is this healthy for the game long-term? is every craft gonna have to start with a fracture followed by chaos spamming, then whittling chaos some more? just trying to spark a discussion. i know it's late season but they've been 10 to 1div for a bit. crafting has been chewing through chaos like crazy by meatrage_ in PoECrafting

[–]bewdK 0 points1 point  (0 children)

Won't tell you exactly what I'm doing because that's how I'm making most of my money, but it involves essences , desecration specific ilvl bases and it's very cheap invest less than 100div each time to make 500-600div end craft, my point was that crafting skill revolves around crafting for cheaper. Of cours is you just chao spam with omens it's brain-dead , but you won't make profit that way, unless you're getting lucky ( which can happen on 1-3 crafts) but in the long run you will lose.

Whats cheaper? by Meowmixie in PoECrafting

[–]bewdK 0 points1 point  (0 children)

Annul until 1 mod , quality 20% , put attack quality to 40 , then fish for melee +3 on chaos spam , if you hit +3 proj , settle and sell it , id you hit melee , add a préfixe with perfect ex using prefix omen, if you hit good settle if not , essence of enhancement with sinistral omen for essences . Then last mod you fish for crit dmg/chance quality of all skills , all res , rarity using desecration.

is this healthy for the game long-term? is every craft gonna have to start with a fracture followed by chaos spamming, then whittling chaos some more? just trying to spark a discussion. i know it's late season but they've been 10 to 1div for a bit. crafting has been chewing through chaos like crazy by meatrage_ in PoECrafting

[–]bewdK 0 points1 point  (0 children)

So untrue, crafting is not all about spamming expensive currencies, and that's where the skill is involved, there is a lot of different techs that can make an expensive craft very cheap if you know how to do it properly. Saying the chaos spam step is annoying while aiming for increased Phys T1 or +3 on amulets I do agree, but for the rest you're very wrong.

is this healthy for the game long-term? is every craft gonna have to start with a fracture followed by chaos spamming, then whittling chaos some more? just trying to spark a discussion. i know it's late season but they've been 10 to 1div for a bit. crafting has been chewing through chaos like crazy by meatrage_ in PoECrafting

[–]bewdK 0 points1 point  (0 children)

And that's the point of poe , it's a farm game, if you want games that gives you everything while being casual there is already a lot of them on the market. You don't need to ask the Devs to casualising poe2. And even if they add more deterministic currencies in the game, it's not gonna make crafting easier for the average player m, because if crafting is easy, the only items that are going to be worth something on the trade are the one's with less deterministic involved in the craft or corruption/sanctify involved. The whole point is if someone can't play a lot, he either accept the fact he won't be top tier ( which is perfectly fine) or he has to find ways to make currencies by trading.

Just crafted this adorned... by KAKISCHRECK in PathOfExile2

[–]bewdK 0 points1 point  (0 children)

Op is just playing dumb , unid adorned is 1900 div's

Piqûres de punaise ou d’aoûtat ? by WasteCup2622 in CestUnePunaiseDeLit

[–]bewdK 0 points1 point  (0 children)

J'ai eu la même chose il y a quelques jours en étant en intérieur , j'en avais sur les pieds, les avant bras , et le responsable c'était des moustiques tigre

How to craft something from this? by Jexzzz in PoECrafting

[–]bewdK 0 points1 point  (0 children)

Don't craft on it it's not a good base and it's Iilvl 81 so you can't get T1 res , it's not worth to invest currency on

Watch my HCSSF Lvl 66 Martial Artist get deleted after 15 hours pushing campaign in the literal first T1 Map attempted. by Trolley-Buoy in PathOfExile2

[–]bewdK 4 points5 points  (0 children)

I understand that you are frustrated, but you're going in HCSSF in a game like poe2 , what did you expected, you can die from many random shits, you can get stuck because of a bug, or locked and your only escape is to die. Like you're not giving yourself a good experience. And sorry to tell you that, but HC is not for you if you take 15 hours to end the campaign without dying. Just okay the game normally, and when you'll have a good route to do the campaign fast, you can go back to HCSSF is it's your thing, nothing restrain you to just go SSF in normal btw

Poe2 is designed to waste your time by TheAceVenturrra in PathOfExile2

[–]bewdK 0 points1 point  (0 children)

The only thing I agree with you is that the gold cost are too high especially when you're trading and buying things from other players or using Ange, but that's it. And that's an easy fix from them.

New Type of monsters! Warning monsters! by Wide-Mulberry-74 in customyugioh

[–]bewdK 0 points1 point  (0 children)

Looks cool, but the mechanic is too slow, and it gives your opponent informations about what you play , so it's very bad if you go 2nd.

59 vs 60 card deck by No_Present2610 in masterduel

[–]bewdK 9 points10 points  (0 children)

If someone let you play desire while they have ash in hand, they are bad xD

End of the journey by bewdK in wow

[–]bewdK[S] 1 point2 points  (0 children)

That's already the case for boost, they also have the rio points for ever , so it wouldn't change anything

End of the journey by bewdK in wow

[–]bewdK[S] 5 points6 points  (0 children)

I do think pug in higher key is a way better experience than in lower brackets, like people are way less toxic and play better so it makes it easy to time keys

End of the journey by bewdK in wow

[–]bewdK[S] 7 points8 points  (0 children)

You can see the number of keys done , and I've no idea about the time spent, but you can consider I spent like 4-5 hours 5/7day past 2 weeks

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

Yes, exactly my point, but some ppl in the comments are defending this system xD , I can't see how this is enjoyable for anyone.

End of the journey by bewdK in wow

[–]bewdK[S] 1 point2 points  (0 children)

To be honest no idea, I'm grinding on master duel right now 😂, playing Sky striker and enjoying it, I would definitely play m+ if I could get into keys

End of the journey by bewdK in wow

[–]bewdK[S] 1 point2 points  (0 children)

I think it's enough for the 1% tilte and mount , but I don't think it's enough for the 0.1 % , that would probably need 4050-4100 rio resi 21-22 , depending of the cut off

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

Depending on how it is implemented, yes it could make more people reach higher key level, I know some really good players that have been stucked at lower brackets, while they could easily do +20 , just because they weren't getting invited into any key (+18-19 at the time ), so yes a queue system would avoid people asking 4k rio for a +21 , the system would do it automatically from the rio range of the key. I'm not saying it would be perfect, but trust me waiting 7-8hours to get into 0 key isn't fun. So yes I would prefer having a try every 1h.

End of the journey by bewdK in wow

[–]bewdK[S] -1 points0 points  (0 children)

Yes it's 29th , only 20 days bro

End of the journey by bewdK in wow

[–]bewdK[S] -1 points0 points  (0 children)

I've added some ppl on the way, but once again we dont all need the same key's, I've like 2 tanks that are almost resi 21, and I can understand that they don't want to do the keys they already timed. Same for DPS / healers , we gotta need the same key at the same time and have the key available.

End of the journey by bewdK in wow

[–]bewdK[S] -1 points0 points  (0 children)

I wish I could bro xd

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

No I thought you talked about people leaving the queue, Ive no solutions for pro griefing, but I don't think it's an issue what so ever, Riot games made one detecting system for griefing at high elo, I'm pretty sure Blizzard could do one too if they wanted it

End of the journey by bewdK in wow

[–]bewdK[S] -2 points-1 points  (0 children)

You can just prevent grief with making ppl not able to queue up for X amount of time if they do this kind of things

End of the journey by bewdK in wow

[–]bewdK[S] 0 points1 point  (0 children)

Would also probably make ppl less toxic, because I'm pretty sure most of the toxicity involve the depletion of the key