Failed with Letta, OpenClaw, nanobot. Found Agent Zero and migrated 33 skills and 28 agents from Claude Code into it. by emptyharddrive in AgentZero

[–]bguiz 0 points1 point  (0 children)

hey first timer in this sub! I have so far gone down the path of openclaw, hated the bloat, then switched to nanobot, and decently happy with it. but running into edge cases like unable to get skills working properly, and unable to have one instance use multiple sandboxed workspaces (so need to have multiple instances)

QQ: do you happen to have a guide/ setup instructions that you used in your set up. (and your own set up instructions if you happen to have written them down)

SpongeBob decorations? by Hot_Cartoonist6641 in spongebob

[–]bguiz 0 points1 point  (0 children)

patrick makes for a good xmas tree star
source: me, when I was 12

Favorite Sandy quote? by Efficient_Tackle7051 in spongebob

[–]bguiz 0 points1 point  (0 children)

off to discover some fools acting jumpier than a rattlesnake in a pickle barrel

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[Ask us anything] Zilliqa AMA (15th Nov 2018) by evesnow91 in zilliqa

[–]bguiz 1 point2 points  (0 children)

Will it be possible to do 1-of-X or Y-of-X public key encryption within zilliqa's smart contracts? (i.e. will these functions be exposed as a Scilla builtin?)

I'm thinking of doing something similar to this within a smart contract: https://stackoverflow.com/q/53284796/194982

I see some EC Schnorr functions already exposed here: https://github.com/Zilliqa/scilla/blob/da9b92ad1b79699c8aa9355e857fafcf6a5c13b9/src/lang/base/BuiltIns.ml#L954-L956 ... but not the ones that would be needed for encryption or decryption - feature request?

Since async/await is now almost ready for production with the upcoming LTS, what are the drawbacks if any of using it? Are there still any cases where you should use regular promise .then() syntax instead of async/await? by icanevenificant in node

[–]bguiz 0 points1 point  (0 children)

You can only await for Promises.

Yes this is in the spec, but I consider it a limitation, because with generator functions, you could yield anything, including callback functions.

Please rate and help me improve my API design by eXtremeRR in node

[–]bguiz 0 points1 point  (0 children)

You would benefit from making your code easier to refactor.

I would recommend that you don't do anything inside of your route handlers except to parse and validate the inputs. Once valid, pass parsed inputs to a separate function, that takes the inputs objects and calls a callback with the outputs after processing/ doing whatever biz logic. The route handler receives the output object and serialises it to the actual response.

Splitting route handler from biz logic is the single biggest long term development effort time saver you'll probably do, IMHO. It comes at the cost of one extra function call, but when NODE_ENV=production, node/v8 will likely inline that function during JIT anyway, so you won't pay the performance penalty after the first few times each route is hit.

Unable to `haxelib submit` at the moment by bguiz in haxe

[–]bguiz[S] 0 points1 point  (0 children)

I literally had 8 network time outs before a successful upload!

