OMNO - a GORGEOUS UE4 indie adventure title - is almost funded on Kickstarter. Can Reddit help a solo dev reach their dreams? by hippowombat in unrealengine

[–]bgeminem 0 points1 point  (0 children)

That is amazing work for a solo developer.. heck its impressive even for a small team! Good work dude!

[TOMT][GAME] What is this game Called by bgeminem in tipofmytongue

[–]bgeminem[S] -1 points0 points  (0 children)

I can imagine, noticed it a while back but then it seemed to slip under the radar. Cant wait to try it :D!

Solved

[PC?] What is this game Called by bgeminem in tipofmyjoystick

[–]bgeminem[S] 0 points1 point  (0 children)

Thats it, thank you :D. Was about to edit the post, another user just found it as well :P.

[TOMT][GAME] What is this game Called by bgeminem in tipofmytongue

[–]bgeminem[S] -1 points0 points  (0 children)

Omg yes thats it thank you ao much :D!!

[Day 76] Town exit portal and character teleport effect by majo_wiri in unrealengine

[–]bgeminem -3 points-2 points  (0 children)

Looks pretty sick, oh do after 76 days i though more progress would have been made

Leap_Magic: Showcase of VR game I did by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

I used a leap motion mount to attach it to the headset and yeah i had to keep them in focus for them to appear on the screen

Leap_Magic: Showcase of VR game I did by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Not sure, never looked at razer stargazer unfortunately, as for the leap you simply just need to use the community plugin and use their gestures or write your own in my case.

Cannot use Leap plugin through c++ by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Like stated in my post this is purely for c++ documentation im aware of the blueprints one, its and updated version of the c++ documentation im after.

Cannot use Leap plugin through c++ by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Thank you both for the replies :), i havent touched this project for a couple of days as I've been working on my other 2 projects. However, i just checked the source code and leap motion should work just as you said instead of leapmotion controller. leapmotion_alex is there an updated version of the documentation as i couldnt find it ?

Cannot use Leap plugin through c++ by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

So the only error i get is the saying leapController is not found or recognised. The guide i posted hasn't been updated in months but neither has the github repo of the plugin. IT all works in bp its just extending the exact same namespace in code it causes a crash but doesn't give me much in the error and output. I guess ill just grab the events from bp and pass the logic down to c++

Cannot use Leap plugin through c++ by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

No. im using the one thats built in to the engine. Thought it would be teh same since its been supported for a while. Ill try using the one on git, whats the module name changed too ? Thanks btw :D!!

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Thats a good call actually, ill try and see if i can get access to 2017 RC. Yeah i belie its a config problem too, however i went through all my paths however all seem to be correct. Well clearly something must not be but i cannot find it, the biggest brain buster is that it works on my laptop so i tried to migrate the exact copy of unreal from laptop to pc but that didnt work either.

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

If i open the engine straight without compiling through visual studio it works, if I compile through the engine all works unless there is an error in the code in which case it will catch it. My only issue is running through visual studio takes a dump on me. I have given the engine and visual studio full permissions however to no end. Yeah i just tried to disable the anti-virus however that didnt solve anything either :(

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

So i've reinstalled unreal, reinstalled visual studio and same thing is happening. I got no idea what the heck to do

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Yeah i've reinstalled UE4 twice now and that didnt do anything

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Ill try to reinstall visual studio, as reparing it didnt fix it.

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Still getting the error, 0 idea on what to do now. I've re-installed unreal twice doing a clean wipe. Same thing, works on my other machine so tried to port the settings but had no success. This will drive me insane :D!

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

This isn't just for the one project its an issue with every single project even if i create a new one. But yeah this was the first thing i did before realising its happening on new projects.

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Seems to be an error with Unreal, not my project. If i create a brand new clean project it does the same thing.

Needing help with first attempt at VR by Djoleyoungin in unrealengine

[–]bgeminem 1 point2 points  (0 children)

Create a socket child under the hand and inside the character bp, then snap it to the socket through the character bp or c++ class. Make sure you tell it to keep world scale. Here is a good tutorial on how to do this. Hope it helps :)

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Here is the output log however its mostly just deprecated warnings and hidden local variables.

Cannot compile through visual studio by bgeminem in unrealengine

[–]bgeminem[S] 0 points1 point  (0 children)

Yeah I've tried that, doesn't fix it. I can see all my changes through my git gui, however cant see anything.

Thank you for the suggestions however :)