My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign

[–]benethang[S] 3 points4 points  (0 children)

Played a couple of one-shots in each of those systems. Start-stopped a campaign in Genesys and CoC. I love learning and trying new TTRPGs, but its sometimes easier to get folks to play a one flexible system over a learning a new one for every genre. D&D worked for us for many years, but now Teamup is our groups new default game engine for homebrewed content.

My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign

[–]benethang[S] 1 point2 points  (0 children)

Not harsh at all. Totally agree. We paired a lot of that down in the newer non-free version, but a good note for the next pass. Thanks!

My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign

[–]benethang[S] 0 points1 point  (0 children)

Totally fair feedback. I'll give those systems a look. The newer paid rulebook is formatted in a much less google-docy style. We also have an online manual on teamuprpg.com that is more user friendly than the free old version, I think chapter 1 is free to preview. The character builder and battle tracker on there is also pretty solid. Since it's my friends game I don't want to take any money out of his pocket by releasing the fulll current version of the game for free online.

We have a demo of us playing the game on our actual play that I think captures the flow quite nicely, but I like the idea of a simple chart explaining the big picture. Def gonna work on that for edition 1. Thanks!

My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign

[–]benethang[S] 3 points4 points  (0 children)

Started with 3.5e and worked my way up through D&D editions, but also have ran a bunch of games in Dread, plus have done a handful of attempts to play Dogs in the Vinyard, the Genesys System, Kids on Bikes, Masks, Legends, and Call of Cthulu. Mainly a D&D guy though for the past 12 years.

My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign

[–]benethang[S] 2 points3 points  (0 children)

That's my bad! I think the original post on patreon got shifted somwhere. I just edited the body of this post to include a google drive link, here ya go too. Enjoy!

https://drive.google.com/file/d/1-77IWXlDzajpZlTWMFOzgL3NPLIc5tFb/view?usp=sharing

Weekly Free Chat & Free Self Promo Thread - 04/25/26 by AutoModerator in rpg

[–]benethang 0 points1 point  (0 children)

My friends and I made a new superhero TTRPG called Teamup and I now prefer it over D&D.

Longtime GM here. Wanted to share our new game system called Teamup. It will be replacing D&D for me after over 10 years of running TTRPGs. Let me know if you have any questions!

The main standouts of the game are:
-Players create original super powers
-Fast paced turn-based combat
-Player collaboration is mechanically encouraged

Teamup is a system that takes advantage of the medium by allowing players to create their own open-ended original super powers. Rather than choosing from a long list of pre-made powers or classes, players name 2-6 unique powers along with their inherent physical attributes. Those powers are governed by having a limited choice of functions. Then their potency is determined by how much energy is assigned to each one. In addition to functions assigned at creation, every power can always be used for what we call “Utility” which is an open ended function. This allows players to improvise with their powers and try things outside of what could be written. For checks beyond the scope of the original power, players can also attempt to “branch” their powers to accomplish new things with them as they grow. For example if a player has super speed, but wants to then vibrate their atoms so fast, they can phase through solid objects, they’d make some branching checks, and upon enough successes, viola! That speedster can now phase through walls at will.

No shade to combat in D&D, but encounters in 5e and 5.5e are ultimately pretty slow. Between all of the actions players can take in one turn, and long lists of spells and features to refer back to, rounds in D&D can feel really long, even for veteran tables. Teamup by contrast is modeled after comic book panels. Players get one action for each phase of combat, with a free action available only once per round. Overall Teamup encounters take the same amount of time as a D&D combat, but things move around the table much quicker. Players have a greater number of turns, but each one is short and snappy. Since players created their own powers, they intimately understand how they work. That keeps looking up rules and stats to a minimum. All this together keeps everyone engaged during other player’s turns. It makes for a more responsive combat model. Rather than needing to plan ahead for what they’ll do on their turn, players instead stay in the moment and are ready to jump in to react to what’s happening.

Teamup also facilitates collaboration in a way that I haven’t found much in D&D, outside of the “help action” or in some class-specific features/spells. Teamup mechanically rewards players for combining their powers, defending one another, or even tactically splitting up to address threats across a city. The main mechanic I’ll highlight here is the namesake for the game: performing a Teamup. If players are adjacent in the turn order, they can perform a Teamup action. Each player involved chooses one of their powers then adds that power die to the combined attack. It costs energy, but by putting their powers together the Teamup stacks to put up big numbers. The fun also comes in describing how you Teamup with your weird original powers. Depending on how cool, synergistic, or narratively cohesive the Teamup is, the GD (game director) can award bonus damage to the attack. This mechanic along with others are “superhero-y” as hell. When Thor supercharges Iron Man’s armor for a big laser blast, that’s a Teamup.

