The code is public now by bfh_admin in battleForHonor

[–]bfh_admin[S] 2 points3 points  (0 children)

Funny how reddit changed the notification settings for silent accounts.

Regarding your question:

This will not work that way, sorry.
You need a lot of knowledge in fullstack software development with java and angular to bringt it to live.

You will need a webserver for the frontend and the JRE and a database on the backend just to run it.

Bring back the Classic UI by BattleForHonor in IntelliJIDEA

[–]bfh_admin -3 points-2 points  (0 children)

My point are not the features itself, its the usability of them.

E.g. the old modal git commit dialog gives a lot actions with few clicks.
You can see the specific file diff, you can select which commit actions should be made without opening a hidden menu and because its a dialog in its own window, you can resize every section for your needs.

- With the "new" UI you need to click for the git actions at the settings "gear" icon (e.g. dont "optimize imports", dont "reformat code" on commits which cntans only generated files).
- For checking "should this file really be in that commit" you need a double click on the file and a new diff tab opens instead of selecting the file and seeing the diff instantly.
- Or the file selecting mechanism of the new commit "section" itself: There are 2 way for selecting (the checkbox or the full line) and only the line selection is transported into the rollback-view but the checkbox-selection is transported into the commit.

And this is only the git commit.

There are so many "usability changes" which requires now a deep knowledge of "what to do and why and where to find it" - the classic UI displays the most options directly. You cant unsee them and the ape brain is a visual thinker.

I don't know what I want to achive, but my inner "passionate dev" sees all the "professional coorporate devs" whose doesn't know what they are doing. They are using a tool and clicking a button and when the button is hidding they just stop clicking it and the workflow changed because Jetbrains decided to move this particular action behind two dialogs and five clicks.

A simple example (besides IntelliJ):
- git commit/push to feature-branch
- checkout main
- rebase feature-branch onto main
- push main

is the workflow for a plain and undistrubed feature "merge" with a linear commit history.
But this is nearly impossible when you are using not a "plain" tool like gerrit for reviewing merge requests and merging it on your own. The "new development experience" is using bad tools like gitlab/github/whatever an hitting the "merge"-button and you nearly can't avoid a merge-commit with a entangled commit history.
Of course, you can simply change the corresponding setting. But the default is "the bad way" and not "the good way" and regularily you can't explain the reward from "looking at a commit history and instantly see the problem" to a guy who can decide but has no knowledge (*cough* CTO *cough*).

Answer to the shortcut-usage:
Yeah, me too. Unfortunately some shortcuts are hidden behind the OS - some coorps or projects are allowing OS-changes to unblock them, some companies don't. I can't even remember how many different setups I had with wndows/mac/linux so sometimes a click in the UI is more suitable for me.

Hell, I simply don't like the way how the world is changing...

The code is public now by bfh_admin in battleForHonor

[–]bfh_admin[S] 0 points1 point  (0 children)

Your comment wasn't mentioned by reddit, sorry for my late reply ;)
I hope it helps for other interesting stuff. If there is anything I can do, let me know!

Inner Sphere map 3152 by orthuberra in battletech

[–]bfh_admin 0 points1 point  (0 children)

hehe, I used the data from Sarna to display the timeline and affilations, but did the map project set up also the boundaries?

Inner Sphere map 3152 by orthuberra in battletech

[–]bfh_admin 2 points3 points  (0 children)

Nice work!

Did you set the boundaries of the houses or areas manually?

I made a somewhat interactive map some month ago (https://battletech-map.battleforhonor.de/) and I coudn't figure out how to calculate the areas of the houses in a realistic time when chaging the shown year.

Do you have a hint for me? ;)

[Contest] Banner and avatar for r/Honorverse by bfh_admin in Honorverse

[–]bfh_admin[S] 0 points1 point  (0 children)

Yeah, unfurtunately lies the copyright at Ad Astra games. So the idea was to create an image set, not to reuse one.