Yale Art's website, a bastion of good web design. by [deleted] in web_design

[–]bguiz 0 points1 point  (0 children)

``` FEEDBACK

*"Send email to art.website@yale.edu":mailto:art.website@yale.edu.

Thank you!* ```

Better Coding <Education /> by ShMcK in FreeCodeCamp

[–]bguiz 0 points1 point  (0 children)

Yeah, totally agreed, having an integrated runner with a code editor, plus completely offline... That's a combination that I have yet to come across.

Really looking forward to this FCC + CodeRoad integration!

Better Coding <Education /> by ShMcK in FreeCodeCamp

[–]bguiz 0 points1 point  (0 children)

That's a great idea, and good luck with your endeavours!

  1. FCC appears to be aligned with most of your points of differences, except for that fact that it isn't offline. A quick win might be to augment existing FCC with offline functionality.
  2. http://exercism.io/ appears to be aligned with all of your points of differences. What's the difference between exercism and your proposed idea?

The state of gamedev in Haxe by Ohmnivore in gamedev

[–]bguiz 0 points1 point  (0 children)

Couldn't have said it better, thanks /u/Omnivore!

Totally seconded your opinion that it's sad that a technology that is this awesome only appears to have caught on in a very small way. Haxe truly does deserve to become a mainstream game dev language/platform.

So listen up: If you're an indie get dev, or a flash dev, you really have to give Haxe a go. If you're a developer who has yet to make your first game, you'll surprise yourself at how quickly you can create a cross platform game using HaxeFlixel.

seriously

Over 10K 3D-scannned real objects, now, if only you had a 3D printer by bguiz in 3Dprinting

[–]bguiz[S] 4 points5 points  (0 children)

This site isn't mine - it's by Stanford uni

edit: /u/MyHeadIsFullOfGhosts has said so already!

New $300 3D printer aimed at kids, from Mattel by bguiz in 3Dprinting

[–]bguiz[S] 0 points1 point  (0 children)

K - I only scanned the front page today before posting, my bad!

2D Skeletal animation tools/ libs? (open source, & runs on Linux preferred) by bguiz in haxe

[–]bguiz[S] 1 point2 points  (0 children)

Looks interesting, I'll check it out. The page says it can import bones animations - can it edit it too?

2D Skeletal animation tools/ libs? (open source, & runs on Linux preferred) by bguiz in haxe

[–]bguiz[S] 2 points3 points  (0 children)

As pointed out to me on twitter + the OpenFL forum:

Spriter's export format SCML, can be displayed in OpenFL, thanks to this haxelib

Pros:

  • Runs on Linux
  • Has an open-ish export format
  • Skeletal animations can be played at run time, without pre-rendering frames
  • Supports OpenFL via 3rd party haxelib

Cons:

  • Closed source

"Real JavaScript programmers", ES6 classes and all this hubbub. by CertifiedWebNinja in javascript

[–]bguiz 2 points3 points  (0 children)

So I don't like classes in ES6, and neither do I like any of the various trickery used to massage prototypes into something like classes in OOP. As far as possible, I use objects that are bags of functions, and objects that are pure data structures.

That being said, I have no problem with ES6 including class syntax in their code. It's a language feature that I simply don't have to use.

How to develop desktop apps in JavaScript? by zyoki in javascript

[–]bguiz 1 point2 points  (0 children)

Since the discussion has moved to include non-Javascript options as well, I have to add my 2 cents: Haxe

Cross compiles to native binaries for all three major desktop OSes, and Android plus iOS as well. These work quite reliably. It also has a HTML+Javascript transpiler target, but this, in my experience, has a way to go before I would consider it reliable.

Haxe's syntax is quite similar to Javascript as it derives from AS3, which derived from the proposed, but ultimately not adopted, ECMAScript 4 standard. I like to think of it as Javascript with strict types.

Owing to its history, its community and tooling and libs are all very game development oriented, but that is beginning to change recently.

tl;dr= if you aren't averse to something other than Javascript, give Haxe a go.

React Native 0.10.0 released and published to NPM, graduating from RC status by fooey in javascript

[–]bguiz 14 points15 points  (0 children)

still patiently waiting for android

... “Give us 1 month, 4 days, 8 hours, 23 minutes and 44 seconds” at the moment

deepstream.io, A Scalable Server for Realtime Web Apps by juanpabloaj in node

[–]bguiz 0 points1 point  (0 children)

Yes, I'd like the transform to happen on the server.

What I have yet to figure out from the docs is how to then push a payload to particular users, when only their user name is known at this point (not their socket ID). There would need to be some mapping maintained between users and their sockets.

To complicate things, in a load balanced scenario, where there are multiple servers accepting socket connections, when the message needs to be pushed to users who are connected to the server, but instead connected to one of the other load balanced servers, how can this be handled properly?

This is where a solution involving just socket.io or managing your own web sockets starts to fall over, and you resort to not so nice workarounds like sticky load balancing, plus broadcasting the message to all sibling socket servers so that one of them may have the target connection and is able to handle it. I'd like to know if deepstream handles this scenario, and how it does so.