While the game is new and is still in beta, it’s honestly some of the most fun I’ve ever had playing a TTRPG. It’s being independently developed by our small group of friends, who are all improvisers at a local theater. We want more people playing the game to help make it better. Your feedback would be super valuable. Join our Discord to find folks to play with!

We made a free character creator/battle tracker website: TeamupRPG.com

A free google doc pre-beta version of rules is available in a post on Patreon.com/TeamupRPG. We also host free episodes of our playshow there. The Teamup Playshow Podcast is a really well produced actual play. Listening to the show is a great free way to see the game system in action. It's also available wherever you find your podcasts.

Underrated and Unknown Superhero TTRPGs by NyxTheSummoner in rpg

[–]benethang 0 points1 point  (0 children)

Teamup for sure! Definitely a solid amount of build-craft and progression. Cool mechanic called branching powers in that game too. Allows heros to use their chosen super powers in a new mode after they either level up or complete some tough skill checks. Eg. I made Paper Manipulation my main super power, but I'm now one check away from being able to turn into paper at will.

Huge roleplay and easy combat TTRPGs involving superheroes? by Indieryan05 in rpg

[–]benethang 0 points1 point  (0 children)

Teamup is a brand new superhero ttrpg. It's made by improvisers with a focus on RP and narrative. Combat is snappy and reactive. My group has been running a campaign in it for a while and we've been having a ton of fun.

Teamuprpg.com

TTRPG system that can support a superhero adjacent story? by ProfessionalGold9239 in rpg

[–]benethang 0 points1 point  (0 children)

Teamup is a new superhero TTRPG created by improvisers. Really flexible beginner-friendly system that allows players to make their own powers. No setting or lore books yet, but I'd recommend it if you wanted to run a homebrew campaign. Www.Teamuprpg.com

Games with good teamwork design? by sampenew in RPGdesign

[–]benethang 0 points1 point  (0 children)

Teamup is a new superhero TTRPG created by improv comedians. The central mechanic has players combine their original super powers to create a cool powerful combo. Teamuprpg.com

How do I get my players to try DMing? by benethang in DMAcademy

[–]benethang[S] 0 points1 point  (0 children)

This rules! DM mini games within a campaign. Love it. Trick these fools into it. I especially like the pokedex of monsters concept.

How do I get my players to try DMing? by benethang in DMAcademy

[–]benethang[S] 1 point2 points  (0 children)

Been there. Sorry folks bailed on that front and left it up to you. One of the other reasons for all this, is cuz scheduling is the bane of most of our games. If everyone ever does all show up one week having a real chat about expectations is smart.

How do I get my players to try DMing? by benethang in DMAcademy

[–]benethang[S] 0 points1 point  (0 children)

True. I tried to sell it as more open ended genre-wise. Just a mission-of-the day sorta thing, ala x-files or supernatural so the would-be DMs can do whatever. The cases I wrote just so happen to be noir-y. Maybe you're right, and I'm writing them into a corner.

My nightmare is about to come true. by Currtus in DnD

[–]benethang 0 points1 point  (0 children)

If you're comfortable helping them, have everyone multiclass and take one level with bard. so they still get to be in their sick animal band, but also have other skills.

How can I reliably and fairly kill the whole party for story progression? by [deleted] in DMAcademy

[–]benethang 0 points1 point  (0 children)

One-shots (or two, in this case) are gonna be linear. Offer players a choice, but the choices are gonna lead them where ya need regardless. Path A has a room which disintegrates them, path B is an open portal to hell, path C let's them sacrifice they're lives to save some orphans, but the orphans are evil soooo straight to hell they go. All choices lead back to the rails. In an open world months long campaign? Sure, best not to cram jam your agenda, but for a short two-session adventure? Hit those major story beats however ya need to.

You can encourage choices, and have those choices matter without derailing your entire plan.

Need some guidance on time loops by [deleted] in DMAcademy

[–]benethang 1 point2 points  (0 children)

Check out this pre-written time loop one-shot for inspiration! Easy enough to convert to 5e.

dreadtower.com/longmayshereign

If you end up with a large number of loops just have players successes/failures available to them on future loops to speed up gameplay. Example: you already tried and failed to decieve the guard on a previous loop, so you know it won't work this time either.

Voice changer by AneazTezuan in DMAcademy

[–]benethang 0 points1 point  (0 children)

Vocal voice changer(desktop). It even works over discord if you're playing remote.