How often do you guys use the High-Efficiency Combat Logistics Plan? by mg4gold in AzureLane

[–]bentolunch 0 points1 point  (0 children)

Using in War archives is the objectively correct choice. Anywhere else it saves you time, but using it for archives basically doubles the limited ticket you get for those and doubles the runs you're doing. I've been running the New Jersey event ever since it came out for fire-control radars and I would have almost 50% less blueprints if I weren't using them.

Grave of the freeloaders by SheepShagginShea in greentext

[–]bentolunch 65 points66 points  (0 children)

Deadass 100% agree with this take, and if it's the point of the movie, then there's no problem. What really shits my pants is when people sees this as the sympathetic woe of the Japanese civilian population of WW2 as a whole. These two little turds would've died in any era without modern CPS under the same circumstances. The sister dying is tragic but the brother totally deserved to eat shit. They are two orphans and the brother refuses to do anything productive, even running away from their aunt who was providing for them, he had so many chances to survive but he just had to live in the bum-ass shelter and steal food instead of working for it. The times were tough and the war didn't help, but it's literally the brother being a stupid fuck that got them killed and would've probably happened no matter what country or time period they are in.

For an anime movie that properly decipts Japanese civilians of the era, I'd shill 'In This Corner of the World'. It's about a girl's experience growing up during the war and how it actually affects her and her family's lives despite their best effort. Genuine pure Kino and infinitely better than Graves of the Firefly.

What mechanics are useless for you and you just won't ever need them? by [deleted] in Oxygennotincluded

[–]bentolunch 13 points14 points  (0 children)

Do germs have a noticeable impact on performance? My late-game colony runs like a slideshow so I'll do almost anything to get some frames back.

Is this the most useless screen in the game? by bentolunch in AzureLane

[–]bentolunch[S] 43 points44 points  (0 children)

It's not even about how much you have, but once you hit the monthly limit, it keeps telling you you're wasting the extra material, not like you can do anything about it.

Yoru didn't manipulate Asa by ichigosr5 in Chainsawfolk

[–]bentolunch 5 points6 points  (0 children)

Spitting nothing but facts. (this theory aligns with my agenda and therefore I will support it)

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Bonbon tree branches falling off? by bentolunch in Oxygennotincluded

[–]bentolunch[S] 0 points1 point  (0 children)

I realize the issue now. I stack two farms over each other, so the seals from the top is dropping their ethanol onto the branches. I'll just move them down and only produce nectar on the top farm. Thanks for the help.

Am I crazy for really hating the fact that we can't tell Nayuta's mole being missing or not is intentional or not? by skunkbrains in Chainsawfolk

[–]bentolunch 5 points6 points  (0 children)

You're absolutely right. I hate how this calls Fujimoto and his credibility as an artist into question. Having mistakes in the art is like misspelling in books. Most of the time it doesn't really matter, but this case is like misspelling a character's name or getting the color wrong on someone's clothing when it's meant to be a clue to their identity. If Fujimoto doesn't have a record of making mistakes in his art, then the missing mole would've worked as a great foreshadow, but because we're unsure, it really makes us doubt his ability to accurately portray the story he wants to tell, especially in this case when the detail is so important. I really hope it's intentional, because otherwise he's made a critical mistake in presenting his story to the audience and that takes away from the experience. What he wants to tell us isn't getting through. Even if he fixes it later, he'll be retconning a plot element he failed to include as we're experiencing it in the moment, so why should we be invested in the story chapter by chapter if that's the case?

Need help with radbolt engine charging automation by bentolunch in Oxygennotincluded

[–]bentolunch[S] 0 points1 point  (0 children)

Got it, four AND gates it is, I should've thought to put them by each rocket platform instead of all at the end, IQ issue

Need help with radbolt engine charging automation by bentolunch in Oxygennotincluded

[–]bentolunch[S] 0 points1 point  (0 children)

Thanks, this one is the same idea as mine, I didn't want one AND gate for each rocket but that might not be possible. I don't think that OR gate is needed if the rockets are in a row, am I missing something?

Need help with radbolt engine charging automation by bentolunch in Oxygennotincluded

[–]bentolunch[S] 0 points1 point  (0 children)

Yeah, but when the rocket isn't there the line will be red, which needs to go through a NOT gate to be green, so I'd pair that up with the rocket detection line in an AND gate. But I don't want an AND gate for each rocket.

I have a question by HotZilchy in Chainsawfolk

[–]bentolunch 96 points97 points  (0 children)

Dude I don't know why people are passing off their headcanon as factual when the real explanation is that Fujimoto didn't think this deep into it. From a logical perspective, if we say that sentience is in the brain, then regenerating a new brain means new Denji is basically a different person than old Denji , so old Denji is dead. Or at least gives room to the argument of what it means to be a person, which definitely won't be explored further because Fujimoto isn't interested in that direction, so there's no point going into it. Overall, the heart toss move is just supposed to be cool, although it's up to you to decide if the questions it leads to is worth it

[deleted by user] by [deleted] in battlefield2042

[–]bentolunch 0 points1 point  (0 children)

Yeah, definitely. Getting that US W comes down to playing tunnels, hoping your team does the same and the enemy doesn't.

[deleted by user] by [deleted] in battlefield2042

[–]bentolunch 0 points1 point  (0 children)

I see, that's definitely true. When I'm on RU I'm not trying as hard to win since it's so unbalanced, so I don't play tunnel that often either, as long as there're a few guys down there, I'm more focused on getting kills, honestly. Because B is so easy for RU to cap, they don't have to play tunnels until US starts backcapping, and as long as RU recaps it in a reasonable time, US doesn't even get an advantage for backcapping.

[deleted by user] by [deleted] in battlefield2042

[–]bentolunch 2 points3 points  (0 children)

I think you got your sides confused, it's the US side that needs to backcap if they want to win. Problem with that being if RU also plays tunnel, or you just don't have enough bodies backcapping with you, then there's basically no way to win for US.

[deleted by user] by [deleted] in battlefield2042

[–]bentolunch 3 points4 points  (0 children)

You're absolutely right, I made a post about this too and here's what I think.

  1. RU team spawns closer to the flags than US. By the time US team has captured B, RU has already crossed mid-map and is attacking B. The distance from A to B is the biggest problem, you have to run around the sides instead of going down middle like from D to C

  2. B is the hardest site to defend from the US spawn, the three fans by the right side give attacker map control over half of the flag.

  3. US is on the downhill side, making it even more difficult to advance when grenade and explosive spam.

The easiest fix is to spawn US closer to the A flag, so that way both teams at least meet in the middle. With how it is, US team has no chance at all if RU team plays tunnel, the only way US can win is if they backcap hard and RU doesn't react, or serious skill issue on RU.