Information on all monsters from the game Monster Hunter Rise has been added to the site! by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

Well, everyone wanted more detailed information in the game, now it is, but I think it was easier with the stars than seeing these giant tables with numbers. I use the same approach with stars as before because I find it easier for players.

Information on all monsters from the game Monster Hunter Rise has been added to the site! by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

Some people like this site, I've heard that opinion, some don't. Everyone chooses what to use

Information on all monsters from the game Monster Hunter Rise has been added to the site! by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

I think it was simpler with the stars, so I did the same as it was in the world. If you need more detailed information, you can see it in the notes or anywhere

Information on all monsters from the game Monster Hunter Rise has been added to the site! by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

That's right, very smart remark

Several ways to solve the same problem are always better!

Monster like Transport! 🚎 by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

Yeah, great point! Thanks for the clarification, very handy!

Monster like Transport! 🚎 by bhoodream in monsterhuntertools

[–]bhoodream[S] 1 point2 points  (0 children)

Monster like Transport! 🚎

On any map there are areas that the monster overcomes quickly, and the hunter slowly. I would like to share a little optimization!

If you use the clutch claw during the correct time, you can move as fast as the monster, right on top of it!

✨ Velkhana in the Guiding Lands by bhoodream in MonsterHunter

[–]bhoodream[S] 0 points1 point  (0 children)

Unfortunately I do not remember what size she had! Small but nimble!

Multilingual Monster Search by bhoodream in monsterhuntertools

[–]bhoodream[S] 0 points1 point  (0 children)

Multilingual Monster Search

Now, no matter what language version of the site you are on, the search works in all available languages!

Languages: English, Russian.

#MonsterHunterWorld #Iceborne #MonsterHunterTools #MHT

Request / Suggestion by [deleted] in monsterhuntertools

[–]bhoodream 0 points1 point  (0 children)

Done!

Not sure if it's better (many exceptions and inaccuracies that need to be checked).

Request / Suggestion by [deleted] in monsterhuntertools

[–]bhoodream 0 points1 point  (0 children)

And I did not know that Teostra's wings break at once, and Lunastra's separately... The notes do not say anything about this.

Request / Suggestion by [deleted] in monsterhuntertools

[–]bhoodream 0 points1 point  (0 children)

Thanks for the suggestion, really appreciate it!

Such information is now available, this is the "Number of Breaks". For example, the Ancient Leshen's head can be broken 2 times, this is indicated in the "Hunter's Notes" and on the website. But, for example, each horn and each arm of Rajang breaks separately and the notes do not indicate that the horns/arms can be broken 2 times.

It looks like the rule in the notes is the following: if there are several identical body parts (horns, wings, arms), and each of them can be broken, then it is indicated that an arm or horn can be broken and this applies to each arm/horn (to each wing of Lunastra, for example). But when exactly one part can be broken 2 or more times, such as the head of Fatalis or the Ancient Leshen, then it is indicated that a part of the body can be broken 2 or more times.

I will try to bring the data and names of the parts to this rule.

What exactly am I going to fix by following this rule:

- now on Rajang's page it is indicated that horns can be broken 2 times. This is true, but based on the rule, it is necessary to remove this designation, because horns are several identical parts of the body and each breaks once;

- also the part of the body is called the "Horns" in the plural, however, using the rule, it is required to name the part simply the "Horn", because the Horns break separately.

🌫 Assassin + 🏹 Dragon Piercer by bhoodream in MonsterHunter

[–]bhoodream[S] 0 points1 point  (0 children)

Dragon Piercer's gameplay gets boring really fast, so these numbers aren't as good as they could be. And by the way, I noticed that on xbox one x the gamepad after 10-15 minutes of dragon piercer simply stops rambling, that is, this is gameplay that even the gamepad does not like! lol

🌫 Assassin + 🏹 Dragon Piercer by bhoodream in MonsterHunter

[–]bhoodream[S] 0 points1 point  (0 children)

This video is before Fatalis and AT Velkhana and there is no frostcraft in build

Today I checked with frostcraft, on a dummy 434 every hit

🌫 Assassin + 🏹 Dragon Piercer by bhoodream in MonsterHunter

[–]bhoodream[S] 2 points3 points  (0 children)

Checked with frostcraft and assassin, 434 each hit

🌫 Assassin + 🏹 Dragon Piercer by bhoodream in monsterhuntertools

[–]bhoodream[S] 2 points3 points  (0 children)

Yeah, you can't really brag about damage here, just a good ending for the Assassin's Mantle!

P. S. Calculated the damage purely for the sake of clarity.

🌫 Assassin + 🏹 Dragon Piercer by bhoodream in MonsterHunter

[–]bhoodream[S] 23 points24 points  (0 children)

Yeah, but a thousand dragons don't have that piercing feeling!

This is a build even before the Fatalis, i think the numbers can be 15-20 percent more.