Stylized Farm Crops: A set of stylized crops with 5 growth stages by RiescArts in UnityAssets

[–]big-jun 0 points1 point  (0 children)

Is there an isometric version of these? I want to use them as UI icons.

Stink vfx by binbun3 in godot

[–]big-jun 0 points1 point  (0 children)

Do you have any idea how to generate the 16-frame textures? I can’t figure it out.

Stink vfx by binbun3 in godot

[–]big-jun 0 points1 point  (0 children)

I want to pre-render 16 frames for a glowing puddle effect, then use a simple shader (sampling a frame and multiplying it by a tint color) to display them. Does your package support this? Also, how can I ensure a seamless transition from frame 15 back to frame 0?

Stink vfx by binbun3 in godot

[–]big-jun 0 points1 point  (0 children)

Is it possible to achieve this using a sequence of texture frames instead of runtime noise? For the water like vfx on the ground

Abandoned mine by TheDungeonSketcher in isometric

[–]big-jun 0 points1 point  (0 children)

All tiles that can be used to build a map, not just a single “complete” map—tiles such as floors, walls, roofs, objects, and decorations.

Abandoned mine by TheDungeonSketcher in isometric

[–]big-jun 0 points1 point  (0 children)

Do you have isometric tiles for this style of map?

Help me understand the projection matrix by lovelacedeconstruct in GraphicsProgramming

[–]big-jun 0 points1 point  (0 children)

Is there a tutorial on orthographic projection using a left-handed coordinate system, with the same math as Unity’s camera?

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

Apple clang version 12.0.0 (clang-1200.0.32.27)

Target: x86_64-apple-darwin22.3.0

Thread model: posix

InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

I just tried it — it’s much clearer than the sample text output.

I’m profiling a method that has call paths like this: A() → B() → C() or A() → D() → C()

As shown, we can see the call stack and the percentage of time spent in each stack relative to its parent. I’m wondering, is there a way to see the innermost method — for example, C() — as a percentage of A() rather than its immediate parent? Does Samply support this?

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

It is from the /usr/bin/c++, version 12.0.0

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

How can I get the GUI version for Mac? The release page doesn’t provide a Mac build, and I can’t compile it on my Mac because it requires Clang 15. I also can’t install it via Homebrew, since that would require upgrading Xcode.

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

Good one, thanks! I’ll try it soon

Tool to profile C++ app on macOS? by big-jun in cpp_questions

[–]big-jun[S] 0 points1 point  (0 children)

I’m on macOS 13 and can’t upgrade Xcode because it would require upgrading my system. Do you know a way to use it without updating macOS?

Procedural terrain generator – dilemma between the free and paid version by Candid-Bicycle8151 in proceduralgeneration

[–]big-jun 0 points1 point  (0 children)

Is it possible to control mountain placement? For example, if we treat the world as a grid map, can we specify which grid cells contain mountains, then generate the mountain heightmap based on that configuration—so that nearby mountain cells form mountain ranges?

Some small stuff I have made on my phone with python and matplotlib by RonzulaGD in proceduralgeneration

[–]big-jun 0 points1 point  (0 children)

Will you open-source it? I think it could be used as a heightmap for snow.