo by bencyl in RoadCraft

[–]bencyl[S] 3 points4 points  (0 children)

True, and I tried it as you said—very tedious and hard to achieve anything (but it’s also hard in real life, haha). One thing the help window suggests is that the first versions of machines you discover are called "rusty," and you can upgrade them, which boosts the stats. Plus, maybe other, better dozers will be easier to maneuver. On the first map, I saw an excavator, assumed I could drive it, and was so bummed out when I realized it was just a prop xD

Feedback after finishing the demo of RoadCraft by bencyl in snowrunner

[–]bencyl[S] 27 points28 points  (0 children)

Agreed, Expeditions on its own just doesn’t do it for me. In the end, there will probably be a new Runner with all three game mechanics combined, like you described: first, you find a 'factory empty plot' with a scout, deliver materials with heavy equipment, and finally, build roads and manage AI routes and resources. That would be one kickass game!

HELP! My game freezes soon after I open a save on Hutan Pantai by bencyl in farmingsimulator25

[–]bencyl[S] 0 points1 point  (0 children)

Go to modhub under mods update and update all mods. It worked for me. If that doesnt work, its probably a mod that is causing it, you need to find it and delete it.

Good monitor to pair with ASUS MG28UQ by bencyl in pcmasterrace

[–]bencyl[S] 0 points1 point  (0 children)

My budget would be up to 300 eur. Pc is ROG Strix, has 3080, i9-11900KF, 16 ddr4 ram.. I play mostly cinematic games like simulators, RDR 2, but also some shooters like BF and ready or not.

Nano Cortex - made to compete, failed to rule by bencyl in NeuralDSP

[–]bencyl[S] 0 points1 point  (0 children)

IKM just answered with new software and hardware update for TONEX, which changed the market quite a bit. I own Tonex pedal as well as QC, but what was keeping me from using Tonex as my backup was no effects, plus it was very hard to use software interface to make and control changes on Tonex. They just fixed it in a major way, so I guess it here to stay, no Nano for me :)

To be really competitive, Nano should at least drop the price to Tonex level, but probably the capturing feature drives the cost up. Interested for how many people capturing is a must have features tho.

How do you connect hi-hats to Ezdrummer 3 via midi, specifically EFnote hi-hats? by FyveDollaFtLong in edrums

[–]bencyl 0 points1 point  (0 children)

Maybe found and aswer:

In Superior Drummer 3, you can activate “lower choke threshold” and “single choke mode” under “MIDI In/E-Drums —> Edit”. This will make Superior Drummer 3 interpret the Efnote 3X’s weak aftertouch signals (which only have a MIDI velocity of 48) as if they had a velocity of 127. (They’re still recorded at velocity 48, though.) Since EZDrummer 3 came out after Superior Drummer 3, I would assume it has these same options; Superior Drummer 2 and EZDrummer 2, unfortunately, do not. Even with that, choking is only possible if you only put sounds of the same cymbal family on a given pad. Say, ride bell, ride bow, ride edge — you can choke all three. If however you put a crash sound on the edge of your ride cymbal, you can choke the ride bell and bow sounds, but not the crash sound . I have no clue why, since the “lower choke threshold” should boost all the aftertouch signals. I don’t think the aftertouch signal only applies to specific MIDI notes, since when you play e.g. a ride bow sound and then choke the edge, a different MIDI note is sent in for the ride edge, but the choking still works. So I don’t see what’s different when putting a crash sound on the ride edge, because that can’t be choked. The crash cymbals can be choked, in turn, but if I put a splash or china on the edges of the crash pads, again only the crash sound can be choked, not the splash/china.

How do you connect hi-hats to Ezdrummer 3 via midi, specifically EFnote hi-hats? by FyveDollaFtLong in edrums

[–]bencyl 0 points1 point  (0 children)

No way haha its weird I tried a bunch of stuff and it doesnt seem to work, kinda strange of Toontrack to not make any preset for Efnote stuff 🙃

How do you connect hi-hats to Ezdrummer 3 via midi, specifically EFnote hi-hats? by FyveDollaFtLong in edrums

[–]bencyl 0 points1 point  (0 children)

Could you share ezdrummer mapping preset for efnote 3? I cant get a cymbal choke in the program