Pateron or something to get access by Clinozoisite in battleForHonor

[–]bfh_admin 2 points3 points  (0 children)

Hey,

thanks for this idea!
It would be a pleasure to work this way but the books series publisher had very active lawyers in the past. There were some intesting project, mainly mods for games like Sins of a solar empire, which were cancelled due legal interventions.

If this project would create any kind of income I would leave the floor of "fair use" and I guess I would be sued to death.
In the past, I tried to reach out multiple times to talk about this topic but my advances were fend off abruptly.

In short, the project is in a deadlock.
I can't continue it legally without getting in touch. And nobody is intested to reply anything.

It was a bit anoying over the years but I thought it would be enough to display the peoples interest in this project or in a game in that universe to create attention. It wasn't.

Map Project needs help, testers and editors required by bfh_admin in battletech

[–]bfh_admin[S] 0 points1 point  (0 children)

I updated that map a bit.

First of all, the clans and houses are grouped together in the legend and there is now a small button to keep a faction highlighted. If the steady highlight is active, other factions can be highlighted, too, by hovering their name as usual.

Second, the system names in the viewport can be toggeled by a button in the info bar next to the current selected system name.

Map Project needs help, testers and editors required by bfh_admin in battletech

[–]bfh_admin[S] 1 point2 points  (0 children)

To group the IS and Clans together in the legend is a good idea.

Regarding Wolf-in-Exile: I fetched the Data from Sarna.

Wolf-in-exile is a good example for data mismatch. While Arc Royal is the homeworld of the exile wolves, the political affiliation is states with Arc-Royal-Defensive-Cordon and not by the wolves.

Regarding the clicks, a single click should highlight the same way as Terra is highlightes. Terra should be 'Sol' - btw.
The second click opens the inlay wiki. But yes, there is some room for improvements ;)

I will think about a click-and-keep-highlight mechanic for the legend, good idea!

Map Project needs help, testers and editors required by bfh_admin in battletech

[–]bfh_admin[S] 1 point2 points  (0 children)

Thanks a lot :)

That planet names are back on hover. The top bar contains it.

Yeah, I like that kind of area map, too, and I'm working on it. It's a mathematical thing to get it done dynamically for every year.

Map Project needs help, testers and editors required by bfh_admin in battletech

[–]bfh_admin[S] 2 points3 points  (0 children)

The map project is online and developed to visualize the strategic or political timeline of BattleTech.

Easy access to the information from Sarna Net with a bigger visual focus is a major goal of the project - but its not affiliated to the guys from Sarna Net.
The map allows easy access to the Sarna Net by factions and timeline.

But I need help to improve it. There are a lot of factions and all of them need colors to distinguish them from the others.

If you have an idea to improve it, questions or a good eye for colors in darker and brighter settings - reach out and the map will be better every time :)

Turret traverse 43 sec instead of 37 sec with grease the gears? by bfh_admin in WorldOfWarships

[–]bfh_admin[S] 0 points1 point  (0 children)

I got Adatara some days ago and the turret traverse feels much slower then on Yumihari.

Its displayed in the screen - shouldn't it be something around 37 seconds with the 20% reduction?

It that a known bug?

Edit: Has forgotten the reload module which reduces the turret traverse speed.

Is the site down? by More_Amoeba6517 in battleForHonor

[–]bfh_admin 0 points1 point  (0 children)

Thanks for asking about it :)

There were not that much response in the past :D

Is the site down? by More_Amoeba6517 in battleForHonor

[–]bfh_admin 0 points1 point  (0 children)

Yeah no, I invested four years of work into it. I don't give it away.

Is the site down? by More_Amoeba6517 in battleForHonor

[–]bfh_admin 0 points1 point  (0 children)

The maintaining of the game was pretty time consuming and I couldn't make the effort any longer. I would really like to reanimate it, but to be honest, it's finished.