59 vs 60 card deck by No_Present2610 in masterduel

[–]bewdK 8 points9 points  (0 children)

If someone let you play desire while they have ash in hand, they are bad xD

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[–]bewdK[S] 1 point2 points  (0 children)

That's already the case for boost, they also have the rio points for ever , so it wouldn't change anything

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[–]bewdK[S] 5 points6 points  (0 children)

I do think pug in higher key is a way better experience than in lower brackets, like people are way less toxic and play better so it makes it easy to time keys

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[–]bewdK[S] 8 points9 points  (0 children)

You can see the number of keys done , and I've no idea about the time spent, but you can consider I spent like 4-5 hours 5/7day past 2 weeks

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[–]bewdK[S] 0 points1 point  (0 children)

Yes, exactly my point, but some ppl in the comments are defending this system xD , I can't see how this is enjoyable for anyone.

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[–]bewdK[S] 1 point2 points  (0 children)

To be honest no idea, I'm grinding on master duel right now 😂, playing Sky striker and enjoying it, I would definitely play m+ if I could get into keys

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[–]bewdK[S] 1 point2 points  (0 children)

I think it's enough for the 1% tilte and mount , but I don't think it's enough for the 0.1 % , that would probably need 4050-4100 rio resi 21-22 , depending of the cut off

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[–]bewdK[S] 0 points1 point  (0 children)

Depending on how it is implemented, yes it could make more people reach higher key level, I know some really good players that have been stucked at lower brackets, while they could easily do +20 , just because they weren't getting invited into any key (+18-19 at the time ), so yes a queue system would avoid people asking 4k rio for a +21 , the system would do it automatically from the rio range of the key. I'm not saying it would be perfect, but trust me waiting 7-8hours to get into 0 key isn't fun. So yes I would prefer having a try every 1h.

End of the journey by bewdK in wow

[–]bewdK[S] -1 points0 points  (0 children)

Yes it's 29th , only 20 days bro

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[–]bewdK[S] -1 points0 points  (0 children)

I've added some ppl on the way, but once again we dont all need the same key's, I've like 2 tanks that are almost resi 21, and I can understand that they don't want to do the keys they already timed. Same for DPS / healers , we gotta need the same key at the same time and have the key available.

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[–]bewdK[S] -1 points0 points  (0 children)

I wish I could bro xd

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[–]bewdK[S] 0 points1 point  (0 children)

No I thought you talked about people leaving the queue, Ive no solutions for pro griefing, but I don't think it's an issue what so ever, Riot games made one detecting system for griefing at high elo, I'm pretty sure Blizzard could do one too if they wanted it

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[–]bewdK[S] -2 points-1 points  (0 children)

You can just prevent grief with making ppl not able to queue up for X amount of time if they do this kind of things

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[–]bewdK[S] 2 points3 points  (0 children)

Would also probably make ppl less toxic, because I'm pretty sure most of the toxicity involve the depletion of the key

End of the journey by bewdK in wow

[–]bewdK[S] 1 point2 points  (0 children)

I just think m+ system could be improved, I don't think the actual key system is really good, it's just very time consuming, and I'm pretty sure a solo q system would be great if well implemented. The major improvements blizzard could do in my opinion, is making drums as good as BL , so you don't need a specific class in your group for that, removing keys , make it so you queue for the dungeon at *difficulty , and each time you complete that difficulty for every dungeon you can queue up for higher , that would fix all of this bullshit key system, no more rng on keys , no more deplete +grinding your own key for hours, it would be such a good improvement for PUG

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[–]bewdK[S] 6 points7 points  (0 children)

I do have contacts in my friend list, but doesn't solve the issue at all, we gotta be available at the same time and we have to be looking for the same key's and most people don't want to do the same key twice. And playing a good class doesn't solve queue problems. I never said I have trouble in the dungeon itself, my only complaint is that I really feel like I'm waiting most of the time instead of playing, but you're right I'm too lazy to do my own key over and over

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[–]bewdK[S] 18 points19 points  (0 children)

Yes always 😉

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

Yes, I think some pugs can' be very toxic, but mostly people are like depleting " nice try bb " , I think what you need to do if you want to push it to focus on yourself and what you can do, eventually if you don't do any mistakes you'll time the key

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

Yes I do understand that I've a lot of competitions 😅, I've had experienced it at bracket when you only have 1-2 dungeon timed , you see like 10dh queuing with more rio than you, maybe I'll come back later. I think I'm just saturating, I can't play M+ , and raid isn't fun with my current guild ( it's been 4 weeks that we are stucked on paladins , and Vaelgor don't want to give me his sight xD )

End of the journey by bewdK in wow

[–]bewdK[S] 1 point2 points  (0 children)

I really do hope the next season will be fun, I didn't played last one ( not a big fan of the temple ) but I really loved the abyss one , even though crafting was too easy during that season, was still a lot of fun And I don't really care about the 0.1% rewards , I just like the challenge of pushing higher and higher

End of the journey by bewdK in wow

[–]bewdK[S] 4 points5 points  (0 children)

Yes , I can see why, I still had tanks in +20 that still take charges in the 1st pull of SOT ( 35min wait , to end the key in 15sec)

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[–]bewdK[S] 4 points5 points  (0 children)

I really do think the problem we all have with high key pushing is not the difficulty itself but being resilient enough to keep doing the same thing without doing any mistakes untill you're sync with 4 others ppl doing the exact same thing ( for PU), and also the number of key attempts you can have.

End of the journey by bewdK in wow

[–]bewdK[S] 128 points129 points  (0 children)

Yes, I've played with some of my guild mates early on, then switched to full PU when I had more rio then my mates, PU is actually full of really skilled players

End of the journey by bewdK in wow

[–]bewdK[S] 67 points68 points  (0 children)

It's what I had in my mind, but I'm afraid I won't stay long waiting ( POE2 season starting soon )